Blender  V2.93
sample.h
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20 
21 #ifndef LIBMV_IMAGE_SAMPLE_H_
22 #define LIBMV_IMAGE_SAMPLE_H_
23 
24 #include "libmv/image/image.h"
25 
26 namespace libmv {
27 
29 template <typename T>
30 inline T SampleNearest(const Array3D<T>& image, float y, float x, int v = 0) {
31  const int i = int(round(y));
32  const int j = int(round(x));
33  return image(i, j, v);
34 }
35 
36 inline void LinearInitAxis(float x, int size, int* x1, int* x2, float* dx) {
37  const int ix = static_cast<int>(x);
38  if (ix < 0) {
39  *x1 = 0;
40  *x2 = 0;
41  *dx = 1.0;
42  } else if (ix > size - 2) {
43  *x1 = size - 1;
44  *x2 = size - 1;
45  *dx = 1.0;
46  } else {
47  *x1 = ix;
48  *x2 = ix + 1;
49  *dx = *x2 - x;
50  }
51 }
52 
54 template <typename T>
55 inline T SampleLinear(const Array3D<T>& image, float y, float x, int v = 0) {
56  int x1, y1, x2, y2;
57  float dx, dy;
58 
59  LinearInitAxis(y, image.Height(), &y1, &y2, &dy);
60  LinearInitAxis(x, image.Width(), &x1, &x2, &dx);
61 
62  const T im11 = image(y1, x1, v);
63  const T im12 = image(y1, x2, v);
64  const T im21 = image(y2, x1, v);
65  const T im22 = image(y2, x2, v);
66 
67  return T(dy * (dx * im11 + (1.0 - dx) * im12) +
68  (1 - dy) * (dx * im21 + (1.0 - dx) * im22));
69 }
70 
73 template <typename T>
74 inline void SampleLinear(const Array3D<T>& image, float y, float x, T* sample) {
75  int x1, y1, x2, y2;
76  float dx, dy;
77 
78  LinearInitAxis(y, image.Height(), &y1, &y2, &dy);
79  LinearInitAxis(x, image.Width(), &x1, &x2, &dx);
80 
81  for (int i = 0; i < image.Depth(); ++i) {
82  const T im11 = image(y1, x1, i);
83  const T im12 = image(y1, x2, i);
84  const T im21 = image(y2, x1, i);
85  const T im22 = image(y2, x2, i);
86 
87  sample[i] = T(dy * (dx * im11 + (1.0 - dx) * im12) +
88  (1 - dy) * (dx * im21 + (1.0 - dx) * im22));
89  }
90 }
91 
92 // Downsample all channels by 2. If the image has odd width or height, the last
93 // row or column is ignored.
94 // FIXME(MatthiasF): this implementation shouldn't be in an interface file
95 inline void DownsampleChannelsBy2(const Array3Df& in, Array3Df* out) {
96  int height = in.Height() / 2;
97  int width = in.Width() / 2;
98  int depth = in.Depth();
99 
100  out->Resize(height, width, depth);
101 
102  // 2x2 box filter downsampling.
103  for (int r = 0; r < height; ++r) {
104  for (int c = 0; c < width; ++c) {
105  for (int k = 0; k < depth; ++k) {
106  // clang-format off
107  (*out)(r, c, k) = (in(2 * r, 2 * c, k) +
108  in(2 * r + 1, 2 * c, k) +
109  in(2 * r, 2 * c + 1, k) +
110  in(2 * r + 1, 2 * c + 1, k)) / 4.0f;
111  // clang-format on
112  }
113  }
114  }
115 }
116 
117 // Sample a region centered at x,y in image with size extending by half_width
118 // from x,y. Channels specifies the number of channels to sample from.
119 inline void SamplePattern(const FloatImage& image,
120  double x,
121  double y,
122  int half_width,
123  int channels,
124  FloatImage* sampled) {
125  sampled->Resize(2 * half_width + 1, 2 * half_width + 1, channels);
126  for (int r = -half_width; r <= half_width; ++r) {
127  for (int c = -half_width; c <= half_width; ++c) {
128  for (int i = 0; i < channels; ++i) {
129  (*sampled)(r + half_width, c + half_width, i) =
130  SampleLinear(image, y + r, x + c, i);
131  }
132  }
133  }
134 }
135 
136 } // namespace libmv
137 
138 #endif // LIBMV_IMAGE_SAMPLE_H_
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble y1
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble GLdouble r _GL_VOID_RET _GL_VOID GLfloat GLfloat r _GL_VOID_RET _GL_VOID GLint GLint r _GL_VOID_RET _GL_VOID GLshort GLshort r _GL_VOID_RET _GL_VOID GLdouble GLdouble r
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_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei height
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ATTR_WARN_UNUSED_RESULT const BMVert * v
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
Definition: btDbvt.cpp:52
3D array (row, column, channel).
Definition: array_nd.h:325
void Resize(int height, int width, int depth=1)
Definition: array_nd.h:334
int Depth() const
Definition: array_nd.h:340
int Height() const
Definition: array_nd.h:338
int Width() const
Definition: array_nd.h:339
#define T
static unsigned c
Definition: RandGen.cpp:97
static void sample(SocketReader *reader, int x, int y, float color[4])
T SampleNearest(const Array3D< T > &image, float y, float x, int v=0)
Nearest neighbor interpolation.
Definition: sample.h:30
T SampleLinear(const Array3D< T > &image, float y, float x, int v=0)
Linear interpolation.
Definition: sample.h:55
void DownsampleChannelsBy2(const Array3Df &in, Array3Df *out)
Definition: sample.h:95
void LinearInitAxis(float x, int size, int *x1, int *x2, float *dx)
Definition: sample.h:36
void SamplePattern(const FloatImage &image, double x, double y, int half_width, int channels, FloatImage *sampled)
Definition: sample.h:119