|
Blender
V2.93
|
Go to the source code of this file.
| ccl_device void svm_node_closure_background | ( | ShaderData * | sd, |
| float * | stack, | ||
| uint4 | node | ||
| ) |
Definition at line 1096 of file svm_closure.h.
References background_setup(), mix_weight(), node, stack_load_float(), and stack_valid().
Referenced by svm_eval_nodes().
| ccl_device void svm_node_closure_bsdf | ( | KernelGlobals * | kg, |
| ShaderData * | sd, | ||
| float * | stack, | ||
| uint4 | node, | ||
| ShaderType | shader_type, | ||
| int | path_flag, | ||
| int * | offset | ||
| ) |
Definition at line 60 of file svm_closure.h.
References __uint_as_float(), alpha, PrincipledHairBSDF::alpha, MicrofacetBsdf::alpha_x, MicrofacetBsdf::alpha_y, ATTR_FALLTHROUGH, ATTR_STD_NOT_FOUND, average(), bsdf_alloc(), bsdf_ashikhmin_shirley_setup(), bsdf_ashikhmin_velvet_setup(), bsdf_diffuse_setup(), bsdf_diffuse_toon_setup(), bsdf_glossy_toon_setup(), bsdf_hair_reflection_setup(), bsdf_hair_transmission_setup(), bsdf_microfacet_beckmann_refraction_setup(), bsdf_microfacet_beckmann_setup(), bsdf_microfacet_ggx_clearcoat_setup(), bsdf_microfacet_ggx_fresnel_setup(), bsdf_microfacet_ggx_refraction_setup(), bsdf_microfacet_ggx_setup(), bsdf_microfacet_multi_ggx_fresnel_setup(), bsdf_microfacet_multi_ggx_glass_fresnel_setup(), bsdf_microfacet_multi_ggx_glass_setup(), bsdf_microfacet_multi_ggx_setup(), bsdf_oren_nayar_setup(), bsdf_principled_diffuse_setup(), bsdf_principled_hair_sigma_from_concentration(), bsdf_principled_hair_sigma_from_reflectance(), bsdf_principled_sheen_setup(), bsdf_reflection_setup(), bsdf_refraction_setup(), bsdf_translucent_setup(), bsdf_transparent_setup(), bssrdf(), bssrdf_alloc(), bssrdf_setup(), clamp(), MicrofacetExtra::clearcoat, closure_alloc_extra(), CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID, CLOSURE_BSDF_ASHIKHMIN_VELVET_ID, CLOSURE_BSDF_DIFFUSE_ID, CLOSURE_BSDF_DIFFUSE_TOON_ID, CLOSURE_BSDF_GLOSSY_TOON_ID, CLOSURE_BSDF_HAIR_PRINCIPLED_ID, CLOSURE_BSDF_HAIR_REFLECTION_ID, CLOSURE_BSDF_HAIR_TRANSMISSION_ID, CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID, CLOSURE_BSDF_MICROFACET_BECKMANN_ID, CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID, CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID, CLOSURE_BSDF_MICROFACET_GGX_ID, CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID, CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID, CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID, CLOSURE_BSDF_PRINCIPLED_ID, CLOSURE_BSDF_REFLECTION_ID, CLOSURE_BSDF_REFRACTION_ID, CLOSURE_BSDF_SHARP_GLASS_ID, CLOSURE_BSDF_TRANSLUCENT_ID, CLOSURE_BSDF_TRANSPARENT_ID, CLOSURE_BSSRDF_BURLEY_ID, CLOSURE_BSSRDF_CUBIC_ID, CLOSURE_BSSRDF_GAUSSIAN_ID, CLOSURE_BSSRDF_PRINCIPLED_ID, CLOSURE_BSSRDF_RANDOM_WALK_ID, CLOSURE_WEIGHT_CUTOFF, MicrofacetExtra::color, MicrofacetExtra::cspec0, dot(), PrincipledHairBSDF::eta, PrincipledHairBSDF::extra, MicrofacetBsdf::extra, fabsf, find_attribute(), fmaxf, fresnel_dielectric_cos(), MicrofacetBsdf::ior, kernel_assert, kernel_data, kg, linear_rgb_to_gray(), logf, PrincipledHairBSDF::m0_roughness, M_2PI_F, make_float3, usdtokens::metallic(), mix_weight(), N, node, NODE_PRINCIPLED_HAIR_DIRECT_ABSORPTION, NODE_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION, NODE_PRINCIPLED_HAIR_REFLECTANCE, normalize(), NULL, HairBsdf::offset, AttributeDescriptor::offset, PATH_RAY_DIFFUSE, PATH_RAY_DIFFUSE_ANCESTOR, PRIMITIVE_ALL_CURVE, primitive_surface_attribute_float(), random(), read_node(), rotate_around_axis(), OrenNayarBsdf::roughness, PrincipledDiffuseBsdf::roughness, usdtokens::roughness(), HairBsdf::roughness1, HairBsdf::roughness2, PrincipledHairBSDF::s, safe_sqrtf(), saturate(), SD_BACKFACING, SHADER_TYPE_SURFACE, VelvetBsdf::sigma, PrincipledHairBSDF::sigma, ToonBsdf::size, ToonBsdf::smooth, sqr(), stack_load_float(), stack_load_float3(), stack_load_float_default(), stack_valid(), svm_node_glass_setup(), SVM_STACK_INVALID, svm_unpack_node_uchar4(), HairBsdf::T, MicrofacetBsdf::T, T, type, PrincipledHairBSDF::v, uint4::w, uint4::x, float3::x, uint4::y, float3::y, uint4::z, and float3::z.
Referenced by svm_eval_nodes().
| ccl_device void svm_node_closure_emission | ( | ShaderData * | sd, |
| float * | stack, | ||
| uint4 | node | ||
| ) |
Definition at line 1079 of file svm_closure.h.
References emission_setup(), mix_weight(), node, stack_load_float(), and stack_valid().
Referenced by svm_eval_nodes().
| ccl_device void svm_node_closure_holdout | ( | ShaderData * | sd, |
| float * | stack, | ||
| uint4 | node | ||
| ) |
Definition at line 1113 of file svm_closure.h.
References closure_alloc(), CLOSURE_HOLDOUT_ID, mix_weight(), node, SD_HOLDOUT, ShaderClosure, stack_load_float(), and stack_valid().
Referenced by svm_eval_nodes().
| ccl_device void svm_node_closure_set_weight | ( | ShaderData * | sd, |
| uint | r, | ||
| uint | g, | ||
| uint | b | ||
| ) |
Definition at line 1139 of file svm_closure.h.
References __uint_as_float(), make_float3, r, and svm_node_closure_store_weight().
Referenced by svm_eval_nodes().
| ccl_device_inline void svm_node_closure_store_weight | ( | ShaderData * | sd, |
| float3 | weight | ||
| ) |
Definition at line 1134 of file svm_closure.h.
Referenced by svm_node_closure_set_weight(), svm_node_closure_weight(), and svm_node_emission_weight().
| ccl_device void svm_node_closure_volume | ( | KernelGlobals * | kg, |
| ShaderData * | sd, | ||
| float * | stack, | ||
| uint4 | node, | ||
| ShaderType | shader_type | ||
| ) |
Definition at line 912 of file svm_closure.h.
References __uint_as_float(), bsdf_alloc(), CLOSURE_VOLUME_ABSORPTION_ID, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, fmaxf, HenyeyGreensteinVolume::g, make_float3, mix_weight(), node, SHADER_TYPE_VOLUME, stack_load_float(), stack_valid(), svm_unpack_node_uchar4(), type, volume_extinction_setup(), and volume_henyey_greenstein_setup().
Referenced by svm_eval_nodes().
| ccl_device void svm_node_closure_weight | ( | ShaderData * | sd, |
| float * | stack, | ||
| uint | weight_offset | ||
| ) |
Definition at line 1145 of file svm_closure.h.
References stack_load_float3(), and svm_node_closure_store_weight().
Referenced by svm_eval_nodes().
| ccl_device void svm_node_emission_weight | ( | KernelGlobals * | kg, |
| ShaderData * | sd, | ||
| float * | stack, | ||
| uint4 | node | ||
| ) |
Definition at line 1152 of file svm_closure.h.
References node, stack_load_float(), stack_load_float3(), and svm_node_closure_store_weight().
Referenced by svm_eval_nodes().
| CCL_NAMESPACE_BEGIN ccl_device void svm_node_glass_setup | ( | ShaderData * | sd, |
| MicrofacetBsdf * | bsdf, | ||
| int | type, | ||
| float | eta, | ||
| float | roughness, | ||
| bool | refract | ||
| ) |
Definition at line 21 of file svm_closure.h.
References MicrofacetBsdf::alpha_x, MicrofacetBsdf::alpha_y, bsdf_microfacet_beckmann_refraction_setup(), bsdf_microfacet_beckmann_setup(), bsdf_microfacet_ggx_refraction_setup(), bsdf_microfacet_ggx_setup(), bsdf_reflection_setup(), bsdf_refraction_setup(), CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID, CLOSURE_BSDF_SHARP_GLASS_ID, MicrofacetBsdf::ior, refract(), usdtokens::roughness(), and type.
Referenced by svm_node_closure_bsdf().
| ccl_device void svm_node_mix_closure | ( | ShaderData * | sd, |
| float * | stack, | ||
| uint4 | node | ||
| ) |
Definition at line 1166 of file svm_closure.h.
References node, saturate(), stack_load_float(), stack_store_float(), stack_valid(), and svm_unpack_node_uchar4().
Referenced by svm_eval_nodes().
| ccl_device void svm_node_principled_volume | ( | KernelGlobals * | kg, |
| ShaderData * | sd, | ||
| float * | stack, | ||
| uint4 | node, | ||
| ShaderType | shader_type, | ||
| int | path_flag, | ||
| int * | offset | ||
| ) |
Definition at line 964 of file svm_closure.h.
References __uint_as_float(), absorption(), ATTR_STD_NOT_FOUND, bsdf_alloc(), CLOSURE_WEIGHT_CUTOFF, emission_setup(), find_attribute(), fmaxf, HenyeyGreensteinVolume::g, kg, M_PI_F, make_float3, max, mix, mix_weight(), node, AttributeDescriptor::offset, PATH_RAY_SHADOW, read_node(), SHADER_TYPE_VOLUME, sqr(), sqrt(), stack_load_float(), stack_load_float3(), stack_valid(), svm_math_blackbody_color(), svm_unpack_node_uchar4(), T, T4, volume_extinction_setup(), volume_henyey_greenstein_setup(), uint4::w, uint4::x, uint4::y, and uint4::z.
Referenced by svm_eval_nodes().
| ccl_device void svm_node_set_normal | ( | KernelGlobals * | kg, |
| ShaderData * | sd, | ||
| float * | stack, | ||
| uint | in_direction, | ||
| uint | out_normal | ||
| ) |
Definition at line 1188 of file svm_closure.h.
References normal, stack_load_float3(), and stack_store_float3().
Referenced by svm_eval_nodes().