Blender  V2.93
COM_ConvolutionFilterOperation.cc
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
20 
21 #include "BLI_utildefines.h"
22 
23 #include "MEM_guardedalloc.h"
24 
25 namespace blender::compositor {
26 
28 {
33  this->m_inputOperation = nullptr;
34  this->flags.complex = true;
35 }
37 {
38  this->m_inputOperation = this->getInputSocketReader(0);
40 }
41 
43  float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9)
44 {
45  this->m_filter[0] = f1;
46  this->m_filter[1] = f2;
47  this->m_filter[2] = f3;
48  this->m_filter[3] = f4;
49  this->m_filter[4] = f5;
50  this->m_filter[5] = f6;
51  this->m_filter[6] = f7;
52  this->m_filter[7] = f8;
53  this->m_filter[8] = f9;
54  this->m_filterHeight = 3;
55  this->m_filterWidth = 3;
56 }
57 
59 {
60  this->m_inputOperation = nullptr;
61  this->m_inputValueOperation = nullptr;
62 }
63 
64 void ConvolutionFilterOperation::executePixel(float output[4], int x, int y, void * /*data*/)
65 {
66  float in1[4];
67  float in2[4];
68  int x1 = x - 1;
69  int x2 = x;
70  int x3 = x + 1;
71  int y1 = y - 1;
72  int y2 = y;
73  int y3 = y + 1;
74  CLAMP(x1, 0, getWidth() - 1);
75  CLAMP(x2, 0, getWidth() - 1);
76  CLAMP(x3, 0, getWidth() - 1);
77  CLAMP(y1, 0, getHeight() - 1);
78  CLAMP(y2, 0, getHeight() - 1);
79  CLAMP(y3, 0, getHeight() - 1);
80  float value[4];
81  this->m_inputValueOperation->read(value, x2, y2, nullptr);
82  const float mval = 1.0f - value[0];
83 
84  zero_v4(output);
85  this->m_inputOperation->read(in1, x1, y1, nullptr);
86  madd_v4_v4fl(output, in1, this->m_filter[0]);
87  this->m_inputOperation->read(in1, x2, y1, nullptr);
88  madd_v4_v4fl(output, in1, this->m_filter[1]);
89  this->m_inputOperation->read(in1, x3, y1, nullptr);
90  madd_v4_v4fl(output, in1, this->m_filter[2]);
91  this->m_inputOperation->read(in1, x1, y2, nullptr);
92  madd_v4_v4fl(output, in1, this->m_filter[3]);
93  this->m_inputOperation->read(in2, x2, y2, nullptr);
94  madd_v4_v4fl(output, in2, this->m_filter[4]);
95  this->m_inputOperation->read(in1, x3, y2, nullptr);
96  madd_v4_v4fl(output, in1, this->m_filter[5]);
97  this->m_inputOperation->read(in1, x1, y3, nullptr);
98  madd_v4_v4fl(output, in1, this->m_filter[6]);
99  this->m_inputOperation->read(in1, x2, y3, nullptr);
100  madd_v4_v4fl(output, in1, this->m_filter[7]);
101  this->m_inputOperation->read(in1, x3, y3, nullptr);
102  madd_v4_v4fl(output, in1, this->m_filter[8]);
103 
104  output[0] = output[0] * value[0] + in2[0] * mval;
105  output[1] = output[1] * value[0] + in2[1] * mval;
106  output[2] = output[2] * value[0] + in2[2] * mval;
107  output[3] = output[3] * value[0] + in2[3] * mval;
108 
109  /* Make sure we don't return negative color. */
110  output[0] = MAX2(output[0], 0.0f);
111  output[1] = MAX2(output[1], 0.0f);
112  output[2] = MAX2(output[2], 0.0f);
113  output[3] = MAX2(output[3], 0.0f);
114 }
115 
117  rcti *input, ReadBufferOperation *readOperation, rcti *output)
118 {
119  rcti newInput;
120  int addx = (this->m_filterWidth - 1) / 2 + 1;
121  int addy = (this->m_filterHeight - 1) / 2 + 1;
122  newInput.xmax = input->xmax + addx;
123  newInput.xmin = input->xmin - addx;
124  newInput.ymax = input->ymax + addy;
125  newInput.ymin = input->ymin - addy;
126 
127  return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
128 }
129 
130 } // namespace blender::compositor
MINLINE void zero_v4(float r[4])
MINLINE void madd_v4_v4fl(float r[4], const float a[4], float f)
#define MAX2(a, b)
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble y1
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble x2
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
Read Guarded memory(de)allocation.
Group RGB to Bright Vector Camera CLAMP
#define output
void executePixel(float output[4], int x, int y, void *data) override
calculate a single pixel
void set3x3Filter(float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9)
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) override
void addInputSocket(DataType datatype, ResizeMode resize_mode=ResizeMode::Center)
void read(float result[4], int x, int y, void *chunkData)
void addOutputSocket(DataType datatype)
void setResolutionInputSocketIndex(unsigned int index)
set the index of the input socket that will determine the resolution of this operation
SocketReader * getInputSocketReader(unsigned int inputSocketindex)
virtual bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
int ymin
Definition: DNA_vec_types.h:80
int ymax
Definition: DNA_vec_types.h:80
int xmin
Definition: DNA_vec_types.h:79
int xmax
Definition: DNA_vec_types.h:79