Blender  V2.93
bsdf_diffuse_ramp.cpp
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1 /*
2  * Adapted from Open Shading Language with this license:
3  *
4  * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
5  * All Rights Reserved.
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7  * Modifications Copyright 2011, Blender Foundation.
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13  * notice, this list of conditions and the following disclaimer.
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32 
33 #include <OpenImageIO/fmath.h>
34 
35 #include <OSL/genclosure.h>
36 
39 
40 // clang-format off
41 #include "kernel/kernel_types.h"
43 #include "kernel/closure/alloc.h"
45 // clang-format on
46 
48 
49 using namespace OSL;
50 
52  public:
53  DiffuseRampBsdf params;
54  Color3 colors[8];
55 
56  void setup(ShaderData *sd, int /* path_flag */, float3 weight)
57  {
58  DiffuseRampBsdf *bsdf = (DiffuseRampBsdf *)bsdf_alloc_osl(
59  sd, sizeof(DiffuseRampBsdf), weight, &params);
60 
61  if (bsdf) {
62  bsdf->colors = (float3 *)closure_alloc_extra(sd, sizeof(float3) * 8);
63 
64  if (bsdf->colors) {
65  for (int i = 0; i < 8; i++)
66  bsdf->colors[i] = TO_FLOAT3(colors[i]);
67 
68  sd->flag |= bsdf_diffuse_ramp_setup(bsdf);
69  }
70  }
71  }
72 };
73 
75 {
76  static ClosureParam params[] = {CLOSURE_FLOAT3_PARAM(DiffuseRampClosure, params.N),
77  CLOSURE_COLOR_ARRAY_PARAM(DiffuseRampClosure, colors, 8),
78  CLOSURE_STRING_KEYPARAM(DiffuseRampClosure, label, "label"),
79  CLOSURE_FINISH_PARAM(DiffuseRampClosure)};
80  return params;
81 }
82 
84 
ccl_device ccl_addr_space void * closure_alloc_extra(ShaderData *sd, int size)
Definition: alloc.h:37
ClosureParam * closure_bsdf_diffuse_ramp_params()
void setup(ShaderData *sd, int, float3 weight)
DiffuseRampBsdf params
const char * label
uiWidgetBaseParameters params[MAX_WIDGET_BASE_BATCH]
#define CCL_NAMESPACE_END
ShaderData
#define CLOSURE_FLOAT3_PARAM(st, fld)
Definition: osl_closures.h:103
#define CCLOSURE_PREPARE(name, classname)
Definition: osl_closures.h:94
#define TO_FLOAT3(v)
Definition: osl_closures.h:110
void closure_bsdf_diffuse_ramp_prepare(OSL::RendererServices *, int id, void *data)