typedef float(TangentPoint)[2]
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
ccl_device_inline void stack_store_int(float *stack, uint a, int i)
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(float *stack, uint a)
ccl_device_inline float stack_load_float(float *stack, uint a)
ccl_device_inline void stack_store_float3(float *stack, uint a, float3 f)
ccl_device_inline void stack_store_float(float *stack, uint a, float f)
ccl_device_inline int stack_load_int(float *stack, uint a)
ccl_device float linear_rgb_to_gray(KernelGlobals *kg, float3 c)
#define CCL_NAMESPACE_END
#define make_float3(x, y, z)
CCL_NAMESPACE_BEGIN ccl_device void svm_node_convert(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint from, uint to)
ccl_device_inline int float_to_int(float f)
ccl_device_inline float average(const float2 &a)