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Blender
V2.93
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#include "node_shader_util.h"Go to the source code of this file.
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| static int | gpu_shader_value (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| static void | sh_node_value_expand_in_mf_network (blender::nodes::NodeMFNetworkBuilder &builder) |
| void | register_node_type_sh_value (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_value_out [] |
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Definition at line 32 of file node_shader_value.cc.
References GPU_stack_link(), GPU_uniformbuf_link_out(), and node.
Referenced by register_node_type_sh_value().
| void register_node_type_sh_value | ( | void | ) |
Definition at line 49 of file node_shader_value.cc.
References bNodeType::expand_in_mf_network, gpu_shader_value(), NODE_CLASS_INPUT, node_type_gpu(), node_type_socket_templates(), nodeRegisterType(), sh_fn_node_type_base(), SH_NODE_VALUE, sh_node_value_expand_in_mf_network(), and sh_node_value_out.
Referenced by registerShaderNodes().
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Definition at line 42 of file node_shader_value.cc.
References blender::nodes::SocketRef::bsocket(), blender::nodes::NodeMFNetworkBuilder::construct_and_set_matching_fn(), bNodeSocket::default_value, blender::nodes::NodeMFNetworkBuilder::dnode(), blender::nodes::NodeRef::output(), and bNodeSocketValueFloat::value.
Referenced by register_node_type_sh_value().
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Definition at line 27 of file node_shader_value.cc.
Referenced by register_node_type_sh_value().