Blender  V2.93
transform_mode_push_pull.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
17  * All rights reserved.
18  */
19 
24 #include <stdlib.h>
25 
26 #include "BLI_math.h"
27 #include "BLI_string.h"
28 
29 #include "BKE_context.h"
30 #include "BKE_unit.h"
31 
32 #include "ED_screen.h"
33 
34 #include "UI_interface.h"
35 
36 #include "BLT_translation.h"
37 
38 #include "transform.h"
39 #include "transform_constraints.h"
40 #include "transform_mode.h"
41 #include "transform_snap.h"
42 
43 /* -------------------------------------------------------------------- */
47 static void applyPushPull(TransInfo *t, const int UNUSED(mval[2]))
48 {
49  float vec[3], axis_global[3];
50  float distance;
51  int i;
52  char str[UI_MAX_DRAW_STR];
53 
54  distance = t->values[0];
55 
57 
58  applyNumInput(&t->num, &distance);
59 
60  t->values_final[0] = distance;
61 
62  /* header print for NumInput */
63  if (hasNumInput(&t->num)) {
64  char c[NUM_STR_REP_LEN];
65 
66  outputNumInput(&(t->num), c, &t->scene->unit);
67 
68  BLI_snprintf(str, sizeof(str), TIP_("Push/Pull: %s%s %s"), c, t->con.text, t->proptext);
69  }
70  else {
71  /* default header print */
73  str, sizeof(str), TIP_("Push/Pull: %.4f%s %s"), distance, t->con.text, t->proptext);
74  }
75 
76  if (t->con.applyRot && t->con.mode & CON_APPLY) {
77  t->con.applyRot(t, NULL, NULL, axis_global, NULL);
78  }
79 
81  TransData *td = tc->data;
82  for (i = 0; i < tc->data_len; i++, td++) {
83  if (td->flag & TD_SKIP) {
84  continue;
85  }
86 
87  sub_v3_v3v3(vec, tc->center_local, td->center);
88  if (t->con.applyRot && t->con.mode & CON_APPLY) {
89  float axis[3];
90  copy_v3_v3(axis, axis_global);
91  t->con.applyRot(t, tc, td, axis, NULL);
92 
93  mul_m3_v3(td->smtx, axis);
94  if (isLockConstraint(t)) {
95  float dvec[3];
96  project_v3_v3v3(dvec, vec, axis);
97  sub_v3_v3(vec, dvec);
98  }
99  else {
100  project_v3_v3v3(vec, vec, axis);
101  }
102  }
103  normalize_v3_length(vec, distance * td->factor);
104 
105  add_v3_v3v3(td->loc, td->iloc, vec);
106  }
107  }
108 
109  recalcData(t);
110 
111  ED_area_status_text(t->area, str);
112 }
113 
115 {
116  t->mode = TFM_PUSHPULL;
117  t->transform = applyPushPull;
118 
120 
121  t->idx_max = 0;
122  t->num.idx_max = 0;
123  t->snap[0] = 1.0f;
124  t->snap[1] = t->snap[0] * 0.1f;
125 
126  copy_v3_fl(t->num.val_inc, t->snap[0]);
127  t->num.unit_sys = t->scene->unit.system;
128  t->num.unit_type[0] = B_UNIT_LENGTH;
129 }
@ B_UNIT_LENGTH
Definition: BKE_unit.h:79
void mul_m3_v3(const float M[3][3], float r[3])
Definition: math_matrix.c:930
MINLINE void sub_v3_v3(float r[3], const float a[3])
MINLINE void sub_v3_v3v3(float r[3], const float a[3], const float b[3])
MINLINE void copy_v3_v3(float r[3], const float a[3])
void project_v3_v3v3(float out[3], const float p[3], const float v_proj[3])
Definition: math_vector.c:674
MINLINE void add_v3_v3v3(float r[3], const float a[3], const float b[3])
MINLINE float normalize_v3_length(float r[3], const float unit_scale)
MINLINE void copy_v3_fl(float r[3], float f)
size_t BLI_snprintf(char *__restrict dst, size_t maxncpy, const char *__restrict format,...) ATTR_NONNULL(1
#define UNUSED(x)
#define TIP_(msgid)
void outputNumInput(NumInput *n, char *str, struct UnitSettings *unit_settings)
Definition: numinput.c:102
#define NUM_STR_REP_LEN
Definition: ED_numinput.h:27
bool applyNumInput(NumInput *n, float *vec)
Definition: numinput.c:207
bool hasNumInput(const NumInput *n)
Definition: numinput.c:185
void ED_area_status_text(ScrArea *area, const char *str)
Definition: area.c:815
@ TFM_PUSHPULL
Definition: ED_transform.h:56
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
#define UI_MAX_DRAW_STR
Definition: UI_interface.h:90
#define str(s)
static unsigned c
Definition: RandGen.cpp:97
float smtx[3][3]
@ INPUT_VERTICAL_ABSOLUTE
Definition: transform.h:738
@ CON_APPLY
Definition: transform.h:177
void recalcData(TransInfo *t)
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
#define FOREACH_TRANS_DATA_CONTAINER(t, th)
Definition: transform.h:813
bool isLockConstraint(TransInfo *t)
@ TD_SKIP
transform modes used by different operators.
void initPushPull(TransInfo *t)
static void applyPushPull(TransInfo *t, const int UNUSED(mval[2]))
bool transform_snap_increment(TransInfo *t, float *r_val)
ccl_device_inline float distance(const float2 &a, const float2 &b)