42 mpq3(
const mpq_class (*
ptr)[3]) : mpq3((const mpq_class *)
ptr)
46 explicit mpq3(mpq_class value) :
x(value),
y(value),
z(value)
50 explicit mpq3(
int value) :
x(value),
y(value),
z(value)
54 mpq3(mpq_class
x, mpq_class
y, mpq_class
z) :
x{
x},
y{
y},
z{
z}
58 operator const mpq_class *()
const
63 operator mpq_class *()
71 mpq_class normalize_and_get_length()
73 double dv[3] = {
x.get_d(),
y.get_d(),
z.get_d()};
75 this->x = mpq_class(dv[0]);
76 this->y = mpq_class(dv[1]);
77 this->z = mpq_class(dv[2]);
83 double dv[3] = {
x.get_d(),
y.get_d(),
z.get_d()};
86 return mpq3(mpq_class(dr[0]), mpq_class(dr[1]), mpq_class(dr[2]));
94 mpq_class lsquared = this->length_squared();
95 double dsquared = lsquared.get_d();
96 double d =
sqrt(dsquared);
100 mpq_class length_squared()
const
102 return x *
x +
y *
y +
z *
z;
107 *
this = this->reflected(
normal);
110 mpq3 reflected(
const mpq3 &
normal)
const
113 const mpq_class dot2 = 2 *
dot(*
this,
normal);
123 result.x = (b.x == 0) ? mpq_class(0) :
a.x / b.x;
124 result.y = (b.y == 0) ? mpq_class(0) :
a.y / b.y;
125 result.z = (b.z == 0) ? mpq_class(0) :
a.z / b.z;
136 friend mpq3
operator+(
const mpq3 &
a,
const mpq3 &b)
138 return mpq3(
a.x + b.x,
a.y + b.y,
a.z + b.z);
148 friend mpq3
operator-(
const mpq3 &
a,
const mpq3 &b)
150 return mpq3(
a.x - b.x,
a.y - b.y,
a.z - b.z);
155 return mpq3(-
a.x, -
a.y, -
a.z);
179 friend mpq3
operator*(
const mpq3 &
a,
const mpq3 &b)
181 return {
a.x * b.x,
a.y * b.y,
a.z * b.z};
184 friend mpq3
operator*(
const mpq3 &
a,
const mpq_class &b)
186 return mpq3(
a.x * b,
a.y * b,
a.z * b);
189 friend mpq3
operator*(
const mpq_class &
a,
const mpq3 &b)
191 return mpq3(
a * b.x,
a * b.y,
a * b.z);
194 friend mpq3
operator/(
const mpq3 &
a,
const mpq_class &b)
197 return mpq3(
a.x / b,
a.y / b,
a.z / b);
200 friend bool operator==(
const mpq3 &
a,
const mpq3 &b)
202 return a.x == b.x &&
a.y == b.y &&
a.z == b.z;
205 friend bool operator!=(
const mpq3 &
a,
const mpq3 &b)
207 return a.x != b.x ||
a.y != b.y ||
a.z != b.z;
210 friend std::ostream &
operator<<(std::ostream &stream,
const mpq3 &
v)
212 stream <<
"(" <<
v.x <<
", " <<
v.y <<
", " <<
v.z <<
")";
216 static mpq_class
dot(
const mpq3 &
a,
const mpq3 &b)
218 return a.x * b.x +
a.y * b.y +
a.z * b.z;
221 static mpq3
cross(
const mpq3 &
a,
const mpq3 &b)
223 return mpq3(
a[1] * b[2] -
a[2] * b[1],
a[2] * b[0] -
a[0] * b[2],
a[0] * b[1] -
a[1] * b[0]);
226 static mpq3 cross_high_precision(
const mpq3 &
a,
const mpq3 &b)
231 static mpq3
project(
const mpq3 &
a,
const mpq3 &b)
234 return mpq3(
mul * b[0],
mul * b[1],
mul * b[2]);
237 static mpq_class
distance(
const mpq3 &
a,
const mpq3 &b)
239 mpq3
diff(
a.x - b.x,
a.y - b.y,
a.z - b.z);
240 return diff.length();
243 static mpq_class distance_squared(
const mpq3 &
a,
const mpq3 &b)
245 mpq3
diff(
a.x - b.x,
a.y - b.y,
a.z - b.z);
249 static mpq3 interpolate(
const mpq3 &
a,
const mpq3 &b, mpq_class
t)
252 return mpq3(
a.x * s + b.x *
t,
a.y * s + b.y *
t,
a.z * s + b.z *
t);
255 static mpq3
abs(
const mpq3 &
a)
257 mpq_class abs_x = (
a.x >= 0) ?
a.x : -
a.x;
258 mpq_class abs_y = (
a.y >= 0) ?
a.y : -
a.y;
259 mpq_class abs_z = (
a.z >= 0) ?
a.z : -
a.z;
260 return mpq3(abs_x, abs_y, abs_z);
263 static int dominant_axis(
const mpq3 &
a)
265 mpq_class
x = (
a.x >= 0) ?
a.x : -
a.x;
266 mpq_class
y = (
a.y >= 0) ?
a.y : -
a.y;
267 mpq_class
z = (
a.z >= 0) ?
a.z : -
a.z;
268 return ((
x >
y) ? ((
x >
z) ? 0 : 2) : ((
y >
z) ? 1 : 2));
271 static mpq3 cross_poly(Span<mpq3> poly);
277 uint64_t hash_mpq_class(
const mpq_class &value);
MINLINE float safe_divide(float a, float b)
MINLINE double normalize_v3_db(double n[3])
MINLINE double normalize_v3_v3_db(double r[3], const double a[3])
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble z
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
return(oflags[bm->toolflag_index].f &oflag) !=0
ATTR_WARN_UNUSED_RESULT const BMVert * v
SIMD_FORCE_INLINE btScalar length(const btQuaternion &q)
Return the length of a quaternion.
static void mul(btAlignedObjectArray< T > &items, const Q &value)
SIMD_FORCE_INLINE btVector3 normalized() const
Return a normalized version of this vector.
IconTextureDrawCall normal
Matrix< T, M, N > operator-(const Matrix< T, M, N > &m1, const Matrix< T, M, N > &m2)
Matrix< T, M, N > operator/(const Matrix< T, M, N > &m1, const typename Matrix< T, M, N >::value_type lambda)
Vec< T, N > operator*(const typename Vec< T, N >::value_type r, const Vec< T, N > &v)
IMETHOD Vector diff(const Vector &a, const Vector &b, double dt=1)
constexpr bool operator!=(StringRef a, StringRef b)
constexpr bool operator==(StringRef a, StringRef b)
std::ostream & operator<<(std::ostream &stream, StringRef ref)
std::string operator+(StringRef a, StringRef b)
vector project(vector v, vector v_proj)
unsigned __int64 uint64_t
CCL_NAMESPACE_BEGIN ccl_device float invert(float color, float factor)
__forceinline avxf cross(const avxf &a, const avxf &b)
__forceinline avxi & operator-=(avxi &a, const avxi &b)
__forceinline const avxi abs(const avxi &a)
__forceinline avxi & operator+=(avxi &a, const avxi &b)
Assignment Operators.
__forceinline avxi & operator*=(avxi &a, const avxi &b)
ccl_device_inline float distance(const float2 &a, const float2 &b)
ccl_device_inline float dot(const float2 &a, const float2 &b)
ccl_device_inline float3 reflect(const float3 incident, const float3 normal)