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Blender
V2.93
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#include "../node_shader_util.h"Go to the source code of this file.
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| static void | node_shader_init_displacement (bNodeTree *UNUSED(ntree), bNode *node) |
| static int | gpu_shader_displacement (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_displacement (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_displacement_in [] |
| static bNodeSocketTemplate | sh_node_displacement_out [] |
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Definition at line 49 of file node_shader_displacement.c.
References GPU_builtin(), GPU_INVERSE_VIEW_MATRIX, GPU_link(), GPU_OBJECT_MATRIX, GPU_stack_link(), GPU_VIEW_NORMAL, node, and SHD_SPACE_OBJECT.
Referenced by register_node_type_sh_displacement().
Definition at line 37 of file node_shader_displacement.c.
References LISTBASE_FOREACH, node, SHD_SPACE_OBJECT, and STREQ.
Referenced by register_node_type_sh_displacement().
| void register_node_type_sh_displacement | ( | void | ) |
Definition at line 72 of file node_shader_displacement.c.
References gpu_shader_displacement(), NODE_CLASS_OP_VECTOR, node_shader_init_displacement(), node_type_gpu(), node_type_init(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, SH_NODE_DISPLACEMENT, sh_node_displacement_in, sh_node_displacement_out, and sh_node_type_base().
Referenced by registerShaderNodes().
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Definition at line 24 of file node_shader_displacement.c.
Referenced by register_node_type_sh_displacement().
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Definition at line 32 of file node_shader_displacement.c.
Referenced by register_node_type_sh_displacement().