| add_single_input_from_caller(const MFOutputSocket &socket, const GVArray &virtual_array) | blender::fn::MFNetworkEvaluationStorage | |
| add_single_output_from_caller(const MFOutputSocket &socket, GMutableSpan span) | blender::fn::MFNetworkEvaluationStorage | |
| add_vector_input_from_caller(const MFOutputSocket &socket, const GVVectorArray &virtual_vector_array) | blender::fn::MFNetworkEvaluationStorage | |
| add_vector_output_from_caller(const MFOutputSocket &socket, GVectorArray &vector_array) | blender::fn::MFNetworkEvaluationStorage | |
| finish_input_socket(const MFInputSocket &socket) | blender::fn::MFNetworkEvaluationStorage | |
| finish_node(const MFFunctionNode &node) | blender::fn::MFNetworkEvaluationStorage | |
| finish_output_socket(const MFOutputSocket &socket) | blender::fn::MFNetworkEvaluationStorage | |
| get_mutable_single__full(const MFInputSocket &input, const MFOutputSocket &output, ResourceScope &scope) | blender::fn::MFNetworkEvaluationStorage | |
| get_mutable_single__single(const MFInputSocket &input, const MFOutputSocket &output, ResourceScope &scope) | blender::fn::MFNetworkEvaluationStorage | |
| get_mutable_vector__full(const MFInputSocket &input, const MFOutputSocket &output, ResourceScope &scope) | blender::fn::MFNetworkEvaluationStorage | |
| get_mutable_vector__single(const MFInputSocket &input, const MFOutputSocket &output, ResourceScope &scope) | blender::fn::MFNetworkEvaluationStorage | |
| get_single_input__full(const MFInputSocket &socket, ResourceScope &scope) | blender::fn::MFNetworkEvaluationStorage | |
| get_single_input__single(const MFInputSocket &socket, ResourceScope &scope) | blender::fn::MFNetworkEvaluationStorage | |
| get_single_output__full(const MFOutputSocket &socket) | blender::fn::MFNetworkEvaluationStorage | |
| get_single_output__single(const MFOutputSocket &socket) | blender::fn::MFNetworkEvaluationStorage | |
| get_vector_input__full(const MFInputSocket &socket, ResourceScope &scope) | blender::fn::MFNetworkEvaluationStorage | |
| get_vector_input__single(const MFInputSocket &socket, ResourceScope &scope) | blender::fn::MFNetworkEvaluationStorage | |
| get_vector_output__full(const MFOutputSocket &socket) | blender::fn::MFNetworkEvaluationStorage | |
| get_vector_output__single(const MFOutputSocket &socket) | blender::fn::MFNetworkEvaluationStorage | |
| is_same_value_for_every_index(const MFOutputSocket &socket) | blender::fn::MFNetworkEvaluationStorage | |
| mask() const | blender::fn::MFNetworkEvaluationStorage | |
| MFNetworkEvaluationStorage(IndexMask mask, int socket_id_amount) | blender::fn::MFNetworkEvaluationStorage | |
| socket_has_buffer_for_output(const MFOutputSocket &socket) | blender::fn::MFNetworkEvaluationStorage | |
| socket_is_computed(const MFOutputSocket &socket) | blender::fn::MFNetworkEvaluationStorage | |
| ~MFNetworkEvaluationStorage() | blender::fn::MFNetworkEvaluationStorage | |