Blender  V2.93
COM_ColorBalanceNode.cc
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #include "COM_ColorBalanceNode.h"
20 #include "BKE_node.h"
23 #include "COM_ExecutionSystem.h"
24 #include "COM_MixOperation.h"
25 
26 namespace blender::compositor {
27 
28 ColorBalanceNode::ColorBalanceNode(bNode *editorNode) : Node(editorNode)
29 {
30  /* pass */
31 }
32 
34  const CompositorContext & /*context*/) const
35 {
36  bNode *node = this->getbNode();
37  NodeColorBalance *n = (NodeColorBalance *)node->storage;
38 
39  NodeInput *inputSocket = this->getInputSocket(0);
40  NodeInput *inputImageSocket = this->getInputSocket(1);
41  NodeOutput *outputSocket = this->getOutputSocket(0);
42 
43  NodeOperation *operation;
44  if (node->custom1 == 0) {
46 
47  float lift_lgg[3], gamma_inv[3];
48  for (int c = 0; c < 3; c++) {
49  lift_lgg[c] = 2.0f - n->lift[c];
50  gamma_inv[c] = (n->gamma[c] != 0.0f) ? 1.0f / n->gamma[c] : 1000000.0f;
51  }
52 
53  operationLGG->setGain(n->gain);
54  operationLGG->setLift(lift_lgg);
55  operationLGG->setGammaInv(gamma_inv);
56  operation = operationLGG;
57  }
58  else {
60 
61  float offset[3];
62  copy_v3_fl(offset, n->offset_basis);
63  add_v3_v3(offset, n->offset);
64 
65  operationCDL->setOffset(offset);
66  operationCDL->setPower(n->power);
67  operationCDL->setSlope(n->slope);
68  operation = operationCDL;
69  }
70  converter.addOperation(operation);
71 
72  converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
73  converter.mapInputSocket(inputImageSocket, operation->getInputSocket(1));
74  converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
75 }
76 
77 } // namespace blender::compositor
MINLINE void copy_v3_fl(float r[3], float f)
MINLINE void add_v3_v3(float r[3], const float a[3])
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
Overall context of the compositor.
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
NodeInput are sockets that can receive data/input.
Definition: COM_Node.h:210
NodeOperation contains calculation logic.
NodeOperationInput * getInputSocket(unsigned int index)
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:258
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition: COM_Node.cc:108
bNode * getbNode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:82
NodeInput * getInputSocket(const unsigned int index) const
Definition: COM_Node.cc:113
OperationNode * node
static unsigned c
Definition: RandGen.cpp:97