Blender
V2.93
source
blender
compositor
nodes
COM_HueSaturationValueNode.cc
Go to the documentation of this file.
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "
COM_HueSaturationValueNode.h
"
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#include "
COM_ChangeHSVOperation.h
"
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#include "
COM_ConvertOperation.h
"
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#include "
COM_ExecutionSystem.h
"
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#include "
COM_MixOperation.h
"
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#include "
COM_SetColorOperation.h
"
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#include "
COM_SetValueOperation.h
"
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#include "
DNA_node_types.h
"
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namespace
blender::compositor
{
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HueSaturationValueNode::HueSaturationValueNode
(
bNode
*editorNode) :
Node
(editorNode)
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{
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/* pass */
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}
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void
HueSaturationValueNode::convertToOperations
(
NodeConverter
&converter,
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const
CompositorContext
&
/*context*/
)
const
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{
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NodeInput
*colorSocket = this->
getInputSocket
(0);
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NodeInput
*hueSocket = this->
getInputSocket
(1);
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NodeInput
*saturationSocket = this->
getInputSocket
(2);
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NodeInput
*valueSocket = this->
getInputSocket
(3);
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NodeInput
*facSocket = this->
getInputSocket
(4);
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NodeOutput
*outputSocket = this->
getOutputSocket
(0);
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ConvertRGBToHSVOperation
*rgbToHSV =
new
ConvertRGBToHSVOperation
();
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converter.
addOperation
(rgbToHSV);
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ConvertHSVToRGBOperation
*hsvToRGB =
new
ConvertHSVToRGBOperation
();
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converter.
addOperation
(hsvToRGB);
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ChangeHSVOperation
*changeHSV =
new
ChangeHSVOperation
();
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converter.
mapInputSocket
(hueSocket, changeHSV->
getInputSocket
(1));
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converter.
mapInputSocket
(saturationSocket, changeHSV->
getInputSocket
(2));
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converter.
mapInputSocket
(valueSocket, changeHSV->
getInputSocket
(3));
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converter.
addOperation
(changeHSV);
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MixBlendOperation
*
blend
=
new
MixBlendOperation
();
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blend
->setResolutionInputSocketIndex(1);
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converter.
addOperation
(
blend
);
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converter.
mapInputSocket
(colorSocket, rgbToHSV->
getInputSocket
(0));
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converter.
addLink
(rgbToHSV->
getOutputSocket
(), changeHSV->
getInputSocket
(0));
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converter.
addLink
(changeHSV->
getOutputSocket
(), hsvToRGB->
getInputSocket
(0));
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converter.
addLink
(hsvToRGB->
getOutputSocket
(),
blend
->getInputSocket(2));
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converter.
mapInputSocket
(colorSocket,
blend
->getInputSocket(1));
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converter.
mapInputSocket
(facSocket,
blend
->getInputSocket(0));
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converter.
mapOutputSocket
(outputSocket,
blend
->getOutputSocket());
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}
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}
// namespace blender::compositor
COM_ChangeHSVOperation.h
COM_ConvertOperation.h
COM_ExecutionSystem.h
COM_HueSaturationValueNode.h
COM_MixOperation.h
COM_SetColorOperation.h
COM_SetValueOperation.h
DNA_node_types.h
blender::compositor::ChangeHSVOperation
Definition:
COM_ChangeHSVOperation.h:29
blender::compositor::CompositorContext
Overall context of the compositor.
Definition:
COM_CompositorContext.h:37
blender::compositor::ConvertHSVToRGBOperation
Definition:
COM_ConvertOperation.h:134
blender::compositor::ConvertRGBToHSVOperation
Definition:
COM_ConvertOperation.h:127
blender::compositor::HueSaturationValueNode::HueSaturationValueNode
HueSaturationValueNode(bNode *editorNode)
Definition:
COM_HueSaturationValueNode.cc:31
blender::compositor::HueSaturationValueNode::convertToOperations
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
Definition:
COM_HueSaturationValueNode.cc:36
blender::compositor::MixBlendOperation
Definition:
COM_MixOperation.h:91
blender::compositor::NodeConverter
Definition:
COM_NodeConverter.h:43
blender::compositor::NodeConverter::mapInputSocket
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
Definition:
COM_NodeConverter.cc:43
blender::compositor::NodeConverter::addOperation
void addOperation(NodeOperation *operation)
Definition:
COM_NodeConverter.cc:38
blender::compositor::NodeConverter::mapOutputSocket
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
Definition:
COM_NodeConverter.cc:48
blender::compositor::NodeConverter::addLink
void addLink(NodeOperationOutput *from, NodeOperationInput *to)
Definition:
COM_NodeConverter.cc:53
blender::compositor::NodeInput
NodeInput are sockets that can receive data/input.
Definition:
COM_Node.h:210
blender::compositor::NodeOperation::getInputSocket
NodeOperationInput * getInputSocket(unsigned int index)
Definition:
COM_NodeOperation.cc:47
blender::compositor::NodeOperation::getOutputSocket
NodeOperationOutput * getOutputSocket(unsigned int index=0)
Definition:
COM_NodeOperation.cc:42
blender::compositor::NodeOutput
NodeOutput are sockets that can send data/input.
Definition:
COM_Node.h:258
blender::compositor::Node
Definition:
COM_Node.h:42
blender::compositor::Node::getOutputSocket
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition:
COM_Node.cc:108
blender::compositor::Node::getInputSocket
NodeInput * getInputSocket(const unsigned int index) const
Definition:
COM_Node.cc:113
blender::compositor
Definition:
COM_defines.h:21
bNode
Definition:
DNA_node_types.h:212
blend
static int blend(const Tex *tex, const float texvec[3], TexResult *texres)
Definition:
texture_procedural.c:108
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