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Blender
V2.93
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Go to the source code of this file.
Functions | |
| static void | node_shader_exec_particle_info (void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **UNUSED(in), bNodeStack **UNUSED(out)) |
| static int | gpu_shader_particle_info (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_particle_info (void) |
Variables | |
| static bNodeSocketTemplate | outputs [] |
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Definition at line 46 of file node_shader_particle_info.c.
References GPU_builtin(), GPU_PARTICLE_ANG_VELOCITY, GPU_PARTICLE_LOCATION, GPU_PARTICLE_SCALAR_PROPS, GPU_PARTICLE_VELOCITY, GPU_stack_link(), and node.
Referenced by register_node_type_sh_particle_info().
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Definition at line 37 of file node_shader_particle_info.c.
Referenced by register_node_type_sh_particle_info().
| void register_node_type_sh_particle_info | ( | void | ) |
Definition at line 65 of file node_shader_particle_info.c.
References gpu_shader_particle_info(), NODE_CLASS_INPUT, node_shader_exec_particle_info(), node_type_exec(), node_type_gpu(), node_type_socket_templates(), nodeRegisterType(), NULL, outputs, SH_NODE_PARTICLE_INFO, and sh_node_type_base().
Referenced by registerShaderNodes().
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Definition at line 23 of file node_shader_particle_info.c.
Referenced by register_node_type_sh_particle_info().