Blender  V2.93
screen_edit.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2008 Blender Foundation.
17  * All rights reserved.
18  */
19 
24 #include <math.h>
25 #include <string.h>
26 
27 #include "MEM_guardedalloc.h"
28 
29 #include "DNA_object_types.h"
30 #include "DNA_scene_types.h"
31 #include "DNA_userdef_types.h"
32 #include "DNA_workspace_types.h"
33 
34 #include "BLI_blenlib.h"
35 #include "BLI_utildefines.h"
36 
37 #include "BKE_context.h"
38 #include "BKE_global.h"
39 #include "BKE_icons.h"
40 #include "BKE_image.h"
41 #include "BKE_layer.h"
42 #include "BKE_lib_id.h"
43 #include "BKE_main.h"
44 #include "BKE_scene.h"
45 #include "BKE_screen.h"
46 #include "BKE_sound.h"
47 #include "BKE_workspace.h"
48 
49 #include "WM_api.h"
50 #include "WM_types.h"
51 
52 #include "ED_clip.h"
53 #include "ED_node.h"
54 #include "ED_screen.h"
55 #include "ED_screen_types.h"
56 
57 #include "UI_interface.h"
58 
59 #include "WM_message.h"
60 
61 #include "DEG_depsgraph_query.h"
62 
63 #include "screen_intern.h" /* own module include */
64 
65 /* adds no space data */
67  ScrVert *bottom_left,
68  ScrVert *top_left,
69  ScrVert *top_right,
70  ScrVert *bottom_right,
71  short spacetype)
72 {
73  ScrArea *area = MEM_callocN(sizeof(ScrArea), "addscrarea");
74 
75  area->v1 = bottom_left;
76  area->v2 = top_left;
77  area->v3 = top_right;
78  area->v4 = bottom_right;
79  area->spacetype = spacetype;
80 
81  BLI_addtail(&area_map->areabase, area);
82 
83  return area;
84 }
85 static ScrArea *screen_addarea(bScreen *screen,
86  ScrVert *left_bottom,
87  ScrVert *left_top,
88  ScrVert *right_top,
89  ScrVert *right_bottom,
90  short spacetype)
91 {
92  return screen_addarea_ex(
93  AREAMAP_FROM_SCREEN(screen), left_bottom, left_top, right_top, right_bottom, spacetype);
94 }
95 
96 static void screen_delarea(bContext *C, bScreen *screen, ScrArea *area)
97 {
98 
100 
102 
103  BLI_remlink(&screen->areabase, area);
104  MEM_freeN(area);
105 }
106 
108  const wmWindow *win, bScreen *screen, ScrArea *area, char dir, float fac, int merge)
109 {
110  ScrArea *newa = NULL;
111 
112  if (area == NULL) {
113  return NULL;
114  }
115 
116  rcti window_rect;
117  WM_window_rect_calc(win, &window_rect);
118 
119  short split = screen_geom_find_area_split_point(area, &window_rect, dir, fac);
120  if (split == 0) {
121  return NULL;
122  }
123 
124  /* note regarding (fac > 0.5f) checks below.
125  * normally it shouldn't matter which is used since the copy should match the original
126  * however with viewport rendering and python console this isn't the case. - campbell */
127 
128  if (dir == 'h') {
129  /* new vertices */
130  ScrVert *sv1 = screen_geom_vertex_add(screen, area->v1->vec.x, split);
131  ScrVert *sv2 = screen_geom_vertex_add(screen, area->v4->vec.x, split);
132 
133  /* new edges */
134  screen_geom_edge_add(screen, area->v1, sv1);
135  screen_geom_edge_add(screen, sv1, area->v2);
136  screen_geom_edge_add(screen, area->v3, sv2);
137  screen_geom_edge_add(screen, sv2, area->v4);
138  screen_geom_edge_add(screen, sv1, sv2);
139 
140  if (fac > 0.5f) {
141  /* new areas: top */
142  newa = screen_addarea(screen, sv1, area->v2, area->v3, sv2, area->spacetype);
143 
144  /* area below */
145  area->v2 = sv1;
146  area->v3 = sv2;
147  }
148  else {
149  /* new areas: bottom */
150  newa = screen_addarea(screen, area->v1, sv1, sv2, area->v4, area->spacetype);
151 
152  /* area above */
153  area->v1 = sv1;
154  area->v4 = sv2;
155  }
156 
157  ED_area_data_copy(newa, area, true);
158  }
159  else {
160  /* new vertices */
161  ScrVert *sv1 = screen_geom_vertex_add(screen, split, area->v1->vec.y);
162  ScrVert *sv2 = screen_geom_vertex_add(screen, split, area->v2->vec.y);
163 
164  /* new edges */
165  screen_geom_edge_add(screen, area->v1, sv1);
166  screen_geom_edge_add(screen, sv1, area->v4);
167  screen_geom_edge_add(screen, area->v2, sv2);
168  screen_geom_edge_add(screen, sv2, area->v3);
169  screen_geom_edge_add(screen, sv1, sv2);
170 
171  if (fac > 0.5f) {
172  /* new areas: right */
173  newa = screen_addarea(screen, sv1, sv2, area->v3, area->v4, area->spacetype);
174 
175  /* area left */
176  area->v3 = sv2;
177  area->v4 = sv1;
178  }
179  else {
180  /* new areas: left */
181  newa = screen_addarea(screen, area->v1, area->v2, sv2, sv1, area->spacetype);
182 
183  /* area right */
184  area->v1 = sv1;
185  area->v2 = sv2;
186  }
187 
188  ED_area_data_copy(newa, area, true);
189  }
190 
191  /* remove double vertices en edges */
192  if (merge) {
194  }
197 
198  return newa;
199 }
200 
204 bScreen *screen_add(Main *bmain, const char *name, const rcti *rect)
205 {
206  bScreen *screen = BKE_libblock_alloc(bmain, ID_SCR, name, 0);
207  screen->do_refresh = true;
209 
210  ScrVert *sv1 = screen_geom_vertex_add(screen, rect->xmin, rect->ymin);
211  ScrVert *sv2 = screen_geom_vertex_add(screen, rect->xmin, rect->ymax - 1);
212  ScrVert *sv3 = screen_geom_vertex_add(screen, rect->xmax - 1, rect->ymax - 1);
213  ScrVert *sv4 = screen_geom_vertex_add(screen, rect->xmax - 1, rect->ymin);
214 
215  screen_geom_edge_add(screen, sv1, sv2);
216  screen_geom_edge_add(screen, sv2, sv3);
217  screen_geom_edge_add(screen, sv3, sv4);
218  screen_geom_edge_add(screen, sv4, sv1);
219 
220  /* dummy type, no spacedata */
221  screen_addarea(screen, sv1, sv2, sv3, sv4, SPACE_EMPTY);
222 
223  return screen;
224 }
225 
227 {
228  /* free contents of 'to', is from blenkernel screen.c */
229  BKE_screen_free(to);
230 
231  to->flag = from->flag;
232 
233  BLI_duplicatelist(&to->vertbase, &from->vertbase);
234  BLI_duplicatelist(&to->edgebase, &from->edgebase);
235  BLI_duplicatelist(&to->areabase, &from->areabase);
237 
238  ScrVert *s2 = to->vertbase.first;
239  for (ScrVert *s1 = from->vertbase.first; s1; s1 = s1->next, s2 = s2->next) {
240  s1->newv = s2;
241  }
242 
243  LISTBASE_FOREACH (ScrEdge *, se, &to->edgebase) {
244  se->v1 = se->v1->newv;
245  se->v2 = se->v2->newv;
246  BKE_screen_sort_scrvert(&(se->v1), &(se->v2));
247  }
248 
249  ScrArea *from_area = from->areabase.first;
251  area->v1 = area->v1->newv;
252  area->v2 = area->v2->newv;
253  area->v3 = area->v3->newv;
254  area->v4 = area->v4->newv;
255 
256  BLI_listbase_clear(&area->spacedata);
257  BLI_listbase_clear(&area->regionbase);
258  BLI_listbase_clear(&area->actionzones);
259  BLI_listbase_clear(&area->handlers);
260 
261  ED_area_data_copy(area, from_area, true);
262 
263  from_area = from_area->next;
264  }
265 
266  /* put at zero (needed?) */
267  LISTBASE_FOREACH (ScrVert *, s1, &from->vertbase) {
268  s1->newv = NULL;
269  }
270 }
271 
275 void screen_new_activate_prepare(const wmWindow *win, bScreen *screen_new)
276 {
277  screen_new->winid = win->winid;
278  screen_new->do_refresh = true;
279  screen_new->do_draw = true;
280 }
281 
282 /* with area as center, sb is located at: 0=W, 1=N, 2=E, 3=S */
283 /* -1 = not valid check */
284 /* used with join operator */
286 {
287  if (area == NULL || sb == NULL) {
288  return -1;
289  }
290 
291  ScrVert *saBL = area->v1;
292  ScrVert *saTL = area->v2;
293  ScrVert *saTR = area->v3;
294  ScrVert *saBR = area->v4;
295 
296  ScrVert *sbBL = sb->v1;
297  ScrVert *sbTL = sb->v2;
298  ScrVert *sbTR = sb->v3;
299  ScrVert *sbBR = sb->v4;
300 
301  if (saBL->vec.x == sbBR->vec.x && saTL->vec.x == sbTR->vec.x) { /* area to right of sb = W */
302  if ((abs(saBL->vec.y - sbBR->vec.y) <= AREAJOINTOLERANCE) &&
303  (abs(saTL->vec.y - sbTR->vec.y) <= AREAJOINTOLERANCE)) {
304  return 0;
305  }
306  }
307  else if (saTL->vec.y == sbBL->vec.y &&
308  saTR->vec.y == sbBR->vec.y) { /* area to bottom of sb = N */
309  if ((abs(saTL->vec.x - sbBL->vec.x) <= AREAJOINTOLERANCE) &&
310  (abs(saTR->vec.x - sbBR->vec.x) <= AREAJOINTOLERANCE)) {
311  return 1;
312  }
313  }
314  else if (saTR->vec.x == sbTL->vec.x && saBR->vec.x == sbBL->vec.x) { /* area to left of sb = E */
315  if ((abs(saTR->vec.y - sbTL->vec.y) <= AREAJOINTOLERANCE) &&
316  (abs(saBR->vec.y - sbBL->vec.y) <= AREAJOINTOLERANCE)) {
317  return 2;
318  }
319  }
320  else if (saBL->vec.y == sbTL->vec.y && saBR->vec.y == sbTR->vec.y) { /* area on top of sb = S*/
321  if ((abs(saBL->vec.x - sbTL->vec.x) <= AREAJOINTOLERANCE) &&
322  (abs(saBR->vec.x - sbTR->vec.x) <= AREAJOINTOLERANCE)) {
323  return 3;
324  }
325  }
326 
327  return -1;
328 }
329 
330 /* Screen verts with horizontal position equal to from_x are moved to to_x. */
331 static void screen_verts_halign(const wmWindow *win,
332  const bScreen *screen,
333  const short from_x,
334  const short to_x)
335 {
336  ED_screen_verts_iter(win, screen, v1)
337  {
338  if (v1->vec.x == from_x) {
339  v1->vec.x = to_x;
340  }
341  }
342 }
343 
344 /* Screen verts with vertical position equal to from_y are moved to to_y. */
345 static void screen_verts_valign(const wmWindow *win,
346  const bScreen *screen,
347  const short from_y,
348  const short to_y)
349 {
350  ED_screen_verts_iter(win, screen, v1)
351  {
352  if (v1->vec.y == from_y) {
353  v1->vec.y = to_y;
354  }
355  }
356 }
357 
358 /* Adjust all screen edges to allow joining two areas. 'dir' value is like area_getorientation().
359  */
360 static void screen_areas_align(
361  bContext *C, bScreen *screen, ScrArea *sa1, ScrArea *sa2, const int dir)
362 {
363  wmWindow *win = CTX_wm_window(C);
364 
365  if (ELEM(dir, 0, 2)) {
366  /* horizontal join, use average for new top and bottom. */
367  int top = (sa1->v2->vec.y + sa2->v2->vec.y) / 2;
368  int bottom = (sa1->v4->vec.y + sa2->v4->vec.y) / 2;
369 
370  /* Move edges exactly matching source top and bottom. */
371  screen_verts_valign(win, screen, sa1->v2->vec.y, top);
372  screen_verts_valign(win, screen, sa1->v4->vec.y, bottom);
373 
374  /* Move edges exactly matching target top and bottom. */
375  screen_verts_valign(win, screen, sa2->v2->vec.y, top);
376  screen_verts_valign(win, screen, sa2->v4->vec.y, bottom);
377  }
378  else {
379  /* Vertical join, use averages for new left and right. */
380  int left = (sa1->v1->vec.x + sa2->v1->vec.x) / 2;
381  int right = (sa1->v3->vec.x + sa2->v3->vec.x) / 2;
382 
383  /* Move edges exactly matching source left and right. */
384  screen_verts_halign(win, screen, sa1->v1->vec.x, left);
385  screen_verts_halign(win, screen, sa1->v3->vec.x, right);
386 
387  /* Move edges exactly matching target left and right */
388  screen_verts_halign(win, screen, sa2->v1->vec.x, left);
389  screen_verts_halign(win, screen, sa2->v3->vec.x, right);
390  }
391 }
392 
393 /* Helper function to join 2 areas, it has a return value, 0=failed 1=success
394  * used by the split, join operators
395  */
396 int screen_area_join(bContext *C, bScreen *screen, ScrArea *sa1, ScrArea *sa2)
397 {
398  int dir = area_getorientation(sa1, sa2);
399 
400  if (dir == -1) {
401  return 0;
402  }
403 
404  /* Align areas if they are not. Do sanity checking before getting here. */
405  screen_areas_align(C, screen, sa1, sa2, dir);
406 
407  if (dir == 0) { /* sa1 to right of sa2 = W */
408  sa1->v1 = sa2->v1; /* BL */
409  sa1->v2 = sa2->v2; /* TL */
410  screen_geom_edge_add(screen, sa1->v2, sa1->v3);
411  screen_geom_edge_add(screen, sa1->v1, sa1->v4);
412  }
413  else if (dir == 1) { /* sa1 to bottom of sa2 = N */
414  sa1->v2 = sa2->v2; /* TL */
415  sa1->v3 = sa2->v3; /* TR */
416  screen_geom_edge_add(screen, sa1->v1, sa1->v2);
417  screen_geom_edge_add(screen, sa1->v3, sa1->v4);
418  }
419  else if (dir == 2) { /* sa1 to left of sa2 = E */
420  sa1->v3 = sa2->v3; /* TR */
421  sa1->v4 = sa2->v4; /* BR */
422  screen_geom_edge_add(screen, sa1->v2, sa1->v3);
423  screen_geom_edge_add(screen, sa1->v1, sa1->v4);
424  }
425  else if (dir == 3) { /* sa1 on top of sa2 = S */
426  sa1->v1 = sa2->v1; /* BL */
427  sa1->v4 = sa2->v4; /* BR */
428  screen_geom_edge_add(screen, sa1->v1, sa1->v2);
429  screen_geom_edge_add(screen, sa1->v3, sa1->v4);
430  }
431 
432  screen_delarea(C, screen, sa2);
434  /* Update preview thumbnail */
435  BKE_icon_changed(screen->id.icon_id);
436 
437  return 1;
438 }
439 
440 /* ****************** EXPORTED API TO OTHER MODULES *************************** */
441 
442 /* screen sets cursor based on active region */
443 static void region_cursor_set_ex(wmWindow *win, ScrArea *area, ARegion *region, bool swin_changed)
444 {
445  BLI_assert(WM_window_get_active_screen(win)->active_region == region);
446  if (win->tag_cursor_refresh || swin_changed || (region->type && region->type->event_cursor)) {
447  win->tag_cursor_refresh = false;
448  ED_region_cursor_set(win, area, region);
449  }
450 }
451 
452 static void region_cursor_set(wmWindow *win, bool swin_changed)
453 {
454  bScreen *screen = WM_window_get_active_screen(win);
455 
456  ED_screen_areas_iter (win, screen, area) {
457  LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
458  if (region == screen->active_region) {
459  region_cursor_set_ex(win, area, region, swin_changed);
460  return;
461  }
462  }
463  }
464 }
465 
467 {
468  wmWindow *win = CTX_wm_window(C);
469  bScreen *screen = CTX_wm_screen(C);
470 
471  /* generic notes */
472  switch (note->category) {
473  case NC_WM:
474  if (note->data == ND_FILEREAD) {
475  screen->do_draw = true;
476  }
477  break;
478  case NC_WINDOW:
479  screen->do_draw = true;
480  break;
481  case NC_SCREEN:
482  if (note->action == NA_EDITED) {
483  screen->do_draw = screen->do_refresh = true;
484  }
485  break;
486  case NC_SCENE:
487  if (note->data == ND_MODE) {
488  region_cursor_set(win, true);
489  }
490  break;
491  }
492 }
493 
494 /* make this screen usable */
495 /* for file read and first use, for scaling window, area moves */
497 {
498  bScreen *screen = WM_window_get_active_screen(win);
499 
500  /* exception for bg mode, we only need the screen context */
501  if (!G.background) {
502  /* header size depends on DPI, let's verify */
503  WM_window_set_dpi(win);
504 
506 
507  screen_geom_vertices_scale(win, screen);
508 
509  ED_screen_areas_iter (win, screen, area) {
510  /* set spacetype and region callbacks, calls init() */
511  /* sets subwindows for regions, adds handlers */
512  ED_area_init(wm, win, area);
513  }
514 
515  /* wake up animtimer */
516  if (screen->animtimer) {
517  WM_event_timer_sleep(wm, win, screen->animtimer, false);
518  }
519  }
520 
521  if (G.debug & G_DEBUG_EVENTS) {
522  printf("%s: set screen\n", __func__);
523  }
524  screen->do_refresh = false;
525  /* prevent multiwin errors */
526  screen->winid = win->winid;
527 
528  screen->context = ed_screen_context;
529 }
530 
531 /* file read, set all screens, ... */
533 {
534  LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
535  if (BKE_workspace_active_get(win->workspace_hook) == NULL) {
536  BKE_workspace_active_set(win->workspace_hook, bmain->workspaces.first);
537  }
538 
539  ED_screen_refresh(wm, win);
540  if (win->eventstate) {
541  ED_screen_set_active_region(NULL, win, &win->eventstate->x);
542  }
543  }
544 
545  if (U.uiflag & USER_HEADER_FROM_PREF) {
546  LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
548  }
549  }
550 }
551 
553 {
554  if (screen->do_refresh) {
555  ED_screen_refresh(wm, win);
556  }
557 }
558 
564 {
565  ED_region_exit(C, region);
566  BKE_area_region_free(area->type, region);
567  BLI_freelinkN(&area->regionbase, region);
568 }
569 
570 /* *********** exit calls are for closing running stuff ******** */
571 
573 {
575  wmWindow *win = CTX_wm_window(C);
576  ARegion *prevar = CTX_wm_region(C);
577 
578  if (region->type && region->type->exit) {
579  region->type->exit(wm, region);
580  }
581 
582  CTX_wm_region_set(C, region);
583 
586  WM_draw_region_free(region, true);
587 
588  if (region->headerstr) {
589  MEM_freeN(region->headerstr);
590  region->headerstr = NULL;
591  }
592 
593  if (region->regiontimer) {
594  WM_event_remove_timer(wm, win, region->regiontimer);
595  region->regiontimer = NULL;
596  }
597 
599 
600  CTX_wm_region_set(C, prevar);
601 }
602 
604 {
606  wmWindow *win = CTX_wm_window(C);
607  ScrArea *prevsa = CTX_wm_area(C);
608 
609  if (area->type && area->type->exit) {
610  area->type->exit(wm, area);
611  }
612 
614 
615  LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
616  ED_region_exit(C, region);
617  }
618 
619  WM_event_remove_handlers(C, &area->handlers);
621 
622  CTX_wm_area_set(C, prevsa);
623 }
624 
625 void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen)
626 {
628  wmWindow *prevwin = CTX_wm_window(C);
629 
630  CTX_wm_window_set(C, window);
631 
632  if (screen->animtimer) {
633  WM_event_remove_timer(wm, window, screen->animtimer);
634 
637  Scene *scene_eval = (Scene *)DEG_get_evaluated_id(depsgraph, &scene->id);
638  BKE_sound_stop_scene(scene_eval);
639  }
640  screen->animtimer = NULL;
641  screen->scrubbing = false;
642 
643  screen->active_region = NULL;
644 
645  LISTBASE_FOREACH (ARegion *, region, &screen->regionbase) {
646  ED_region_exit(C, region);
647  }
648  LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
649  ED_area_exit(C, area);
650  }
651  /* Don't use ED_screen_areas_iter here, it skips hidden areas. */
653  ED_area_exit(C, area);
654  }
655 
656  /* mark it available for use for other windows */
657  screen->winid = 0;
658 
659  if (!WM_window_is_temp_screen(prevwin)) {
660  /* use previous window if possible */
661  CTX_wm_window_set(C, prevwin);
662  }
663  else {
664  /* none otherwise */
666  }
667 }
668 
669 /* *********************************** */
670 
671 /* case when on area-edge or in azones, or outside window */
672 static void screen_cursor_set(wmWindow *win, const int xy[2])
673 {
674  const bScreen *screen = WM_window_get_active_screen(win);
675  AZone *az = NULL;
676  ScrArea *area = NULL;
677 
678  LISTBASE_FOREACH (ScrArea *, area_iter, &screen->areabase) {
679  if ((az = ED_area_actionzone_find_xy(area_iter, xy))) {
680  area = area_iter;
681  break;
682  }
683  }
684 
685  if (area) {
686  if (az->type == AZONE_AREA) {
688  }
689  else if (az->type == AZONE_REGION) {
692  }
693  else {
695  }
696  }
697  }
698  else {
699  ScrEdge *actedge = screen_geom_find_active_scredge(win, screen, xy[0], xy[1]);
700 
701  if (actedge) {
702  if (screen_geom_edge_is_horizontal(actedge)) {
704  }
705  else {
707  }
708  }
709  else {
711  }
712  }
713 }
714 
719 void ED_screen_set_active_region(bContext *C, wmWindow *win, const int xy[2])
720 {
721  bScreen *screen = WM_window_get_active_screen(win);
722  if (screen == NULL) {
723  return;
724  }
725 
726  ScrArea *area = NULL;
727  ARegion *region_prev = screen->active_region;
728 
729  ED_screen_areas_iter (win, screen, area_iter) {
730  if (xy[0] > (area_iter->totrct.xmin + BORDERPADDING) &&
731  xy[0] < (area_iter->totrct.xmax - BORDERPADDING)) {
732  if (xy[1] > (area_iter->totrct.ymin + BORDERPADDING) &&
733  xy[1] < (area_iter->totrct.ymax - BORDERPADDING)) {
734  if (ED_area_azones_update(area_iter, xy) == NULL) {
735  area = area_iter;
736  break;
737  }
738  }
739  }
740  }
741  if (area) {
742  /* Make overlap active when mouse over. */
743  LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
744  if (ED_region_contains_xy(region, xy)) {
745  screen->active_region = region;
746  break;
747  }
748  }
749  }
750  else {
751  screen->active_region = NULL;
752  }
753 
754  /* Check for redraw headers. */
755  if (region_prev != screen->active_region) {
756 
757  ED_screen_areas_iter (win, screen, area_iter) {
758  bool do_draw = false;
759 
760  LISTBASE_FOREACH (ARegion *, region, &area_iter->regionbase) {
761  /* Call old area's deactivate if assigned. */
762  if (region == region_prev && area_iter->type->deactivate) {
763  area_iter->type->deactivate(area_iter);
764  }
765 
766  if (region == region_prev && region != screen->active_region) {
767  wmGizmoMap *gzmap = region_prev->gizmo_map;
768  if (gzmap) {
769  if (WM_gizmo_highlight_set(gzmap, NULL)) {
770  ED_region_tag_redraw_no_rebuild(region_prev);
771  }
772  }
773  }
774 
775  if (ELEM(region, region_prev, screen->active_region)) {
776  do_draw = true;
777  }
778  }
779 
780  if (do_draw) {
781  LISTBASE_FOREACH (ARegion *, region, &area_iter->regionbase) {
782  if (ELEM(region->regiontype, RGN_TYPE_HEADER, RGN_TYPE_TOOL_HEADER)) {
784  }
785  }
786  }
787  }
788  }
789 
790  /* Cursors, for time being set always on edges,
791  * otherwise the active region doesn't switch. */
792  if (screen->active_region == NULL) {
793  screen_cursor_set(win, xy);
794  }
795  else {
796  /* Notifier invokes freeing the buttons... causing a bit too much redraws. */
797  region_cursor_set_ex(win, area, screen->active_region, region_prev != screen->active_region);
798 
799  if (region_prev != screen->active_region) {
800  /* This used to be a notifier, but needs to be done immediate
801  * because it can undo setting the right button as active due
802  * to delayed notifier handling. */
803  if (C) {
804  UI_screen_free_active_but(C, screen);
805  }
806  }
807  }
808 }
809 
811 {
812  wmWindow *win = CTX_wm_window(C);
813  bScreen *screen = CTX_wm_screen(C);
815 
816  if (win && screen && area) {
818 
819  if (az && az->type == AZONE_REGION) {
820  return 1;
821  }
822 
823  LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
824  if (region == screen->active_region) {
825  return 1;
826  }
827  }
828  }
829  return 0;
830 }
831 
837  const rcti *rect,
838  short spacetype)
839 {
840  ScrVert *bottom_left = screen_geom_vertex_add_ex(area_map, rect->xmin, rect->ymin);
841  ScrVert *top_left = screen_geom_vertex_add_ex(area_map, rect->xmin, rect->ymax);
842  ScrVert *top_right = screen_geom_vertex_add_ex(area_map, rect->xmax, rect->ymax);
843  ScrVert *bottom_right = screen_geom_vertex_add_ex(area_map, rect->xmax, rect->ymin);
844 
845  screen_geom_edge_add_ex(area_map, bottom_left, top_left);
846  screen_geom_edge_add_ex(area_map, top_left, top_right);
847  screen_geom_edge_add_ex(area_map, top_right, bottom_right);
848  screen_geom_edge_add_ex(area_map, bottom_right, bottom_left);
849 
850  return screen_addarea_ex(area_map, bottom_left, top_left, top_right, bottom_right, spacetype);
851 }
852 
853 static void screen_area_set_geometry_rect(ScrArea *area, const rcti *rect)
854 {
855  area->v1->vec.x = rect->xmin;
856  area->v1->vec.y = rect->ymin;
857  area->v2->vec.x = rect->xmin;
858  area->v2->vec.y = rect->ymax;
859  area->v3->vec.x = rect->xmax;
860  area->v3->vec.y = rect->ymax;
861  area->v4->vec.x = rect->xmax;
862  area->v4->vec.y = rect->ymin;
863 }
864 
866  bScreen *screen,
867  eSpace_Type space_type,
868  GlobalAreaAlign align,
869  const rcti *rect,
870  const short height_cur,
871  const short height_min,
872  const short height_max)
873 {
874  /* Full-screens shouldn't have global areas. Don't touch them. */
875  if (screen->state == SCREENFULL) {
876  return;
877  }
878 
879  ScrArea *area = NULL;
880  LISTBASE_FOREACH (ScrArea *, area_iter, &win->global_areas.areabase) {
881  if (area_iter->spacetype == space_type) {
882  area = area_iter;
883  break;
884  }
885  }
886 
887  if (area) {
889  }
890  else {
891  area = screen_area_create_with_geometry(&win->global_areas, rect, space_type);
892  SpaceType *stype = BKE_spacetype_from_id(space_type);
893  SpaceLink *slink = stype->create(area, WM_window_get_active_scene(win));
894 
895  area->regionbase = slink->regionbase;
896 
897  BLI_addhead(&area->spacedata, slink);
899 
900  /* Data specific to global areas. */
901  area->global = MEM_callocN(sizeof(*area->global), __func__);
902  area->global->size_max = height_max;
903  area->global->size_min = height_min;
904  area->global->align = align;
905  }
906 
907  if (area->global->cur_fixed_height != height_cur) {
908  /* Refresh layout if size changes. */
909  area->global->cur_fixed_height = height_cur;
910  screen->do_refresh = true;
911  }
912 }
913 
915 {
916  return (int)ceilf(ED_area_headersize() / UI_DPI_FAC);
917 }
918 
920 {
921  const short size = screen_global_header_size();
922  rcti rect;
923 
924  BLI_rcti_init(&rect, 0, WM_window_pixels_x(win) - 1, 0, WM_window_pixels_y(win) - 1);
925  rect.ymin = rect.ymax - size;
926 
928  win, screen, SPACE_TOPBAR, GLOBAL_AREA_ALIGN_TOP, &rect, size, size, size);
929 }
930 
932 {
933  const short size_min = 1;
934  const short size_max = 0.8f * screen_global_header_size();
935  const short size = (screen->flag & SCREEN_COLLAPSE_STATUSBAR) ? size_min : size_max;
936  rcti rect;
937 
938  BLI_rcti_init(&rect, 0, WM_window_pixels_x(win) - 1, 0, WM_window_pixels_y(win) - 1);
939  rect.ymax = rect.ymin + size_max;
940 
942  win, screen, SPACE_STATUSBAR, GLOBAL_AREA_ALIGN_BOTTOM, &rect, size, size_min, size_max);
943 }
944 
946 {
947  /* Update screen flags from height in window, this is weak and perhaps
948  * global areas should just become part of the screen instead. */
950 
951  screen->flag &= ~SCREEN_COLLAPSE_STATUSBAR;
952 
954  if (area->global->cur_fixed_height == area->global->size_min) {
955  if (area->spacetype == SPACE_STATUSBAR) {
956  screen->flag |= SCREEN_COLLAPSE_STATUSBAR;
957  }
958  }
959  }
960 }
961 
963 {
964  /* Don't create global area for child and temporary windows. */
966  if ((win->parent != NULL) || screen->temp) {
967  if (win->global_areas.areabase.first) {
968  screen->do_refresh = true;
970  }
971  return;
972  }
973 
976 }
977 
978 /* -------------------------------------------------------------------- */
979 /* Screen changing */
980 
986  bScreen *screen_old, bScreen *screen_new, Main *bmain, bContext *C, wmWindow *win)
987 {
988  UNUSED_VARS_NDEBUG(bmain);
989  BLI_assert(BLI_findindex(&bmain->screens, screen_new) != -1);
990 
991  if (screen_old != screen_new) {
992  wmTimer *wt = screen_old->animtimer;
993 
994  /* remove handlers referencing areas in old screen */
995  LISTBASE_FOREACH (ScrArea *, area, &screen_old->areabase) {
997  }
998 
999  /* we put timer to sleep, so screen_exit has to think there's no timer */
1000  screen_old->animtimer = NULL;
1001  if (wt) {
1002  WM_event_timer_sleep(CTX_wm_manager(C), win, wt, true);
1003  }
1004  ED_screen_exit(C, win, screen_old);
1005 
1006  /* Same scene, "transfer" playback to new screen. */
1007  if (wt) {
1008  screen_new->animtimer = wt;
1009  }
1010  }
1011 }
1012 
1014 {
1017  WorkSpaceLayout *layout = BKE_workspace_layout_find(workspace, screen);
1018 
1019  CTX_wm_window_set(C, win); /* stores C->wm.screen... hrmf */
1020 
1022 
1023  BKE_screen_view3d_scene_sync(screen, scene); /* sync new screen with scene data */
1026 
1027  /* Makes button highlights work. */
1029 }
1030 
1040 {
1041  Main *bmain = CTX_data_main(C);
1042  wmWindow *win = CTX_wm_window(C);
1044  WorkSpaceLayout *layout = BKE_workspace_layout_find(workspace, screen);
1045  bScreen *screen_old = CTX_wm_screen(C);
1046 
1047  /* Get the actual layout/screen to be activated (guaranteed to be unused, even if that means
1048  * having to duplicate an existing one). */
1050  bmain, workspace, layout, layout, win);
1051  bScreen *screen_new = BKE_workspace_layout_screen_get(layout_new);
1052 
1053  screen_change_prepare(screen_old, screen_new, bmain, C, win);
1054 
1055  if (screen_old != screen_new) {
1056  WM_window_set_active_screen(win, workspace, screen_new);
1057  screen_change_update(C, win, screen_new);
1058 
1059  return true;
1060  }
1061 
1062  return false;
1063 }
1064 
1066  ViewLayer *view_layer,
1067  ScrArea *area,
1068  View3D *v3d)
1069 {
1070  /* fix any cameras that are used in the 3d view but not in the scene */
1072 
1073  if (!v3d->camera || !BKE_view_layer_base_find(view_layer, v3d->camera)) {
1074  v3d->camera = BKE_view_layer_camera_find(view_layer);
1075  // XXX if (screen == curscreen) handle_view3d_lock();
1076  if (!v3d->camera) {
1077  ListBase *regionbase;
1078 
1079  /* regionbase is in different place depending if space is active */
1080  if (v3d == area->spacedata.first) {
1081  regionbase = &area->regionbase;
1082  }
1083  else {
1084  regionbase = &v3d->regionbase;
1085  }
1086 
1087  LISTBASE_FOREACH (ARegion *, region, regionbase) {
1088  if (region->regiontype == RGN_TYPE_WINDOW) {
1089  RegionView3D *rv3d = region->regiondata;
1090  if (rv3d->persp == RV3D_CAMOB) {
1091  rv3d->persp = RV3D_PERSP;
1092  }
1093  }
1094  }
1095  }
1096  }
1097 }
1098 
1100 {
1101 #if 0
1102  ViewLayer *view_layer_old = WM_window_get_active_view_layer(win);
1103 #endif
1104 
1105  /* Switch scene. */
1106  win->scene = scene;
1107  if (CTX_wm_window(C) == win) {
1109  }
1110 
1111  /* Ensure the view layer name is updated. */
1113  ViewLayer *view_layer = WM_window_get_active_view_layer(win);
1114 
1115 #if 0
1116  /* Mode Syncing. */
1117  if (view_layer_old) {
1118  WorkSpace *workspace = CTX_wm_workspace(C);
1119  Object *obact_new = OBACT(view_layer);
1120  UNUSED_VARS(obact_new);
1121  eObjectMode object_mode_old = workspace->object_mode;
1122  Object *obact_old = OBACT(view_layer_old);
1123  UNUSED_VARS(obact_old, object_mode_old);
1124  }
1125 #endif
1126 
1127  /* Update 3D view cameras. */
1128  const bScreen *screen = WM_window_get_active_screen(win);
1129  LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
1130  LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
1131  if (sl->spacetype == SPACE_VIEW3D) {
1132  View3D *v3d = (View3D *)sl;
1133  screen_set_3dview_camera(scene, view_layer, area, v3d);
1134  }
1135  }
1136  }
1137 }
1138 
1140 {
1141  ScrArea *newsa = NULL;
1142  SpaceLink *newsl;
1143 
1144  if (!area || area->full == NULL) {
1146  }
1147 
1148  if (!newsa) {
1149  newsa = area;
1150  }
1151 
1152  BLI_assert(newsa);
1153  newsl = newsa->spacedata.first;
1154 
1155  /* Tag the active space before changing, so we can identify it when user wants to go back. */
1156  if (newsl && (newsl->link_flag & SPACE_FLAG_TYPE_TEMPORARY) == 0) {
1158  }
1159 
1160  ED_area_newspace(C, newsa, type, (newsl && newsl->link_flag & SPACE_FLAG_TYPE_TEMPORARY));
1161 
1162  return newsa;
1163 }
1164 
1169 {
1170  BLI_assert(area->full);
1171 
1172  if (area->flag & AREA_FLAG_STACKED_FULLSCREEN) {
1173  /* stacked fullscreen -> only go back to previous area and don't toggle out of fullscreen */
1175  }
1176  else {
1178  }
1179 }
1180 
1182 {
1183  SpaceLink *sl = area->spacedata.first;
1184 
1185  /* In case nether functions below run. */
1187 
1190  }
1191 
1192  if (area->full) {
1194  }
1195 }
1196 
1197 /* restore a screen / area back to default operation, after temp fullscreen modes */
1199 {
1200  wmWindow *win = CTX_wm_window(C);
1201  SpaceLink *sl = area->spacedata.first;
1202  bScreen *screen = CTX_wm_screen(C);
1203  short state = (screen ? screen->state : SCREENMAXIMIZED);
1204 
1205  /* if fullscreen area has a temporary space (such as a file browser or fullscreen render
1206  * overlaid on top of an existing setup) then return to the previous space */
1207 
1208  if (sl->next) {
1211  }
1212  else {
1214  }
1215  /* warning: 'area' may be freed */
1216  }
1217  /* otherwise just tile the area again */
1218  else {
1220  }
1221 }
1222 
1229  wmWindow *win,
1230  ScrArea *toggle_area,
1231  int state)
1232 {
1233  Main *bmain = CTX_data_main(C);
1234  WorkSpace *workspace = WM_window_get_active_workspace(win);
1235 
1236  /* change from SCREENNORMAL to new state */
1237  WorkSpaceLayout *layout_new;
1238  ScrArea *newa;
1239  char newname[MAX_ID_NAME - 2];
1240 
1242 
1243  bScreen *oldscreen = WM_window_get_active_screen(win);
1244 
1245  oldscreen->state = state;
1246  BLI_snprintf(newname, sizeof(newname), "%s-%s", oldscreen->id.name + 2, "nonnormal");
1247 
1248  layout_new = ED_workspace_layout_add(bmain, workspace, win, newname);
1249 
1250  bScreen *screen = BKE_workspace_layout_screen_get(layout_new);
1251  screen->state = state;
1252  screen->redraws_flag = oldscreen->redraws_flag;
1253  screen->temp = oldscreen->temp;
1254  screen->flag = oldscreen->flag;
1255 
1256  /* timer */
1257  screen->animtimer = oldscreen->animtimer;
1258  oldscreen->animtimer = NULL;
1259 
1260  newa = (ScrArea *)screen->areabase.first;
1261 
1262  /* swap area */
1263  if (toggle_area) {
1264  ED_area_data_swap(newa, toggle_area);
1265  newa->flag = toggle_area->flag; /* mostly for AREA_FLAG_WASFULLSCREEN */
1266  }
1267 
1268  if (state == SCREENFULL) {
1269  /* temporarily hide global areas */
1270  LISTBASE_FOREACH (ScrArea *, glob_area, &win->global_areas.areabase) {
1271  glob_area->global->flag |= GLOBAL_AREA_IS_HIDDEN;
1272  }
1273  /* temporarily hide the side panels/header */
1274  LISTBASE_FOREACH (ARegion *, region, &newa->regionbase) {
1275  region->flagfullscreen = region->flag;
1276 
1277  if (ELEM(region->regiontype,
1278  RGN_TYPE_UI,
1284  RGN_TYPE_EXECUTE)) {
1285  region->flag |= RGN_FLAG_HIDDEN;
1286  }
1287  }
1288  }
1289 
1290  if (toggle_area) {
1291  toggle_area->full = oldscreen;
1292  }
1293  newa->full = oldscreen;
1294 
1295  ED_screen_change(C, screen);
1296  ED_area_tag_refresh(newa);
1297 
1298  return screen;
1299 }
1300 
1309 {
1311  return screen->areabase.first;
1312 }
1313 
1325 {
1327  WorkSpace *workspace = WM_window_get_active_workspace(win);
1328 
1329  if (area) {
1330  /* ensure we don't have a button active anymore, can crash when
1331  * switching screens with tooltip open because region and tooltip
1332  * are no longer in the same screen */
1333  LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
1334  UI_blocklist_free(C, &region->uiblocks);
1335 
1336  if (region->regiontimer) {
1337  WM_event_remove_timer(wm, NULL, region->regiontimer);
1338  region->regiontimer = NULL;
1339  }
1340  }
1341 
1342  /* prevent hanging status prints */
1345  }
1346  bScreen *screen;
1347  if (area && area->full) {
1348  WorkSpaceLayout *layout_old = WM_window_get_active_layout(win);
1349  /* restoring back to SCREENNORMAL */
1350  screen = area->full; /* the old screen to restore */
1351  bScreen *oldscreen = WM_window_get_active_screen(win); /* the one disappearing */
1352 
1353  BLI_assert(BKE_workspace_layout_screen_get(layout_old) != screen);
1355 
1356  screen->state = SCREENNORMAL;
1357  screen->flag = oldscreen->flag;
1358 
1359  /* Find old area we may have swapped dummy space data to. It's swapped back here. */
1360  ScrArea *fullsa = NULL;
1361  LISTBASE_FOREACH (ScrArea *, old, &screen->areabase) {
1362  /* area to restore from is always first */
1363  if (old->full && !fullsa) {
1364  fullsa = old;
1365  }
1366 
1367  /* clear full screen state */
1368  old->full = NULL;
1369  }
1370 
1371  area->full = NULL;
1372 
1373  if (state == SCREENFULL) {
1374  /* unhide global areas */
1375  LISTBASE_FOREACH (ScrArea *, glob_area, &win->global_areas.areabase) {
1376  glob_area->global->flag &= ~GLOBAL_AREA_IS_HIDDEN;
1377  }
1378  /* restore the old side panels/header visibility */
1379  LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
1380  region->flag = region->flagfullscreen;
1381  }
1382  }
1383 
1384  if (fullsa) {
1385  ED_area_data_swap(fullsa, area);
1386  ED_area_tag_refresh(fullsa);
1387  }
1388 
1389  /* animtimer back */
1390  screen->animtimer = oldscreen->animtimer;
1391  oldscreen->animtimer = NULL;
1392 
1393  ED_screen_change(C, screen);
1394 
1395  BKE_workspace_layout_remove(CTX_data_main(C), workspace, layout_old);
1396 
1397  /* After we've restored back to SCREENNORMAL, we have to wait with
1398  * screen handling as it uses the area coords which aren't updated yet.
1399  * Without doing so, the screen handling gets wrong area coords,
1400  * which in worst case can lead to crashes (see T43139) */
1401  screen->skip_handling = true;
1402  }
1403  else {
1404  ScrArea *toggle_area = area;
1405 
1406  /* use random area when we have no active one, e.g. when the
1407  * mouse is outside of the window and we open a file browser */
1408  if (!toggle_area || toggle_area->global) {
1409  bScreen *oldscreen = WM_window_get_active_screen(win);
1410  toggle_area = oldscreen->areabase.first;
1411  }
1412 
1413  screen = screen_state_to_nonnormal(C, win, toggle_area, state);
1414  }
1415 
1416  BLI_assert(CTX_wm_screen(C) == screen);
1417  BLI_assert(CTX_wm_area(C) == NULL); /* May have been freed. */
1418 
1419  /* Setting the area is only needed for Python scripts that call
1420  * operators in succession before returning to the main event loop.
1421  * Without this, scripts can't run any operators that require
1422  * an area after toggling full-screen for example (see: T89526).
1423  * NOTE: an old comment stated this was "bad code",
1424  * however it doesn't cause problems so leave as-is. */
1425  CTX_wm_area_set(C, screen->areabase.first);
1426 
1427  return screen->areabase.first;
1428 }
1429 
1439  const char *title,
1440  int x,
1441  int y,
1442  int sizex,
1443  int sizey,
1444  eSpace_Type space_type,
1445  int display_type,
1446  bool dialog)
1447 {
1448  ScrArea *area = NULL;
1449 
1450  switch (display_type) {
1452  if (WM_window_open(C,
1453  title,
1454  x,
1455  y,
1456  sizex,
1457  sizey,
1458  (int)space_type,
1459  dialog,
1460  true,
1462  area = CTX_wm_area(C);
1463  }
1464  break;
1466  ScrArea *ctx_area = CTX_wm_area(C);
1467 
1468  if (ctx_area != NULL && ctx_area->full) {
1469  area = ctx_area;
1470  ED_area_newspace(C, ctx_area, space_type, true);
1472  ((SpaceLink *)area->spacedata.first)->link_flag |= SPACE_FLAG_TYPE_TEMPORARY;
1473  }
1474  else {
1475  area = ED_screen_full_newspace(C, ctx_area, (int)space_type);
1476  ((SpaceLink *)area->spacedata.first)->link_flag |= SPACE_FLAG_TYPE_TEMPORARY;
1477  }
1478  break;
1479  }
1480  }
1481 
1482  return area;
1483 }
1484 
1485 /* update frame rate info for viewport drawing */
1487 {
1488  wmTimer *animtimer = CTX_wm_screen(C)->animtimer;
1490 
1491  /* is anim playback running? */
1492  if (animtimer && (U.uiflag & USER_SHOW_FPS)) {
1494 
1495  /* if there isn't any info, init it first */
1496  if (fpsi == NULL) {
1497  fpsi = scene->fps_info = MEM_callocN(sizeof(ScreenFrameRateInfo),
1498  "refresh_viewport_fps fps_info");
1499  }
1500 
1501  /* update the values */
1502  fpsi->redrawtime = fpsi->lredrawtime;
1503  fpsi->lredrawtime = animtimer->ltime;
1504  }
1505  else {
1506  /* playback stopped or shouldn't be running */
1507  if (scene->fps_info) {
1509  }
1510  scene->fps_info = NULL;
1511  }
1512 }
1513 
1514 /* redraws: uses defines from stime->redraws
1515  * enable: 1 - forward on, -1 - backwards on, 0 - off
1516  */
1517 void ED_screen_animation_timer(bContext *C, int redraws, int sync, int enable)
1518 {
1519  bScreen *screen = CTX_wm_screen(C);
1521  wmWindow *win = CTX_wm_window(C);
1523  bScreen *stopscreen = ED_screen_animation_playing(wm);
1524 
1525  if (stopscreen) {
1526  WM_event_remove_timer(wm, win, stopscreen->animtimer);
1527  stopscreen->animtimer = NULL;
1528  }
1529 
1530  if (enable) {
1531  ScreenAnimData *sad = MEM_callocN(sizeof(ScreenAnimData), "ScreenAnimData");
1532 
1533  screen->animtimer = WM_event_add_timer(wm, win, TIMER0, (1.0 / FPS));
1534 
1535  sad->region = CTX_wm_region(C);
1536  /* If start-frame is larger than current frame, we put current-frame on start-frame.
1537  * note: first frame then is not drawn! (ton) */
1538  if (PRVRANGEON) {
1539  if (scene->r.psfra > scene->r.cfra) {
1540  sad->sfra = scene->r.cfra;
1541  scene->r.cfra = scene->r.psfra;
1542  }
1543  else {
1544  sad->sfra = scene->r.cfra;
1545  }
1546  }
1547  else {
1548  if (scene->r.sfra > scene->r.cfra) {
1549  sad->sfra = scene->r.cfra;
1550  scene->r.cfra = scene->r.sfra;
1551  }
1552  else {
1553  sad->sfra = scene->r.cfra;
1554  }
1555  }
1556  sad->redraws = redraws;
1557  sad->flag |= (enable < 0) ? ANIMPLAY_FLAG_REVERSE : 0;
1558  sad->flag |= (sync == 0) ? ANIMPLAY_FLAG_NO_SYNC : (sync == 1) ? ANIMPLAY_FLAG_SYNC : 0;
1559 
1560  ScrArea *area = CTX_wm_area(C);
1561 
1562  char spacetype = -1;
1563 
1564  if (area) {
1565  spacetype = area->spacetype;
1566  }
1567 
1568  sad->from_anim_edit = (ELEM(spacetype, SPACE_GRAPH, SPACE_ACTION, SPACE_NLA));
1569 
1570  screen->animtimer->customdata = sad;
1571  }
1572 
1573  /* Seek audio to ensure playback in preview range with AV sync. */
1575 
1576  /* Notifier caught by top header, for button. */
1578 }
1579 
1580 /* helper for screen_animation_play() - only to be used for TimeLine */
1582 {
1583  ARegion *region_top_left = NULL;
1584  int min = 10000;
1585 
1586  LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
1587  if (area->spacetype == SPACE_VIEW3D) {
1588  LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
1589  if (region->regiontype == RGN_TYPE_WINDOW) {
1590  if (region->winrct.xmin - region->winrct.ymin < min) {
1591  region_top_left = region;
1592  min = region->winrct.xmin - region->winrct.ymin;
1593  }
1594  }
1595  }
1596  }
1597  }
1598 
1599  return region_top_left;
1600 }
1601 
1602 void ED_screen_animation_timer_update(bScreen *screen, int redraws)
1603 {
1604  if (screen && screen->animtimer) {
1605  wmTimer *wt = screen->animtimer;
1606  ScreenAnimData *sad = wt->customdata;
1607 
1608  sad->redraws = redraws;
1609  sad->region = NULL;
1610  if (redraws & TIME_REGION) {
1611  sad->region = time_top_left_3dwindow(screen);
1612  }
1613  }
1614 }
1615 
1616 /* results in fully updated anim system */
1618 {
1620 
1621  DEG_time_tag_update(bmain);
1622 
1623 #ifdef DURIAN_CAMERA_SWITCH
1624  void *camera = BKE_scene_camera_switch_find(scene);
1625  if (camera && scene->camera != camera) {
1626  scene->camera = camera;
1627  /* are there cameras in the views that are not in the scene? */
1628  LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
1630  }
1632  }
1633 #endif
1634 
1635  ED_clip_update_frame(bmain, scene->r.cfra);
1636 
1637  /* this function applies the changes too */
1639 }
1640 
1641 /*
1642  * return true if any active area requires to see in 3D
1643  */
1644 bool ED_screen_stereo3d_required(const bScreen *screen, const Scene *scene)
1645 {
1646  const bool is_multiview = (scene->r.scemode & R_MULTIVIEW) != 0;
1647 
1648  LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
1649  switch (area->spacetype) {
1650  case SPACE_VIEW3D: {
1651  View3D *v3d;
1652 
1653  if (!is_multiview) {
1654  continue;
1655  }
1656 
1657  v3d = area->spacedata.first;
1658  if (v3d->camera && v3d->stereo3d_camera == STEREO_3D_ID) {
1659  LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
1660  if (region->regiondata && region->regiontype == RGN_TYPE_WINDOW) {
1661  RegionView3D *rv3d = region->regiondata;
1662  if (rv3d->persp == RV3D_CAMOB) {
1663  return true;
1664  }
1665  }
1666  }
1667  }
1668  break;
1669  }
1670  case SPACE_IMAGE: {
1671  SpaceImage *sima;
1672 
1673  /* images should always show in stereo, even if
1674  * the file doesn't have views enabled */
1675  sima = area->spacedata.first;
1676  if (sima->image && BKE_image_is_stereo(sima->image) &&
1677  (sima->iuser.flag & IMA_SHOW_STEREO)) {
1678  return true;
1679  }
1680  break;
1681  }
1682  case SPACE_NODE: {
1683  SpaceNode *snode;
1684 
1685  if (!is_multiview) {
1686  continue;
1687  }
1688 
1689  snode = area->spacedata.first;
1690  if ((snode->flag & SNODE_BACKDRAW) && ED_node_is_compositor(snode)) {
1691  return true;
1692  }
1693  break;
1694  }
1695  case SPACE_SEQ: {
1696  SpaceSeq *sseq;
1697 
1698  if (!is_multiview) {
1699  continue;
1700  }
1701 
1702  sseq = area->spacedata.first;
1704  return true;
1705  }
1706 
1707  if (sseq->draw_flag & SEQ_DRAW_BACKDROP) {
1708  return true;
1709  }
1710 
1711  break;
1712  }
1713  }
1714  }
1715 
1716  return false;
1717 }
1718 
1725  const wmWindowManager *wm,
1726  struct wmWindow **r_window)
1727 {
1728  LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
1729  if (WM_window_get_active_screen(win) == screen) {
1730  if (r_window) {
1731  *r_window = win;
1732  }
1733  return WM_window_get_active_scene(win);
1734  }
1735  }
1736 
1737  /* Can by NULL when accessing a screen that isn't active. */
1738  return NULL;
1739 }
1740 
1742  const SpaceLink *sl,
1743  const bool only_visible)
1744 {
1745  if (only_visible) {
1746  LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
1747  if (area->spacedata.first == sl) {
1748  return area;
1749  }
1750  }
1751  }
1752  else {
1753  LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
1754  if (BLI_findindex(&area->spacedata, sl) != -1) {
1755  return area;
1756  }
1757  }
1758  }
1759  return NULL;
1760 }
1761 
1763 {
1764  return ED_screen_scene_find_with_window(screen, wm, NULL);
1765 }
1766 
1768 {
1769  LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
1770  if (WM_window_get_active_screen(win) == screen) {
1771  return win;
1772  }
1773  }
1774  return NULL;
1775 }
struct WorkSpace * CTX_wm_workspace(const bContext *C)
Definition: context.c:704
struct ScrArea * CTX_wm_area(const bContext *C)
Definition: context.c:714
struct Scene * CTX_data_scene(const bContext *C)
Definition: context.c:1034
void CTX_wm_region_set(bContext *C, struct ARegion *region)
Definition: context.c:985
void CTX_data_scene_set(bContext *C, struct Scene *scene)
Definition: context.c:1197
struct wmWindowManager * CTX_wm_manager(const bContext *C)
Definition: context.c:689
struct bScreen * CTX_wm_screen(const bContext *C)
Definition: context.c:709
void CTX_wm_window_set(bContext *C, struct wmWindow *win)
Definition: context.c:942
struct ARegion * CTX_wm_region(const bContext *C)
Definition: context.c:725
struct Depsgraph * CTX_data_depsgraph_pointer(const bContext *C)
Definition: context.c:1401
void CTX_wm_area_set(bContext *C, struct ScrArea *area)
Definition: context.c:973
struct Main * CTX_data_main(const bContext *C)
Definition: context.c:1018
struct wmWindow * CTX_wm_window(const bContext *C)
Definition: context.c:699
@ G_DEBUG_EVENTS
Definition: BKE_global.h:136
void BKE_icon_changed(const int icon_id)
Definition: icons.cc:678
bool BKE_image_is_stereo(struct Image *ima)
Definition: image.c:3889
struct Object * BKE_view_layer_camera_find(struct ViewLayer *view_layer)
Definition: layer.c:337
struct Base * BKE_view_layer_base_find(struct ViewLayer *view_layer, struct Object *ob)
Definition: layer.c:394
void * BKE_libblock_alloc(struct Main *bmain, short type, const char *name, const int flag) ATTR_WARN_UNUSED_RESULT
Definition: lib_id.c:1062
void BKE_scene_graph_update_for_newframe(struct Depsgraph *depsgraph)
Definition: scene.c:2794
void BKE_screen_area_free(struct ScrArea *area)
Definition: screen.c:709
void BKE_screen_view3d_sync(struct View3D *v3d, struct Scene *scene)
Definition: screen.c:1023
void BKE_screen_area_map_free(struct ScrAreaMap *area_map) ATTR_NONNULL()
Definition: screen.c:725
void BKE_screen_remove_double_scredges(struct bScreen *screen)
Definition: screen.c:817
void BKE_screen_remove_unused_scredges(struct bScreen *screen)
Definition: screen.c:833
void BKE_area_region_free(struct SpaceType *st, struct ARegion *region)
Definition: screen.c:663
void BKE_screen_view3d_scene_sync(struct bScreen *screen, struct Scene *scene)
Definition: screen.c:1041
void BKE_screen_free(struct bScreen *screen)
Definition: screen.c:737
void BKE_screen_sort_scrvert(struct ScrVert **v1, struct ScrVert **v2)
Definition: screen.c:756
struct SpaceType * BKE_spacetype_from_id(int spaceid)
Definition: screen.c:382
void BKE_screen_header_alignment_reset(struct bScreen *screen)
Definition: screen.c:1100
void BKE_screen_remove_double_scrverts(struct bScreen *screen)
Definition: screen.c:765
void BKE_sound_stop_scene(struct Scene *scene)
void BKE_workspace_layout_remove(struct Main *bmain, struct WorkSpace *workspace, struct WorkSpaceLayout *layout) ATTR_NONNULL()
Definition: workspace.c:386
struct WorkSpace * BKE_workspace_active_get(struct WorkSpaceInstanceHook *hook) GETTER_ATTRS
Definition: workspace.c:535
struct bScreen * BKE_workspace_active_screen_get(const struct WorkSpaceInstanceHook *hook) GETTER_ATTRS
void BKE_workspace_active_set(struct WorkSpaceInstanceHook *hook, struct WorkSpace *workspace) SETTER_ATTRS
Definition: workspace.c:539
struct bScreen * BKE_workspace_layout_screen_get(const struct WorkSpaceLayout *layout) GETTER_ATTRS
struct WorkSpaceLayout * BKE_workspace_layout_find(const struct WorkSpace *workspace, const struct bScreen *screen) ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT
#define BLI_assert(a)
Definition: BLI_assert.h:58
void BLI_addhead(struct ListBase *listbase, void *vlink) ATTR_NONNULL(1)
Definition: listbase.c:87
#define LISTBASE_FOREACH(type, var, list)
Definition: BLI_listbase.h:172
void BLI_freelinkN(struct ListBase *listbase, void *vlink) ATTR_NONNULL(1)
Definition: listbase.c:281
void void void void void BLI_duplicatelist(struct ListBase *dst, const struct ListBase *src) ATTR_NONNULL(1
BLI_INLINE void BLI_listbase_clear(struct ListBase *lb)
Definition: BLI_listbase.h:128
void BLI_addtail(struct ListBase *listbase, void *vlink) ATTR_NONNULL(1)
Definition: listbase.c:110
void BLI_remlink(struct ListBase *listbase, void *vlink) ATTR_NONNULL(1)
Definition: listbase.c:133
int BLI_findindex(const struct ListBase *listbase, const void *vlink) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1)
void BLI_rcti_init(struct rcti *rect, int xmin, int xmax, int ymin, int ymax)
Definition: rct.c:446
size_t BLI_snprintf(char *__restrict dst, size_t maxncpy, const char *__restrict format,...) ATTR_NONNULL(1
#define UNUSED_VARS(...)
#define UNUSED_VARS_NDEBUG(...)
#define ELEM(...)
struct Depsgraph Depsgraph
Definition: DEG_depsgraph.h:51
void DEG_time_tag_update(struct Main *bmain)
void DEG_id_tag_update(struct ID *id, int flag)
struct Scene * DEG_get_input_scene(const Depsgraph *graph)
struct ID * DEG_get_evaluated_id(const struct Depsgraph *depsgraph, struct ID *id)
@ ID_RECALC_COPY_ON_WRITE
Definition: DNA_ID.h:654
@ ID_RECALC_AUDIO_SEEK
Definition: DNA_ID.h:660
#define MAX_ID_NAME
Definition: DNA_ID.h:269
@ ID_SCR
Definition: DNA_ID_enums.h:72
#define IMA_SHOW_STEREO
eObjectMode
Object is a sort of wrapper for general info.
#define R_MULTIVIEW
#define OBACT(_view_layer)
@ STEREO_3D_ID
#define FPS
#define PRVRANGEON
#define AREAMAP_FROM_SCREEN(screen)
@ GLOBAL_AREA_IS_HIDDEN
@ SCREENFULL
@ SCREENMAXIMIZED
@ SCREENNORMAL
@ AREA_FLAG_STACKED_FULLSCREEN
@ RGN_FLAG_HIDDEN
@ TIME_REGION
@ TIME_ALL_3D_WIN
@ TIME_ALL_ANIM_WIN
@ SCREEN_COLLAPSE_STATUSBAR
GlobalAreaAlign
@ GLOBAL_AREA_ALIGN_BOTTOM
@ GLOBAL_AREA_ALIGN_TOP
@ RGN_TYPE_TOOL_HEADER
@ RGN_TYPE_EXECUTE
@ RGN_TYPE_UI
@ RGN_TYPE_WINDOW
@ RGN_TYPE_NAV_BAR
@ RGN_TYPE_FOOTER
@ RGN_TYPE_HEADER
@ RGN_TYPE_TOOLS
@ SNODE_BACKDRAW
eSpace_Type
@ SPACE_ACTION
@ SPACE_STATUSBAR
@ SPACE_TOPBAR
@ SPACE_NODE
@ SPACE_NLA
@ SPACE_SEQ
@ SPACE_EMPTY
@ SPACE_IMAGE
@ SPACE_GRAPH
@ SPACE_VIEW3D
@ SEQ_VIEW_SEQUENCE_PREVIEW
@ SEQ_VIEW_PREVIEW
@ SPACE_FLAG_TYPE_WAS_ACTIVE
@ SPACE_FLAG_TYPE_TEMPORARY
@ SEQ_DRAW_BACKDROP
@ USER_SHOW_FPS
@ USER_HEADER_FROM_PREF
@ USER_TEMP_SPACE_DISPLAY_FULLSCREEN
@ USER_TEMP_SPACE_DISPLAY_WINDOW
#define RV3D_CAMOB
#define RV3D_PERSP
void ED_clip_update_frame(const struct Main *mainp, int cfra)
bool ED_node_is_compositor(struct SpaceNode *snode)
Definition: node_edit.c:449
void ED_area_tag_redraw(ScrArea *area)
Definition: area.c:745
struct WorkSpaceLayout * ED_workspace_layout_add(struct Main *bmain, struct WorkSpace *workspace, struct wmWindow *win, const char *name) ATTR_NONNULL()
void ED_region_cursor_set(struct wmWindow *win, struct ScrArea *area, struct ARegion *region)
Definition: area.c:2012
#define ED_screen_verts_iter(win, screen, vert_name)
Definition: ED_screen.h:192
#define ED_screen_areas_iter(win, screen, area_name)
Definition: ED_screen.h:189
void ED_area_status_text(ScrArea *area, const char *str)
Definition: area.c:815
void ED_area_prevspace(struct bContext *C, ScrArea *area)
Definition: area.c:2515
struct WorkSpaceLayout * ED_workspace_screen_change_ensure_unused_layout(struct Main *bmain, struct WorkSpace *workspace, struct WorkSpaceLayout *layout_new, const struct WorkSpaceLayout *layout_fallback_base, struct wmWindow *win) ATTR_NONNULL()
int ED_area_headersize(void)
Definition: area.c:3363
void ED_region_tag_redraw_no_rebuild(struct ARegion *region)
Definition: area.c:686
void ED_area_newspace(struct bContext *C, ScrArea *area, int type, const bool skip_region_exit)
Definition: area.c:2375
bScreen * ED_screen_animation_playing(const struct wmWindowManager *wm)
void ED_area_tag_refresh(ScrArea *area)
Definition: area.c:774
void ED_area_init(struct wmWindowManager *wm, struct wmWindow *win, struct ScrArea *area)
Definition: area.c:1906
bool ED_region_contains_xy(const struct ARegion *region, const int event_xy[2])
void ED_workspace_status_text(struct bContext *C, const char *str)
Definition: area.c:840
struct AZone * ED_area_azones_update(ScrArea *area, const int mouse_xy[])
@ AZONE_REGION
@ AZONE_AREA
@ ANIMPLAY_FLAG_NO_SYNC
@ ANIMPLAY_FLAG_REVERSE
@ ANIMPLAY_FLAG_SYNC
@ AE_LEFT_TO_TOPRIGHT
@ AE_RIGHT_TO_TOPLEFT
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble right
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble top
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble v1
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble bottom
Read Guarded memory(de)allocation.
#define C
Definition: RandGen.cpp:39
void UI_blocklist_free(const struct bContext *C, struct ListBase *lb)
void UI_screen_free_active_but(const struct bContext *C, struct bScreen *screen)
#define UI_DPI_FAC
Definition: UI_interface.h:309
@ WIN_ALIGN_LOCATION_CENTER
Definition: WM_api.h:177
#define NC_WINDOW
Definition: WM_types.h:277
#define ND_FILEREAD
Definition: WM_types.h:311
#define NC_WM
Definition: WM_types.h:276
#define NC_SCREEN
Definition: WM_types.h:278
#define ND_MODE
Definition: WM_types.h:345
#define ND_ANIMPLAY
Definition: WM_types.h:323
#define NC_SCENE
Definition: WM_types.h:279
#define NA_EDITED
Definition: WM_types.h:462
#define ND_LAYOUTSET
Definition: WM_types.h:326
void ED_area_data_copy(ScrArea *area_dst, ScrArea *area_src, const bool do_free)
Definition: area.c:2067
void ED_area_data_swap(ScrArea *area_dst, ScrArea *area_src)
Definition: area.c:2100
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
Definition: btDbvt.cpp:52
unsigned int U
Definition: btGjkEpa3.h:78
StackEntry * from
Scene scene
const Depsgraph * depsgraph
#define ceilf(x)
void(* MEM_freeN)(void *vmemh)
Definition: mallocn.c:41
void *(* MEM_callocN)(size_t len, const char *str)
Definition: mallocn.c:45
static ulong state[N]
static int left
static void area(int d1, int d2, int e1, int e2, float weights[2])
void split(const std::string &s, const char delim, std::vector< std::string > &tokens)
Definition: abc_util.cc:115
int ed_screen_context(const bContext *C, const char *member, bContextDataResult *result)
Scene * ED_screen_scene_find_with_window(const bScreen *screen, const wmWindowManager *wm, struct wmWindow **r_window)
Definition: screen_edit.c:1724
Scene * ED_screen_scene_find(const bScreen *screen, const wmWindowManager *wm)
Definition: screen_edit.c:1762
static bScreen * screen_state_to_nonnormal(bContext *C, wmWindow *win, ScrArea *toggle_area, int state)
Definition: screen_edit.c:1228
void ED_screen_global_areas_sync(wmWindow *win)
Definition: screen_edit.c:945
int ED_screen_area_active(const bContext *C)
Definition: screen_edit.c:810
bool ED_screen_stereo3d_required(const bScreen *screen, const Scene *scene)
Definition: screen_edit.c:1644
static ScrArea * screen_addarea(bScreen *screen, ScrVert *left_bottom, ScrVert *left_top, ScrVert *right_top, ScrVert *right_bottom, short spacetype)
Definition: screen_edit.c:85
static void screen_set_3dview_camera(Scene *scene, ViewLayer *view_layer, ScrArea *area, View3D *v3d)
Definition: screen_edit.c:1065
ScrArea * ED_screen_area_find_with_spacedata(const bScreen *screen, const SpaceLink *sl, const bool only_visible)
Definition: screen_edit.c:1741
ScrArea * ED_screen_temp_space_open(bContext *C, const char *title, int x, int y, int sizex, int sizey, eSpace_Type space_type, int display_type, bool dialog)
Definition: screen_edit.c:1438
static void screen_areas_align(bContext *C, bScreen *screen, ScrArea *sa1, ScrArea *sa2, const int dir)
Definition: screen_edit.c:360
static void screen_area_set_geometry_rect(ScrArea *area, const rcti *rect)
Definition: screen_edit.c:853
void screen_change_prepare(bScreen *screen_old, bScreen *screen_new, Main *bmain, bContext *C, wmWindow *win)
Definition: screen_edit.c:985
ScrArea * ED_screen_state_maximized_create(bContext *C)
Definition: screen_edit.c:1308
static int screen_global_header_size(void)
Definition: screen_edit.c:914
void screen_new_activate_prepare(const wmWindow *win, bScreen *screen_new)
Definition: screen_edit.c:275
static ScrArea * screen_area_create_with_geometry(ScrAreaMap *area_map, const rcti *rect, short spacetype)
Definition: screen_edit.c:836
int area_getorientation(ScrArea *area, ScrArea *sb)
Definition: screen_edit.c:285
static void region_cursor_set(wmWindow *win, bool swin_changed)
Definition: screen_edit.c:452
void ED_screen_full_restore(bContext *C, ScrArea *area)
Definition: screen_edit.c:1198
static void screen_verts_halign(const wmWindow *win, const bScreen *screen, const short from_x, const short to_x)
Definition: screen_edit.c:331
void ED_refresh_viewport_fps(bContext *C)
Definition: screen_edit.c:1486
static void screen_global_area_refresh(wmWindow *win, bScreen *screen, eSpace_Type space_type, GlobalAreaAlign align, const rcti *rect, const short height_cur, const short height_min, const short height_max)
Definition: screen_edit.c:865
ScrArea * ED_screen_full_newspace(bContext *C, ScrArea *area, int type)
Definition: screen_edit.c:1139
static void screen_global_statusbar_area_refresh(wmWindow *win, bScreen *screen)
Definition: screen_edit.c:931
int screen_area_join(bContext *C, bScreen *screen, ScrArea *sa1, ScrArea *sa2)
Definition: screen_edit.c:396
wmWindow * ED_screen_window_find(const bScreen *screen, const wmWindowManager *wm)
Definition: screen_edit.c:1767
void ED_screen_do_listen(bContext *C, wmNotifier *note)
Definition: screen_edit.c:466
static void screen_delarea(bContext *C, bScreen *screen, ScrArea *area)
Definition: screen_edit.c:96
void ED_screen_global_areas_refresh(wmWindow *win)
Definition: screen_edit.c:962
void ED_screen_refresh(wmWindowManager *wm, wmWindow *win)
Definition: screen_edit.c:496
bool ED_screen_change(bContext *C, bScreen *screen)
Change the active screen.
Definition: screen_edit.c:1039
void ED_screen_animation_timer(bContext *C, int redraws, int sync, int enable)
Definition: screen_edit.c:1517
void ED_screen_restore_temp_type(bContext *C, ScrArea *area)
Definition: screen_edit.c:1181
static ScrArea * screen_addarea_ex(ScrAreaMap *area_map, ScrVert *bottom_left, ScrVert *top_left, ScrVert *top_right, ScrVert *bottom_right, short spacetype)
Definition: screen_edit.c:66
void screen_change_update(bContext *C, wmWindow *win, bScreen *screen)
Definition: screen_edit.c:1013
ScrArea * ED_screen_state_toggle(bContext *C, wmWindow *win, ScrArea *area, const short state)
Definition: screen_edit.c:1324
void ED_screen_scene_change(bContext *C, wmWindow *win, Scene *scene)
Definition: screen_edit.c:1099
static void screen_verts_valign(const wmWindow *win, const bScreen *screen, const short from_y, const short to_y)
Definition: screen_edit.c:345
void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen)
Definition: screen_edit.c:625
void ED_screen_ensure_updated(wmWindowManager *wm, wmWindow *win, bScreen *screen)
Definition: screen_edit.c:552
void ED_area_exit(bContext *C, ScrArea *area)
Definition: screen_edit.c:603
static void screen_global_topbar_area_refresh(wmWindow *win, bScreen *screen)
Definition: screen_edit.c:919
void ED_screens_init(Main *bmain, wmWindowManager *wm)
Definition: screen_edit.c:532
void ED_screen_animation_timer_update(bScreen *screen, int redraws)
Definition: screen_edit.c:1602
void ED_screen_set_active_region(bContext *C, wmWindow *win, const int xy[2])
Definition: screen_edit.c:719
ScrArea * area_split(const wmWindow *win, bScreen *screen, ScrArea *area, char dir, float fac, int merge)
Definition: screen_edit.c:107
void ED_update_for_newframe(Main *bmain, Depsgraph *depsgraph)
Definition: screen_edit.c:1617
static void screen_cursor_set(wmWindow *win, const int xy[2])
Definition: screen_edit.c:672
void screen_data_copy(bScreen *to, bScreen *from)
Definition: screen_edit.c:226
bScreen * screen_add(Main *bmain, const char *name, const rcti *rect)
Definition: screen_edit.c:204
static ARegion * time_top_left_3dwindow(bScreen *screen)
Definition: screen_edit.c:1581
void ED_region_remove(bContext *C, ScrArea *area, ARegion *region)
Definition: screen_edit.c:563
void ED_region_exit(bContext *C, ARegion *region)
Definition: screen_edit.c:572
static void region_cursor_set_ex(wmWindow *win, ScrArea *area, ARegion *region, bool swin_changed)
Definition: screen_edit.c:443
void ED_screen_full_prevspace(bContext *C, ScrArea *area)
Definition: screen_edit.c:1168
short screen_geom_find_area_split_point(const ScrArea *area, const rcti *window_rect, char dir, float fac)
bool screen_geom_edge_is_horizontal(ScrEdge *se)
ScrEdge * screen_geom_find_active_scredge(const wmWindow *win, const bScreen *screen, const int mx, const int my)
ScrEdge * screen_geom_edge_add(bScreen *screen, ScrVert *v1, ScrVert *v2)
ScrVert * screen_geom_vertex_add(bScreen *screen, short x, short y)
ScrEdge * screen_geom_edge_add_ex(ScrAreaMap *area_map, ScrVert *v1, ScrVert *v2)
ScrVert * screen_geom_vertex_add_ex(ScrAreaMap *area_map, short x, short y)
void screen_geom_vertices_scale(const wmWindow *win, bScreen *screen)
Main screen-layout calculation function.
#define BORDERPADDING
Definition: screen_intern.h:40
struct AZone * ED_area_actionzone_find_xy(ScrArea *area, const int xy[2])
Definition: screen_ops.c:945
#define AREAJOINTOLERANCE
Definition: screen_intern.h:37
#define min(a, b)
Definition: sort.c:51
void(* exit)(struct wmWindowManager *wm, struct ARegion *region)
Definition: BKE_screen.h:167
short event_cursor
Definition: BKE_screen.h:233
struct wmTimer * regiontimer
char * headerstr
ListBase handlers
struct wmGizmoMap * gizmo_map
struct ARegionType * type
AZEdge edge
int icon_id
Definition: DNA_ID.h:294
char name[66]
Definition: DNA_ID.h:283
void * first
Definition: DNA_listBase.h:47
Definition: BKE_main.h:116
ListBase screens
Definition: BKE_main.h:161
ListBase workspaces
Definition: BKE_main.h:181
void * fps_info
struct RenderData r
struct Object * camera
ListBase areabase
ScrVert * v2
ScrVert * v3
ListBase spacedata
bScreen * full
ScrVert * v1
struct ScrArea * next
ListBase regionbase
ScrGlobalAreaData * global
ScrVert * v4
struct ScrVert * next
ARegion * region
struct ImageUser iuser
struct Image * image
struct SpaceLink *(* create)(const struct ScrArea *area, const struct Scene *scene)
Definition: BKE_screen.h:86
struct Object * camera
char stereo3d_camera
ListBase regionbase
Wrapper for bScreen.
char do_refresh
ListBase edgebase
void * context
short redraws_flag
ListBase regionbase
char skip_handling
ListBase vertbase
struct wmTimer * animtimer
char scrubbing
ListBase areabase
struct ARegion * active_region
int ymin
Definition: DNA_vec_types.h:80
int ymax
Definition: DNA_vec_types.h:80
int xmin
Definition: DNA_vec_types.h:79
int xmax
Definition: DNA_vec_types.h:79
short y
Definition: DNA_vec_types.h:34
short x
Definition: DNA_vec_types.h:34
int x
Definition: WM_types.h:581
unsigned int data
Definition: WM_types.h:260
unsigned int action
Definition: WM_types.h:260
unsigned int category
Definition: WM_types.h:260
double ltime
Definition: WM_types.h:710
void * customdata
Definition: WM_types.h:702
struct wmMsgBus * message_bus
struct wmWindow * parent
struct wmEvent * eventstate
struct Scene * scene
ScrAreaMap global_areas
struct WorkSpaceInstanceHook * workspace_hook
__forceinline const avxi abs(const avxi &a)
Definition: util_avxi.h:186
__forceinline BoundBox merge(const BoundBox &bbox, const float3 &pt)
#define G(x, y, z)
void WM_cursor_set(wmWindow *win, int curs)
Definition: wm_cursors.c:142
@ WM_CURSOR_DEFAULT
Definition: wm_cursors.h:34
@ WM_CURSOR_Y_MOVE
Definition: wm_cursors.h:55
@ WM_CURSOR_EDIT
Definition: wm_cursors.h:38
@ WM_CURSOR_X_MOVE
Definition: wm_cursors.h:54
void WM_draw_region_free(ARegion *region, bool hide)
Definition: wm_draw.c:1086
void WM_event_remove_area_handler(ListBase *handlers, void *area)
void WM_event_modal_handler_region_replace(wmWindow *win, const ARegion *old_region, ARegion *new_region)
void WM_event_modal_handler_area_replace(wmWindow *win, const ScrArea *old_area, ScrArea *new_area)
void WM_event_add_notifier(const bContext *C, uint type, void *reference)
void WM_event_remove_handlers(bContext *C, ListBase *handlers)
void WM_event_add_mousemove(wmWindow *win)
@ TIMER0
bool WM_gizmo_highlight_set(wmGizmoMap *gzmap, wmGizmo *gz)
Definition: wm_gizmo.c:443
void WM_msgbus_clear_by_owner(struct wmMsgBus *mbus, void *owner)
void WM_event_remove_timer(wmWindowManager *wm, wmWindow *UNUSED(win), wmTimer *timer)
Definition: wm_window.c:1669
void WM_window_ensure_active_view_layer(wmWindow *win)
Definition: wm_window.c:2324
int WM_window_pixels_y(const wmWindow *win)
Definition: wm_window.c:2136
WorkSpaceLayout * WM_window_get_active_layout(const wmWindow *win)
Definition: wm_window.c:2359
void WM_window_set_active_screen(wmWindow *win, WorkSpace *workspace, bScreen *screen)
Definition: wm_window.c:2378
void WM_window_set_dpi(const wmWindow *win)
Definition: wm_window.c:469
void WM_event_timer_sleep(wmWindowManager *wm, wmWindow *UNUSED(win), wmTimer *timer, bool do_sleep)
Definition: wm_window.c:1619
bScreen * WM_window_get_active_screen(const wmWindow *win)
Definition: wm_window.c:2372
ViewLayer * WM_window_get_active_view_layer(const wmWindow *win)
Definition: wm_window.c:2286
WorkSpace * WM_window_get_active_workspace(const wmWindow *win)
Definition: wm_window.c:2335
bool WM_window_is_temp_screen(const wmWindow *win)
Definition: wm_window.c:2383
void WM_window_rect_calc(const wmWindow *win, rcti *r_rect)
Definition: wm_window.c:2146
int WM_window_pixels_x(const wmWindow *win)
Definition: wm_window.c:2130
wmWindow * WM_window_open(bContext *C, const char *title, int x, int y, int sizex, int sizey, int space_type, bool dialog, bool temp, WindowAlignment alignment)
Definition: wm_window.c:764
Scene * WM_window_get_active_scene(const wmWindow *win)
Definition: wm_window.c:2249
wmTimer * WM_event_add_timer(wmWindowManager *wm, wmWindow *win, int event_type, double timestep)
Definition: wm_window.c:1632