_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
NodeOperationInput * getInputSocket(unsigned int index)
void addInputSocket(DataType datatype, ResizeMode resize_mode=ResizeMode::Center)
virtual std::unique_ptr< MetaData > getMetaData()
void addOutputSocket(DataType datatype)
std::unique_ptr< MetaData > getMetaData() override
SocketProxyOperation(DataType type, bool use_conversion)
DataType
possible data types for sockets
bool use_datatype_conversion