164 #define R_ANIMATION 1
pthread_rwlock_t ThreadRWMutex
struct Depsgraph Depsgraph
Object is a sort of wrapper for general info.
struct RenderPart RenderPart
@ PART_STATUS_IN_PROGRESS
void(* current_scene_update)(void *handle, struct Scene *scene)
void(* progress)(void *handle, float i)
Scene * pipeline_scene_eval
Depsgraph * pipeline_depsgraph
RenderResult * pushedresult
struct RenderEngine * engine
ThreadRWMutex resultmutex
void(* display_init)(void *handle, RenderResult *rr)
void(* draw_lock)(void *handle, bool lock)
void(* stats_draw)(void *handle, RenderStats *ri)
void(* display_clear)(void *handle, RenderResult *rr)
int(* test_break)(void *handle)
struct ReportList * reports
struct Object * camera_override
void(* display_update)(void *handle, RenderResult *rr, volatile rcti *rect)