Blender  V2.93
Functions | Variables
node_shader_bsdf_hair.c File Reference
#include "../node_shader_util.h"

Go to the source code of this file.

Functions

static int node_shader_gpu_bsdf_hair (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
 
void register_node_type_sh_bsdf_hair (void)
 

Variables

static bNodeSocketTemplate sh_node_bsdf_hair_in []
 
static bNodeSocketTemplate sh_node_bsdf_hair_out []
 

Function Documentation

◆ node_shader_gpu_bsdf_hair()

static int node_shader_gpu_bsdf_hair ( GPUMaterial mat,
bNode node,
bNodeExecData UNUSEDexecdata,
GPUNodeStack in,
GPUNodeStack out 
)
static

Definition at line 38 of file node_shader_bsdf_hair.c.

References GPU_stack_link(), and node.

Referenced by register_node_type_sh_bsdf_hair().

◆ register_node_type_sh_bsdf_hair()

void register_node_type_sh_bsdf_hair ( void  )

Variable Documentation

◆ sh_node_bsdf_hair_in

bNodeSocketTemplate sh_node_bsdf_hair_in[]
static
Initial value:
= {
{SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Offset"), 0.0f, 0.0f, 0.0f, 0.0f, -M_PI_2, M_PI_2, PROP_ANGLE},
{SOCK_FLOAT, N_("RoughnessU"), 0.1f, 0.1f, 0.1f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{SOCK_FLOAT, N_("RoughnessV"), 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{SOCK_VECTOR, N_("Tangent"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{-1, ""},
}
#define M_PI_2
Definition: BLI_math_base.h:41
#define N_(msgid)
@ SOCK_HIDE_VALUE
@ SOCK_VECTOR
@ SOCK_FLOAT
@ SOCK_RGBA
@ PROP_ANGLE
Definition: RNA_types.h:132
@ PROP_NONE
Definition: RNA_types.h:113
@ PROP_FACTOR
Definition: RNA_types.h:131

Definition at line 24 of file node_shader_bsdf_hair.c.

Referenced by register_node_type_sh_bsdf_hair().

◆ sh_node_bsdf_hair_out

bNodeSocketTemplate sh_node_bsdf_hair_out[]
static
Initial value:
= {
{SOCK_SHADER, N_("BSDF")},
{-1, ""},
}
@ SOCK_SHADER

Definition at line 33 of file node_shader_bsdf_hair.c.

Referenced by register_node_type_sh_bsdf_hair().