Blender  V2.93
COM_BokehImageOperation.h
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #pragma once
20 
21 #include "COM_NodeOperation.h"
22 
23 namespace blender::compositor {
24 
53  private:
57  NodeBokehImage *m_data;
58 
62  float m_center[2];
63 
67  float m_inverseRounding;
68 
72  float m_circularDistance;
73 
77  float m_flapRad;
78 
82  float m_flapRadAdd;
83 
87  bool m_deleteData;
88 
96  void detemineStartPointOfFlap(float r[2], int flapNumber, float distance);
97 
107  float isInsideBokeh(float distance, float x, float y);
108 
109  public:
111 
115  void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
116 
120  void initExecution() override;
121 
125  void deinitExecution() override;
126 
131  void determineResolution(unsigned int resolution[2],
132  unsigned int preferredResolution[2]) override;
133 
139  {
140  this->m_data = data;
141  }
142 
151  {
152  this->m_deleteData = true;
153  }
154 };
155 
156 } // namespace blender::compositor
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_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
#define output
The BokehImageOperation class is an operation that creates an image useful to mimic the internals of ...
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) override
determine the resolution of this operation. currently fixed at [COM_BLUR_BOKEH_PIXELS,...
void deinitExecution() override
Deinitialize the execution.
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
The inner loop of this operation.
void initExecution() override
Initialize the execution.
void setData(NodeBokehImage *data)
set the node data
NodeOperation contains calculation logic.
ccl_device_inline float distance(const float2 &a, const float2 &b)