Blender  V2.93
COM_HueSaturationValueNode.cc
Go to the documentation of this file.
1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
20 
21 #include "COM_ChangeHSVOperation.h"
22 #include "COM_ConvertOperation.h"
23 #include "COM_ExecutionSystem.h"
24 #include "COM_MixOperation.h"
25 #include "COM_SetColorOperation.h"
26 #include "COM_SetValueOperation.h"
27 #include "DNA_node_types.h"
28 
29 namespace blender::compositor {
30 
32 {
33  /* pass */
34 }
35 
37  const CompositorContext & /*context*/) const
38 {
39  NodeInput *colorSocket = this->getInputSocket(0);
40  NodeInput *hueSocket = this->getInputSocket(1);
41  NodeInput *saturationSocket = this->getInputSocket(2);
42  NodeInput *valueSocket = this->getInputSocket(3);
43  NodeInput *facSocket = this->getInputSocket(4);
44  NodeOutput *outputSocket = this->getOutputSocket(0);
45 
47  converter.addOperation(rgbToHSV);
48 
50  converter.addOperation(hsvToRGB);
51 
52  ChangeHSVOperation *changeHSV = new ChangeHSVOperation();
53  converter.mapInputSocket(hueSocket, changeHSV->getInputSocket(1));
54  converter.mapInputSocket(saturationSocket, changeHSV->getInputSocket(2));
55  converter.mapInputSocket(valueSocket, changeHSV->getInputSocket(3));
56  converter.addOperation(changeHSV);
57 
59  blend->setResolutionInputSocketIndex(1);
60  converter.addOperation(blend);
61 
62  converter.mapInputSocket(colorSocket, rgbToHSV->getInputSocket(0));
63  converter.addLink(rgbToHSV->getOutputSocket(), changeHSV->getInputSocket(0));
64  converter.addLink(changeHSV->getOutputSocket(), hsvToRGB->getInputSocket(0));
65  converter.addLink(hsvToRGB->getOutputSocket(), blend->getInputSocket(2));
66  converter.mapInputSocket(colorSocket, blend->getInputSocket(1));
67  converter.mapInputSocket(facSocket, blend->getInputSocket(0));
68  converter.mapOutputSocket(outputSocket, blend->getOutputSocket());
69 }
70 
71 } // namespace blender::compositor
Overall context of the compositor.
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void addLink(NodeOperationOutput *from, NodeOperationInput *to)
NodeInput are sockets that can receive data/input.
Definition: COM_Node.h:210
NodeOperationInput * getInputSocket(unsigned int index)
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:258
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition: COM_Node.cc:108
NodeInput * getInputSocket(const unsigned int index) const
Definition: COM_Node.cc:113
static int blend(const Tex *tex, const float texvec[3], TexResult *texres)