23 uint inputs_stack_offsets,
24 uint ouptuts_stack_offsets,
27 uint vector_stack_offset, w_stack_offset, value_stack_offset, color_stack_offset;
SIMD_FORCE_INLINE const btScalar & w() const
Return the w value.
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(float *stack, uint a)
ccl_device_inline float stack_load_float(float *stack, uint a)
ccl_device_inline void stack_store_float3(float *stack, uint a, float3 f)
ccl_device_inline void stack_store_float(float *stack, uint a, float f)
ccl_device_forceinline void svm_unpack_node_uchar2(uint i, uint *x, uint *y)
ccl_device_inline bool stack_valid(uint a)
#define kernel_assert(cond)
#define CCL_NAMESPACE_END
#define make_float2(x, y)
#define make_float4(x, y, z, w)
#define make_float3(x, y, z)
float hash_float_to_float(float k)
CCL_NAMESPACE_BEGIN ccl_device void svm_node_tex_white_noise(KernelGlobals *kg, ShaderData *sd, float *stack, uint dimensions, uint inputs_stack_offsets, uint ouptuts_stack_offsets, int *offset)
ccl_device_inline float3 hash_float_to_float3(float k)
ccl_device_inline float3 hash_float4_to_float3(float4 k)
ccl_device_inline float3 hash_float2_to_float3(float2 k)
ccl_device_inline float hash_float2_to_float(float2 k)
ccl_device_inline float hash_float4_to_float(float4 k)
ccl_device_inline float hash_float3_to_float(float3 k)
ccl_device_inline float3 hash_float3_to_float3(float3 k)