Blender  V2.93
transform_mode_bbone_resize.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
17  * All rights reserved.
18  */
19 
24 #include <stdlib.h>
25 
26 #include "BLI_math.h"
27 #include "BLI_string.h"
28 
29 #include "BKE_context.h"
30 #include "BKE_unit.h"
31 
32 #include "ED_screen.h"
33 
34 #include "UI_interface.h"
35 
36 #include "BLT_translation.h"
37 
38 #include "transform.h"
39 #include "transform_constraints.h"
40 #include "transform_mode.h"
41 #include "transform_snap.h"
42 
43 /* -------------------------------------------------------------------- */
47 static void headerBoneSize(TransInfo *t, const float vec[3], char str[UI_MAX_DRAW_STR])
48 {
49  char tvec[NUM_STR_REP_LEN * 3];
50  if (hasNumInput(&t->num)) {
51  outputNumInput(&(t->num), tvec, &t->scene->unit);
52  }
53  else {
54  BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.4f", vec[0]);
55  BLI_snprintf(&tvec[NUM_STR_REP_LEN], NUM_STR_REP_LEN, "%.4f", vec[1]);
56  BLI_snprintf(&tvec[NUM_STR_REP_LEN * 2], NUM_STR_REP_LEN, "%.4f", vec[2]);
57  }
58 
59  /* hmm... perhaps the y-axis values don't need to be shown? */
60  if (t->con.mode & CON_APPLY) {
61  if (t->num.idx_max == 0) {
63  str, UI_MAX_DRAW_STR, TIP_("ScaleB: %s%s %s"), &tvec[0], t->con.text, t->proptext);
64  }
65  else {
68  TIP_("ScaleB: %s : %s : %s%s %s"),
69  &tvec[0],
70  &tvec[NUM_STR_REP_LEN],
71  &tvec[NUM_STR_REP_LEN * 2],
72  t->con.text,
73  t->proptext);
74  }
75  }
76  else {
79  TIP_("ScaleB X: %s Y: %s Z: %s%s %s"),
80  &tvec[0],
81  &tvec[NUM_STR_REP_LEN],
82  &tvec[NUM_STR_REP_LEN * 2],
83  t->con.text,
84  t->proptext);
85  }
86 }
87 
90  TransData *td,
91  const float mat[3][3])
92 {
93  float tmat[3][3], smat[3][3], oldy;
94  float sizemat[3][3];
95 
96  mul_m3_m3m3(smat, mat, td->mtx);
97  mul_m3_m3m3(tmat, td->smtx, smat);
98 
99  if (t->con.applySize) {
100  t->con.applySize(t, tc, td, tmat);
101  }
102 
103  /* we've tucked the scale in loc */
104  oldy = td->iloc[1];
105  size_to_mat3(sizemat, td->iloc);
106  mul_m3_m3m3(tmat, tmat, sizemat);
107  mat3_to_size(td->loc, tmat);
108  td->loc[1] = oldy;
109 }
110 
111 static void applyBoneSize(TransInfo *t, const int UNUSED(mval[2]))
112 {
113  float mat[3][3];
114  int i;
115  char str[UI_MAX_DRAW_STR];
116 
117  if (t->flag & T_INPUT_IS_VALUES_FINAL) {
118  copy_v3_v3(t->values_final, t->values);
119  }
120  else {
121  float ratio = t->values[0];
122 
123  copy_v3_fl(t->values_final, ratio);
124 
125  transform_snap_increment(t, t->values_final);
126 
127  if (applyNumInput(&t->num, t->values_final)) {
128  constraintNumInput(t, t->values_final);
129  }
130  }
131 
132  size_to_mat3(mat, t->values_final);
133 
134  if (t->con.applySize) {
135  t->con.applySize(t, NULL, NULL, mat);
136  for (i = 0; i < 3; i++) {
137  if (!(t->con.mode & (CON_AXIS0 << i))) {
138  t->values_final[i] = 1.0f;
139  }
140  }
141  }
142 
143  copy_m3_m3(t->mat, mat); /* used in gizmo */
144 
145  headerBoneSize(t, t->values_final, str);
146 
148  TransData *td = tc->data;
149  for (i = 0; i < tc->data_len; i++, td++) {
150  if (td->flag & TD_SKIP) {
151  continue;
152  }
153 
154  ElementBoneSize(t, tc, td, mat);
155  }
156  }
157 
158  recalcData(t);
159 
160  ED_area_status_text(t->area, str);
161 }
162 
164 {
165  t->mode = TFM_BONESIZE;
166  t->transform = applyBoneSize;
167 
169 
170  t->idx_max = 2;
171  t->num.idx_max = 2;
172  t->num.val_flag[0] |= NUM_NULL_ONE;
173  t->num.val_flag[1] |= NUM_NULL_ONE;
174  t->num.val_flag[2] |= NUM_NULL_ONE;
175  t->num.flag |= NUM_AFFECT_ALL;
176  t->snap[0] = 0.1f;
177  t->snap[1] = t->snap[0] * 0.1f;
178 
179  copy_v3_fl(t->num.val_inc, t->snap[0]);
180  t->num.unit_sys = t->scene->unit.system;
181  t->num.unit_type[0] = B_UNIT_NONE;
182  t->num.unit_type[1] = B_UNIT_NONE;
183  t->num.unit_type[2] = B_UNIT_NONE;
184 }
@ B_UNIT_NONE
Definition: BKE_unit.h:78
void size_to_mat3(float R[3][3], const float size[3])
Definition: math_matrix.c:2105
void copy_m3_m3(float m1[3][3], const float m2[3][3])
Definition: math_matrix.c:89
void mul_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3])
Definition: math_matrix.c:391
void mat3_to_size(float size[3], const float M[3][3])
Definition: math_matrix.c:2138
MINLINE void copy_v3_v3(float r[3], const float a[3])
MINLINE void copy_v3_fl(float r[3], float f)
size_t BLI_snprintf(char *__restrict dst, size_t maxncpy, const char *__restrict format,...) ATTR_NONNULL(1
#define UNUSED(x)
#define TIP_(msgid)
void outputNumInput(NumInput *n, char *str, struct UnitSettings *unit_settings)
Definition: numinput.c:102
#define NUM_STR_REP_LEN
Definition: ED_numinput.h:27
@ NUM_NULL_ONE
Definition: ED_numinput.h:69
@ NUM_AFFECT_ALL
Definition: ED_numinput.h:62
bool applyNumInput(NumInput *n, float *vec)
Definition: numinput.c:207
bool hasNumInput(const NumInput *n)
Definition: numinput.c:185
void ED_area_status_text(ScrArea *area, const char *str)
Definition: area.c:815
@ TFM_BONESIZE
Definition: ED_transform.h:59
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
#define UI_MAX_DRAW_STR
Definition: UI_interface.h:90
#define str(s)
float smtx[3][3]
float mtx[3][3]
@ INPUT_SPRING_FLIP
Definition: transform.h:730
@ CON_APPLY
Definition: transform.h:177
@ CON_AXIS0
Definition: transform.h:179
void recalcData(TransInfo *t)
@ T_INPUT_IS_VALUES_FINAL
Definition: transform.h:129
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
#define FOREACH_TRANS_DATA_CONTAINER(t, th)
Definition: transform.h:813
void constraintNumInput(TransInfo *t, float vec[3])
@ TD_SKIP
transform modes used by different operators.
void initBoneSize(TransInfo *t)
static void applyBoneSize(TransInfo *t, const int UNUSED(mval[2]))
static void ElementBoneSize(TransInfo *t, TransDataContainer *tc, TransData *td, const float mat[3][3])
static void headerBoneSize(TransInfo *t, const float vec[3], char str[UI_MAX_DRAW_STR])
bool transform_snap_increment(TransInfo *t, float *r_val)