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Blender
V2.93
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#include <DNA_particle_types.h>
Public Attributes | |
| struct Object * | ground |
| struct BoidData | data |
| float | gravity [3] |
| float | wander [3] |
| float | rt |
Definition at line 62 of file DNA_particle_types.h.
| struct BoidData BoidParticle::data |
Definition at line 63 of file DNA_particle_types.h.
Referenced by boid_body(), boid_brain(), boid_find_ground(), boid_rule_applies(), collision_response(), get_boid_state(), ptcache_particle_read(), ptcache_particle_write(), reset_particle(), rule_fight(), rule_goal_avoid(), and set_boid_values().
| float BoidParticle::gravity[3] |
Definition at line 65 of file DNA_particle_types.h.
Referenced by boid_body(), boid_climb(), reset_particle(), and rule_goal_avoid().
| struct Object* BoidParticle::ground |
Definition at line 63 of file DNA_particle_types.h.
Referenced by BKE_particle_system_blend_read_data(), BKE_particlesystem_id_loop(), boid_body(), boid_find_ground(), collision_check(), rule_avoid_collision(), and rule_goal_avoid().
| float BoidParticle::rt |
Definition at line 67 of file DNA_particle_types.h.
| float BoidParticle::wander[3] |
Definition at line 66 of file DNA_particle_types.h.
Referenced by rule_average_speed().