Blender  V2.93
node_shader_displacement.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** OUTPUT ******************** */
23 
25  {SOCK_FLOAT, N_("Height"), 0.00f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
26  {SOCK_FLOAT, N_("Midlevel"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
27  {SOCK_FLOAT, N_("Scale"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
28  {SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
29  {-1, ""},
30 };
31 
33  {SOCK_VECTOR, N_("Displacement"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
34  {-1, ""},
35 };
36 
38 {
39  node->custom1 = SHD_SPACE_OBJECT; /* space */
40 
41  /* Set default value here for backwards compatibility. */
42  LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {
43  if (STREQ(sock->name, "Midlevel")) {
44  ((bNodeSocketValueFloat *)sock->default_value)->value = 0.5f;
45  }
46  }
47 }
48 
50  bNode *node,
51  bNodeExecData *UNUSED(execdata),
52  GPUNodeStack *in,
53  GPUNodeStack *out)
54 {
55  if (!in[3].link) {
56  GPU_link(mat,
57  "direction_transform_m4v3",
60  &in[3].link);
61  }
62 
63  if (node->custom1 == SHD_SPACE_OBJECT) {
64  return GPU_stack_link(
65  mat, node, "node_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
66  }
67 
68  return GPU_stack_link(mat, node, "node_displacement_world", in, out);
69 }
70 
71 /* node type definition */
73 {
74  static bNodeType ntype;
75 
76  sh_node_type_base(&ntype, SH_NODE_DISPLACEMENT, "Displacement", NODE_CLASS_OP_VECTOR, 0);
78  node_type_storage(&ntype, "", NULL, NULL);
81 
82  nodeRegisterType(&ntype);
83 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
#define NODE_CLASS_OP_VECTOR
Definition: BKE_node.h:337
#define SH_NODE_DISPLACEMENT
Definition: BKE_node.h:1062
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
#define LISTBASE_FOREACH(type, var, list)
Definition: BLI_listbase.h:172
#define UNUSED(x)
#define STREQ(a, b)
#define N_(msgid)
@ SOCK_HIDE_VALUE
@ SOCK_VECTOR
@ SOCK_FLOAT
#define SHD_SPACE_OBJECT
GPUNodeLink * GPU_builtin(eGPUBuiltin builtin)
@ GPU_OBJECT_MATRIX
Definition: GPU_material.h:88
@ GPU_INVERSE_VIEW_MATRIX
Definition: GPU_material.h:89
@ GPU_VIEW_NORMAL
Definition: GPU_material.h:92
bool GPU_link(GPUMaterial *mat, const char *name,...)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
@ PROP_NONE
Definition: RNA_types.h:113
OperationNode * node
bNodeTree * ntree
static bNodeSocketTemplate sh_node_displacement_out[]
static void node_shader_init_displacement(bNodeTree *UNUSED(ntree), bNode *node)
static bNodeSocketTemplate sh_node_displacement_in[]
static int gpu_shader_displacement(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
void register_node_type_sh_displacement(void)
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221