Blender  V2.93
transform_mode_baketime.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
17  * All rights reserved.
18  */
19 
24 #include <stdlib.h>
25 
26 #include "BLI_math.h"
27 #include "BLI_string.h"
28 
29 #include "BKE_context.h"
30 #include "BKE_unit.h"
31 
32 #include "ED_screen.h"
33 
34 #include "UI_interface.h"
35 
36 #include "BLT_translation.h"
37 
38 #include "transform.h"
39 #include "transform_mode.h"
40 #include "transform_snap.h"
41 
42 /* -------------------------------------------------------------------- */
46 static void applyBakeTime(TransInfo *t, const int mval[2])
47 {
48  float time;
49  int i;
50  char str[UI_MAX_DRAW_STR];
51 
52  float fac = 0.1f;
53 
54  /* XXX, disable precision for now,
55  * this isn't even accessible by the user */
56 #if 0
57  if (t->mouse.precision) {
58  /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
59  time = (float)(t->center2d[0] - t->mouse.precision_mval[0]) * fac;
60  time += 0.1f * ((float)(t->center2d[0] * fac - mval[0]) - time);
61  }
62  else
63 #endif
64  {
65  time = (float)(t->center2d[0] - mval[0]) * fac;
66  }
67 
69 
70  applyNumInput(&t->num, &time);
71 
72  /* header print for NumInput */
73  if (hasNumInput(&t->num)) {
74  char c[NUM_STR_REP_LEN];
75 
76  outputNumInput(&(t->num), c, &t->scene->unit);
77 
78  if (time >= 0.0f) {
79  BLI_snprintf(str, sizeof(str), TIP_("Time: +%s %s"), c, t->proptext);
80  }
81  else {
82  BLI_snprintf(str, sizeof(str), TIP_("Time: %s %s"), c, t->proptext);
83  }
84  }
85  else {
86  /* default header print */
87  if (time >= 0.0f) {
88  BLI_snprintf(str, sizeof(str), TIP_("Time: +%.3f %s"), time, t->proptext);
89  }
90  else {
91  BLI_snprintf(str, sizeof(str), TIP_("Time: %.3f %s"), time, t->proptext);
92  }
93  }
94 
96  TransData *td = tc->data;
97  for (i = 0; i < tc->data_len; i++, td++) {
98  if (td->flag & TD_SKIP) {
99  continue;
100  }
101 
102  if (td->val) {
103  *td->val = td->ival + time * td->factor;
104  if (td->ext->size && *td->val < *td->ext->size) {
105  *td->val = *td->ext->size;
106  }
107  if (td->ext->quat && *td->val > *td->ext->quat) {
108  *td->val = *td->ext->quat;
109  }
110  }
111  }
112  }
113 
114  recalcData(t);
115 
116  ED_area_status_text(t->area, str);
117 }
118 
120 {
121  t->transform = applyBakeTime;
122  initMouseInputMode(t, &t->mouse, INPUT_NONE);
123 
124  t->idx_max = 0;
125  t->num.idx_max = 0;
126  t->snap[0] = 1.0f;
127  t->snap[1] = t->snap[0] * 0.1f;
128 
129  copy_v3_fl(t->num.val_inc, t->snap[0]);
130  t->num.unit_sys = t->scene->unit.system;
131  t->num.unit_type[0] = B_UNIT_NONE; /* Don't think this uses units? */
132 }
typedef float(TangentPoint)[2]
@ B_UNIT_NONE
Definition: BKE_unit.h:78
MINLINE void copy_v3_fl(float r[3], float f)
size_t BLI_snprintf(char *__restrict dst, size_t maxncpy, const char *__restrict format,...) ATTR_NONNULL(1
#define TIP_(msgid)
void outputNumInput(NumInput *n, char *str, struct UnitSettings *unit_settings)
Definition: numinput.c:102
#define NUM_STR_REP_LEN
Definition: ED_numinput.h:27
bool applyNumInput(NumInput *n, float *vec)
Definition: numinput.c:207
bool hasNumInput(const NumInput *n)
Definition: numinput.c:185
void ED_area_status_text(ScrArea *area, const char *str)
Definition: area.c:815
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
#define UI_MAX_DRAW_STR
Definition: UI_interface.h:90
double time
#define str(s)
static unsigned c
Definition: RandGen.cpp:97
TransDataExtension * ext
float * val
@ INPUT_NONE
Definition: transform.h:727
void recalcData(TransInfo *t)
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
#define FOREACH_TRANS_DATA_CONTAINER(t, th)
Definition: transform.h:813
@ TD_SKIP
transform modes used by different operators.
static void applyBakeTime(TransInfo *t, const int mval[2])
void initBakeTime(TransInfo *t)
bool transform_snap_increment(TransInfo *t, float *r_val)