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Blender
V2.93
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Go to the source code of this file.
Functions | |
| CCL_NAMESPACE_BEGIN ccl_device void | kernel_direct_lighting (KernelGlobals *kg, ccl_local_param unsigned int *local_queue_atomics) |
| CCL_NAMESPACE_BEGIN ccl_device void kernel_direct_lighting | ( | KernelGlobals * | kg, |
| ccl_local_param unsigned int * | local_queue_atomics | ||
| ) |
Definition at line 43 of file kernel_direct_lighting.h.
References AS_SHADER_DATA, ccl_barrier, ccl_global, ccl_global_id, ccl_global_size, ccl_local_id(), CCL_LOCAL_MEM_FENCE, direct_emission(), enqueue_ray_index_local(), get_ray_index(), IS_STATE, kernel_data, kernel_split_params, kernel_split_sd, kernel_split_state, kg, light_sample(), PATH_RAY_SHADOW_CATCHER, path_state_rng_2D(), path_state_rng_light_termination(), PRNG_LIGHT_U, QUEUE_ACTIVE_AND_REGENERATED_RAYS, QUEUE_LIGHT_INDIRECT_ITER, QUEUE_SHADOW_RAY_CAST_DL_RAYS, RAY_ACTIVE, RAY_LIGHT_INDIRECT_NEXT_ITER, SD_BSDF_HAS_EVAL, ShaderData, state, and Ray::time.