Blender  V2.93
transform_orientations.h
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
17  * All rights reserved.
18  */
19 
24 #pragma once
25 
26 struct TransInfo;
27 
29  struct TransInfo *t,
30  short orient_index,
31  const float custom[3][3],
32  float r_spacemtx[3][3]);
33 const char *transform_orientations_spacename_get(struct TransInfo *t, const short orient_type);
34 void transform_orientations_current_set(struct TransInfo *t, const short orient_index);
35 
36 /* Those two fill in mat and return non-zero on success */
38  const float x[3],
39  const float y[3],
40  const float z[3]);
41 bool createSpaceNormal(float mat[3][3], const float normal[3]);
42 bool createSpaceNormalTangent(float mat[3][3], const float normal[3], const float tangent[3]);
43 
45  float mat[3][3],
46  const char *name,
47  const bool overwrite);
49  float r_mat[3][3],
50  char r_name[64]);
51 
52 enum {
58 };
59 #define ORIENTATION_USE_PLANE(ty) ELEM(ty, ORIENTATION_NORMAL, ORIENTATION_EDGE, ORIENTATION_FACE)
60 
62  struct Object *ob,
63  struct Object *obedit,
64  float normal[3],
65  float plane[3],
66  const short around);
67 int getTransformOrientation(const struct bContext *C, float normal[3], float plane[3]);
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#define C
Definition: RandGen.cpp:39
IconTextureDrawCall normal
TransCustomDataContainer custom
Definition: transform.h:668
float mat[3][3]
Definition: transform.h:586
bool transform_orientations_create_from_axis(float mat[3][3], const float x[3], const float y[3], const float z[3])
bool createSpaceNormalTangent(float mat[3][3], const float normal[3], const float tangent[3])
void applyTransformOrientation(const struct TransformOrientation *ts, float r_mat[3][3], char r_name[64])
@ ORIENTATION_FACE
@ ORIENTATION_EDGE
@ ORIENTATION_VERT
@ ORIENTATION_NONE
@ ORIENTATION_NORMAL
bool createSpaceNormal(float mat[3][3], const float normal[3])
int getTransformOrientation(const struct bContext *C, float normal[3], float plane[3])
struct TransformOrientation * addMatrixSpace(struct bContext *C, float mat[3][3], const char *name, const bool overwrite)
short transform_orientation_matrix_get(struct bContext *C, struct TransInfo *t, short orient_index, const float custom[3][3], float r_spacemtx[3][3])
const char * transform_orientations_spacename_get(struct TransInfo *t, const short orient_type)
void transform_orientations_current_set(struct TransInfo *t, const short orient_index)
int getTransformOrientation_ex(const struct bContext *C, struct Object *ob, struct Object *obedit, float normal[3], float plane[3], const short around)