void device_free(Device *device, DeviceScene *dscene)
void tag_update(Scene *scene)
void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress)
void device_update_particles(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress)
CCL_NAMESPACE_BEGIN NODE_DEFINE(ParticleSystem)
NODE_DECLARE ParticleSystem()
void tag_update(Scene *scene)