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Blender
V2.93
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32 #define _DNA_DEFAULT_Brush \
35 .flag = (BRUSH_ALPHA_PRESSURE | BRUSH_SPACE | BRUSH_SPACE_ATTEN), \
36 .sampling_flag = (BRUSH_PAINT_ANTIALIASING), \
38 .ob_mode = OB_MODE_ALL_PAINT, \
44 .autosmooth_factor = 0.0f, \
45 .topology_rake_factor = 0.0f, \
46 .crease_pinch_factor = 0.5f, \
47 .normal_radius_factor = 0.5f, \
48 .wet_paint_radius_factor = 0.5f, \
49 .area_radius_factor = 0.5f, \
50 .disconnected_distance_max = 0.1f, \
51 .sculpt_plane = SCULPT_DISP_DIR_AREA, \
52 .cloth_damping = 0.01, \
54 .cloth_sim_limit = 2.5f, \
55 .cloth_sim_falloff = 0.75f, \
57 .plane_offset = 0.0f, \
59 .clone.alpha = 0.5f, \
60 .normal_weight = 0.0f, \
61 .fill_threshold = 0.2f, \
65 .rgb = {1.0f, 1.0f, 1.0f}, \
67 .secondary_rgb = {0, 0, 0}, \
73 .smooth_stroke_radius = 75, \
74 .smooth_stroke_factor = 0.9f, \
85 .texture_sample_bias = 0, \
86 .texture_overlay_alpha = 33, \
87 .mask_overlay_alpha = 33, \
88 .cursor_overlay_alpha = 33, \
94 .add_col = {1.0, 0.39, 0.39, 0.9}, \
97 .sub_col = {0.39, 0.39, 1.0, 0.9}, \
99 .stencil_pos = {256, 256}, \
100 .stencil_dimension = {256, 256}, \
103 .sculpt_tool = SCULPT_TOOL_DRAW, \
104 .pose_smooth_iterations = 4, \
105 .pose_ik_segments = 1, \
107 .automasking_boundary_edges_propagation_steps = 1, \
110 .blur_kernel_radius = 2, \
112 .mtex = _DNA_DEFAULT_MTex, \
113 .mask_mtex = _DNA_DEFAULT_MTex, \