20 #include "../node_shader_util.h"
25 {
SOCK_FLOAT,
N_(
"Height"), 0.00f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
26 {
SOCK_FLOAT,
N_(
"Midlevel"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
27 {
SOCK_FLOAT,
N_(
"Scale"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
28 {
SOCK_VECTOR,
N_(
"Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f,
PROP_NONE,
SOCK_HIDE_VALUE},
33 {
SOCK_VECTOR,
N_(
"Displacement"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
43 if (
STREQ(sock->name,
"Midlevel")) {
57 "direction_transform_m4v3",
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
#define NODE_CLASS_OP_VECTOR
#define SH_NODE_DISPLACEMENT
void nodeRegisterType(struct bNodeType *ntype)
#define LISTBASE_FOREACH(type, var, list)
GPUNodeLink * GPU_builtin(eGPUBuiltin builtin)
@ GPU_INVERSE_VIEW_MATRIX
bool GPU_link(GPUMaterial *mat, const char *name,...)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
static bNodeSocketTemplate sh_node_displacement_out[]
static void node_shader_init_displacement(bNodeTree *UNUSED(ntree), bNode *node)
static bNodeSocketTemplate sh_node_displacement_in[]
static int gpu_shader_displacement(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
void register_node_type_sh_displacement(void)
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
Compact definition of a node socket.