|
Blender
V2.93
|
#include "../node_shader_util.h"Go to the source code of this file.
Functions | |
| static int | node_shader_gpu_bsdf_velvet (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_bsdf_velvet (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_bsdf_velvet_in [] |
| static bNodeSocketTemplate | sh_node_bsdf_velvet_out [] |
|
static |
Definition at line 36 of file node_shader_bsdf_velvet.c.
References GPU_link(), GPU_material_flag_set(), GPU_MATFLAG_DIFFUSE, GPU_stack_link(), and node.
Referenced by register_node_type_sh_bsdf_velvet().
| void register_node_type_sh_bsdf_velvet | ( | void | ) |
Definition at line 52 of file node_shader_bsdf_velvet.c.
References NODE_CLASS_SHADER, node_shader_gpu_bsdf_velvet(), node_type_gpu(), node_type_init(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, SH_NODE_BSDF_VELVET, sh_node_bsdf_velvet_in, sh_node_bsdf_velvet_out, and sh_node_type_base().
Referenced by registerShaderNodes().
|
static |
Definition at line 24 of file node_shader_bsdf_velvet.c.
Referenced by register_node_type_sh_bsdf_velvet().
|
static |
Definition at line 31 of file node_shader_bsdf_velvet.c.
Referenced by register_node_type_sh_bsdf_velvet().