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Blender
V2.93
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#include "../node_shader_util.h"Go to the source code of this file.
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| static void | node_shader_init_vect_transform (bNodeTree *UNUSED(ntree), bNode *node) |
| static void | node_shader_exec_vect_transform (void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **UNUSED(in), bNodeStack **UNUSED(out)) |
| static GPUNodeLink * | get_gpulink_matrix_from_to (short from, short to) |
| static int | gpu_shader_vect_transform (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_vect_transform (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_vect_transform_in [] |
| static bNodeSocketTemplate | sh_node_vect_transform_out [] |
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Definition at line 55 of file node_shader_vectTransform.c.
References from, GPU_builtin(), GPU_INVERSE_LOC_TO_VIEW_MATRIX, GPU_INVERSE_OBJECT_MATRIX, GPU_INVERSE_VIEW_MATRIX, GPU_LOC_TO_VIEW_MATRIX, GPU_OBJECT_MATRIX, GPU_VIEW_MATRIX, NULL, SHD_VECT_TRANSFORM_SPACE_CAMERA, SHD_VECT_TRANSFORM_SPACE_OBJECT, and SHD_VECT_TRANSFORM_SPACE_WORLD.
Referenced by gpu_shader_vect_transform().
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Definition at line 91 of file node_shader_vectTransform.c.
References NodeShaderVectTransform::convert_from, NodeShaderVectTransform::convert_to, get_gpulink_matrix_from_to(), GPU_constant(), GPU_link(), if(), GPUNodeStack::link, node, SHD_VECT_TRANSFORM_SPACE_CAMERA, SHD_VECT_TRANSFORM_TYPE_NORMAL, SHD_VECT_TRANSFORM_TYPE_POINT, and NodeShaderVectTransform::type.
Referenced by register_node_type_sh_vect_transform().
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Definition at line 46 of file node_shader_vectTransform.c.
Referenced by register_node_type_sh_vect_transform().
Definition at line 35 of file node_shader_vectTransform.c.
References NodeShaderVectTransform::convert_to, MEM_callocN, and node.
Referenced by register_node_type_sh_vect_transform().
| void register_node_type_sh_vect_transform | ( | void | ) |
Definition at line 140 of file node_shader_vectTransform.c.
References gpu_shader_vect_transform(), NODE_CLASS_OP_VECTOR, node_copy_standard_storage(), node_free_standard_storage(), node_shader_exec_vect_transform(), node_shader_init_vect_transform(), node_type_exec(), node_type_gpu(), node_type_init(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, sh_node_type_base(), SH_NODE_VECT_TRANSFORM, sh_node_vect_transform_in, and sh_node_vect_transform_out.
Referenced by registerShaderNodes().
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Definition at line 27 of file node_shader_vectTransform.c.
Referenced by register_node_type_sh_vect_transform().
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Definition at line 30 of file node_shader_vectTransform.c.
Referenced by register_node_type_sh_vect_transform().