Blender  V2.93
node_shader_attribute.c
Go to the documentation of this file.
1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** OUTPUT ******************** */
23 
25  {SOCK_RGBA, N_("Color")},
26  {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
27  {SOCK_FLOAT, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_FACTOR},
28  {SOCK_FLOAT, N_("Alpha"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_FACTOR},
29  {-1, ""},
30 };
31 
33 {
34  NodeShaderAttribute *attr = MEM_callocN(sizeof(NodeShaderAttribute), "NodeShaderAttribute");
35  node->storage = attr;
36 }
37 
39  bNode *node,
40  bNodeExecData *UNUSED(execdata),
41  GPUNodeStack *in,
42  GPUNodeStack *out)
43 {
44  NodeShaderAttribute *attr = node->storage;
45  bool is_varying = attr->type == SHD_ATTRIBUTE_GEOMETRY;
46 
47  if (GPU_material_is_volume_shader(mat) && is_varying) {
48  if (out[0].hasoutput) {
49  out[0].link = GPU_volume_grid(mat, attr->name, GPU_VOLUME_DEFAULT_0);
50  }
51  if (out[1].hasoutput) {
52  out[1].link = GPU_volume_grid(mat, attr->name, GPU_VOLUME_DEFAULT_0);
53  }
54  if (out[2].hasoutput) {
55  out[2].link = GPU_volume_grid(mat, attr->name, GPU_VOLUME_DEFAULT_0);
56  }
57  if (out[3].hasoutput) {
58  static const float default_alpha = 1.0f;
59  out[3].link = GPU_constant(&default_alpha);
60  }
61 
62  return 1;
63  }
64 
65  GPUNodeLink *cd_attr;
66 
67  if (is_varying) {
68  cd_attr = GPU_attribute(mat, CD_AUTO_FROM_NAME, attr->name);
69  }
70  else {
71  cd_attr = GPU_uniform_attribute(mat, attr->name, attr->type == SHD_ATTRIBUTE_INSTANCER);
72  }
73 
74  GPU_stack_link(mat, node, "node_attribute", in, out, cd_attr);
75 
76  /* for each output. */
77  for (int i = 0; sh_node_attribute_out[i].type != -1; i++) {
78  node_shader_gpu_bump_tex_coord(mat, node, &out[i].link);
79  }
80 
81  return 1;
82 }
83 
84 /* node type definition */
86 {
87  static bNodeType ntype;
88 
89  sh_node_type_base(&ntype, SH_NODE_ATTRIBUTE, "Attribute", NODE_CLASS_INPUT, 0);
93  &ntype, "NodeShaderAttribute", node_free_standard_storage, node_copy_standard_storage);
95 
96  nodeRegisterType(&ntype);
97 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
#define NODE_CLASS_INPUT
Definition: BKE_node.h:334
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
#define SH_NODE_ATTRIBUTE
Definition: BKE_node.h:1000
#define UNUSED(x)
#define N_(msgid)
@ CD_AUTO_FROM_NAME
@ SHD_ATTRIBUTE_GEOMETRY
@ SHD_ATTRIBUTE_INSTANCER
@ SOCK_VECTOR
@ SOCK_FLOAT
@ SOCK_RGBA
GPUNodeLink * GPU_attribute(GPUMaterial *mat, CustomDataType type, const char *name)
GPUNodeLink * GPU_uniform_attribute(GPUMaterial *mat, const char *name, bool use_dupli)
GPUNodeLink * GPU_constant(const float *num)
bool GPU_material_is_volume_shader(GPUMaterial *mat)
Definition: gpu_material.c:636
GPUNodeLink * GPU_volume_grid(GPUMaterial *mat, const char *name, eGPUVolumeDefaultValue default_value)
@ GPU_VOLUME_DEFAULT_0
Definition: GPU_material.h:133
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
@ PROP_FACTOR
Definition: RNA_types.h:131
OperationNode * node
bNodeTree * ntree
void *(* MEM_callocN)(size_t len, const char *str)
Definition: mallocn.c:45
static bNodeSocketTemplate sh_node_attribute_out[]
static void node_shader_init_attribute(bNodeTree *UNUSED(ntree), bNode *node)
static int node_shader_gpu_attribute(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
void register_node_type_sh_attribute(void)
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
void node_shader_gpu_bump_tex_coord(GPUMaterial *mat, bNode *node, GPUNodeLink **link)
void node_copy_standard_storage(bNodeTree *UNUSED(dest_ntree), bNode *dest_node, const bNode *src_node)
Definition: node_util.c:67
void node_free_standard_storage(bNode *node)
Definition: node_util.c:55
struct GPUNodeLink * link
Definition: GPU_material.h:119
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221