Blender  V2.93
COM_SeparateColorNode.cc
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #include "COM_SeparateColorNode.h"
20 
21 #include "COM_ConvertOperation.h"
22 
23 namespace blender::compositor {
24 
26 {
27 }
28 
30  const CompositorContext &context) const
31 {
32  NodeInput *imageSocket = this->getInputSocket(0);
33  NodeOutput *outputRSocket = this->getOutputSocket(0);
34  NodeOutput *outputGSocket = this->getOutputSocket(1);
35  NodeOutput *outputBSocket = this->getOutputSocket(2);
36  NodeOutput *outputASocket = this->getOutputSocket(3);
37 
39  if (color_conv) {
40  converter.addOperation(color_conv);
41 
42  converter.mapInputSocket(imageSocket, color_conv->getInputSocket(0));
43  }
44 
45  {
47  operation->setChannel(0);
48  converter.addOperation(operation);
49 
50  if (color_conv) {
51  converter.addLink(color_conv->getOutputSocket(), operation->getInputSocket(0));
52  }
53  else {
54  converter.mapInputSocket(imageSocket, operation->getInputSocket(0));
55  }
56  converter.mapOutputSocket(outputRSocket, operation->getOutputSocket(0));
57  }
58 
59  {
61  operation->setChannel(1);
62  converter.addOperation(operation);
63 
64  if (color_conv) {
65  converter.addLink(color_conv->getOutputSocket(), operation->getInputSocket(0));
66  }
67  else {
68  converter.mapInputSocket(imageSocket, operation->getInputSocket(0));
69  }
70  converter.mapOutputSocket(outputGSocket, operation->getOutputSocket(0));
71  }
72 
73  {
75  operation->setChannel(2);
76  converter.addOperation(operation);
77 
78  if (color_conv) {
79  converter.addLink(color_conv->getOutputSocket(), operation->getInputSocket(0));
80  }
81  else {
82  converter.mapInputSocket(imageSocket, operation->getInputSocket(0));
83  }
84  converter.mapOutputSocket(outputBSocket, operation->getOutputSocket(0));
85  }
86 
87  {
89  operation->setChannel(3);
90  converter.addOperation(operation);
91 
92  if (color_conv) {
93  converter.addLink(color_conv->getOutputSocket(), operation->getInputSocket(0));
94  }
95  else {
96  converter.mapInputSocket(imageSocket, operation->getInputSocket(0));
97  }
98  converter.mapOutputSocket(outputASocket, operation->getOutputSocket(0));
99  }
100 }
101 
103 {
104  return nullptr; /* no conversion needed */
105 }
106 
108 {
109  return new ConvertRGBToHSVOperation();
110 }
111 
113 {
115  bNode *editorNode = this->getbNode();
116  operation->setMode(editorNode->custom1);
117  return operation;
118 }
119 
121 {
122  return new ConvertRGBToYUVOperation();
123 }
124 
125 } // namespace blender::compositor
Overall context of the compositor.
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void addLink(NodeOperationOutput *from, NodeOperationInput *to)
NodeInput are sockets that can receive data/input.
Definition: COM_Node.h:210
NodeOperation contains calculation logic.
NodeOperationInput * getInputSocket(unsigned int index)
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:258
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition: COM_Node.cc:108
bNode * getbNode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:82
NodeInput * getInputSocket(const unsigned int index) const
Definition: COM_Node.cc:113
virtual NodeOperation * getColorConverter(const CompositorContext &context) const =0
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
NodeOperation * getColorConverter(const CompositorContext &context) const override
NodeOperation * getColorConverter(const CompositorContext &context) const override
NodeOperation * getColorConverter(const CompositorContext &context) const override
NodeOperation * getColorConverter(const CompositorContext &context) const override
short custom1