26 #include "../scene_graph/LineRep.h"
28 #ifdef WITH_CXX_GUARDEDALLOC
39 _overloadFrsMaterial =
false;
56 _FrsMaterial = iMaterial;
57 _overloadFrsMaterial =
true;
67 bool _overloadFrsMaterial;
69 #ifdef WITH_CXX_GUARDEDALLOC
70 MEM_CXX_CLASS_ALLOC_FUNCS(
"Freestyle:StrokeTesselator")
Read Guarded memory(de)allocation.
Classes to define a stroke.
void setDiffuse(const float r, const float g, const float b, const float a)
NodeGroup * Tesselate(StrokeIterator begin, StrokeIterator end)
LineRep * Tesselate(Stroke *iStroke)
const FrsMaterial & frs_material() const
void setFrsMaterial(const FrsMaterial &iMaterial)
virtual ~StrokeTesselator()