Blender  V2.93
Functions | Variables
node_shader_particle_info.c File Reference
#include "../node_shader_util.h"
#include "RE_texture.h"

Go to the source code of this file.

Functions

static void node_shader_exec_particle_info (void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **UNUSED(in), bNodeStack **UNUSED(out))
 
static int gpu_shader_particle_info (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
 
void register_node_type_sh_particle_info (void)
 

Variables

static bNodeSocketTemplate outputs []
 

Function Documentation

◆ gpu_shader_particle_info()

static int gpu_shader_particle_info ( GPUMaterial mat,
bNode node,
bNodeExecData UNUSEDexecdata,
GPUNodeStack in,
GPUNodeStack out 
)
static

◆ node_shader_exec_particle_info()

static void node_shader_exec_particle_info ( void *  UNUSEDdata,
int   UNUSEDthread,
bNode UNUSEDnode,
bNodeExecData UNUSEDexecdata,
bNodeStack **  UNUSEDin,
bNodeStack **  UNUSEDout 
)
static

Definition at line 37 of file node_shader_particle_info.c.

Referenced by register_node_type_sh_particle_info().

◆ register_node_type_sh_particle_info()

void register_node_type_sh_particle_info ( void  )

Variable Documentation

◆ outputs

bNodeSocketTemplate outputs[]
static
Initial value:
= {
{SOCK_FLOAT, "Index"},
{SOCK_FLOAT, "Random"},
{SOCK_FLOAT, "Age"},
{SOCK_FLOAT, "Lifetime"},
{SOCK_VECTOR, "Location"},
{SOCK_FLOAT, "Size"},
{SOCK_VECTOR, "Velocity"},
{SOCK_VECTOR, "Angular Velocity"},
{-1, ""},
}
@ SOCK_VECTOR
@ SOCK_FLOAT

Definition at line 23 of file node_shader_particle_info.c.

Referenced by register_node_type_sh_particle_info().