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Blender
V2.93
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#include "node_composite_util.h"Go to the source code of this file.
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| void | register_node_type_cmp_cornerpin (void) |
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| static bNodeSocketTemplate | inputs [] |
| static bNodeSocketTemplate | outputs [] |
| void register_node_type_cmp_cornerpin | ( | void | ) |
Definition at line 41 of file node_composite_cornerpin.c.
References CMP_NODE_CORNERPIN, cmp_node_type_base(), inputs, NODE_CLASS_DISTORT, node_type_socket_templates(), nodeRegisterType(), and outputs.
Referenced by registerCompositNodes().
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Definition at line 26 of file node_composite_cornerpin.c.
Referenced by buffer_fill_from_list(), buffer_from_list_inputs_sort(), buffer_size_from_list(), blender::compositor::NodeOperationBuilder::cache_output_links(), blender::fn::CustomMF_Convert< From, To >::call(), blender::compositor::MapRangeOperation::executePixelSampled(), gpu_inputs_free(), GPU_material_uniform_buffer_create(), GPU_uniformbuf_create_from_list(), node_type_socket_templates(), ntree_shader_copy_branch(), and register_node_type_cmp_cornerpin().
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Definition at line 35 of file node_composite_cornerpin.c.
Referenced by ConstantFolder::bypass(), blender::fn::CustomMF_Convert< From, To >::call(), node_type_socket_templates(), ntree_shader_copy_branch(), register_node_type_cmp_cornerpin(), and ShaderGraph::relink().