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Blender
V2.93
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#include "node_shader_util.h"Go to the source code of this file.
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| static void | node_shader_exec_normal (void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out) |
| static int | gpu_shader_normal (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_normal (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_normal_in [] |
| static bNodeSocketTemplate | sh_node_normal_out [] |
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Definition at line 57 of file node_shader_normal.c.
References GPU_stack_link(), GPU_uniform(), and node.
Referenced by register_node_type_sh_normal().
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Definition at line 39 of file node_shader_normal.c.
References dot_v3v3(), nodestack_get_vec(), SOCK_VECTOR, and bNodeStack::vec.
Referenced by register_node_type_sh_normal().
| void register_node_type_sh_normal | ( | void | ) |
Definition at line 67 of file node_shader_normal.c.
References gpu_shader_normal(), NODE_CLASS_OP_VECTOR, node_shader_exec_normal(), node_type_exec(), node_type_gpu(), node_type_socket_templates(), nodeRegisterType(), NULL, SH_NODE_NORMAL, sh_node_normal_in, sh_node_normal_out, and sh_node_type_base().
Referenced by registerShaderNodes().
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Definition at line 27 of file node_shader_normal.c.
Referenced by register_node_type_sh_normal().
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Definition at line 32 of file node_shader_normal.c.
Referenced by register_node_type_sh_normal().