Blender  V2.93
node_shader_value.cc
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
24 #include "node_shader_util.h"
25 
26 /* **************** VALUE ******************** */
28  {SOCK_FLOAT, N_("Value"), 0.5f, 0, 0, 0, -FLT_MAX, FLT_MAX, PROP_NONE},
29  {-1, ""},
30 };
31 
32 static int gpu_shader_value(GPUMaterial *mat,
33  bNode *node,
34  bNodeExecData *UNUSED(execdata),
35  GPUNodeStack *in,
36  GPUNodeStack *out)
37 {
38  GPUNodeLink *link = GPU_uniformbuf_link_out(mat, node, out, 0);
39  return GPU_stack_link(mat, node, "set_value", in, out, link);
40 }
41 
43 {
44  const bNodeSocket *bsocket = builder.dnode()->output(0).bsocket();
45  const bNodeSocketValueFloat *value = (const bNodeSocketValueFloat *)bsocket->default_value;
47 }
48 
50 {
51  static bNodeType ntype;
52 
57 
58  nodeRegisterType(&ntype);
59 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
#define SH_NODE_VALUE
Definition: BKE_node.h:973
#define NODE_CLASS_INPUT
Definition: BKE_node.h:334
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
#define UNUSED(x)
#define N_(msgid)
@ SOCK_FLOAT
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
GPUNodeLink * GPU_uniformbuf_link_out(struct GPUMaterial *mat, struct bNode *node, struct GPUNodeStack *stack, const int index)
@ PROP_NONE
Definition: RNA_types.h:113
const OutputSocketRef & output(int index) const
bNodeSocket * bsocket() const
OperationNode * node
void sh_fn_node_type_base(bNodeType *ntype, int type, const char *name, short nclass, short flag)
static void sh_node_value_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
static bNodeSocketTemplate sh_node_value_out[]
void register_node_type_sh_value(void)
static int gpu_shader_value(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
Compact definition of a node socket.
Definition: BKE_node.h:95
void * default_value
Defines a node type.
Definition: BKE_node.h:221
NodeExpandInMFNetworkFunction expand_in_mf_network
Definition: BKE_node.h:324