void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
void nodeRegisterType(struct bNodeType *ntype)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
GPUNodeLink * GPU_uniformbuf_link_out(struct GPUMaterial *mat, struct bNode *node, struct GPUNodeStack *stack, const int index)
const DNode & dnode() const
T & construct_and_set_matching_fn(Args &&... args)
const OutputSocketRef & output(int index) const
bNodeSocket * bsocket() const
void sh_fn_node_type_base(bNodeType *ntype, int type, const char *name, short nclass, short flag)
static void sh_node_value_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
static bNodeSocketTemplate sh_node_value_out[]
void register_node_type_sh_value(void)
static int gpu_shader_value(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
Compact definition of a node socket.
NodeExpandInMFNetworkFunction expand_in_mf_network