Go to the source code of this file.
◆ MAX_DEFINE_LENGTH
| #define MAX_DEFINE_LENGTH 256 |
◆ MAX_EXT_DEFINE_LENGTH
| #define MAX_EXT_DEFINE_LENGTH 512 |
◆ GPU_shader_free_builtin_shaders()
| void GPU_shader_free_builtin_shaders |
( |
void |
| ) |
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◆ GPU_shader_get_builtin_shader()
◆ GPU_shader_get_builtin_shader_code()
| void GPU_shader_get_builtin_shader_code |
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eGPUBuiltinShader |
shader, |
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const char ** |
r_vert, |
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const char ** |
r_frag, |
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const char ** |
r_geom, |
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const char ** |
r_defines |
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) |
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◆ GPU_shader_get_builtin_shader_with_config()
Definition at line 521 of file gpu_shader_builtin.c.
References BLI_assert, builtin_shader_stages, builtin_shaders, datatoc_gpu_shader_cfg_world_clip_lib_glsl, ELEM, GPU_SHADER_3D_DEPTH_ONLY, GPU_SHADER_3D_FLAT_COLOR, GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR, GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA, GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA, GPU_SHADER_3D_SMOOTH_COLOR, GPU_SHADER_3D_UNIFORM_COLOR, GPU_SHADER_BUILTIN_LEN, GPU_SHADER_CFG_CLIPPED, GPU_SHADER_CFG_DEFAULT, GPU_SHADER_CFG_LEN, GPU_shader_create_from_arrays_named, GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE, GPUShaderStages::name, NULL, and shader().
Referenced by GPU_batch_program_set_builtin_with_config(), and GPU_shader_get_builtin_shader().
◆ builtin_shader_stages
◆ builtin_shaders
◆ datatoc_gpu_shader_2D_area_borders_frag_glsl
| char datatoc_gpu_shader_2D_area_borders_frag_glsl[] |
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◆ datatoc_gpu_shader_2D_area_borders_vert_glsl
| char datatoc_gpu_shader_2D_area_borders_vert_glsl[] |
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◆ datatoc_gpu_shader_2D_edituvs_edges_frag_glsl
| char datatoc_gpu_shader_2D_edituvs_edges_frag_glsl[] |
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◆ datatoc_gpu_shader_2D_edituvs_edges_vert_glsl
| char datatoc_gpu_shader_2D_edituvs_edges_vert_glsl[] |
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◆ datatoc_gpu_shader_2D_edituvs_facedots_vert_glsl
| char datatoc_gpu_shader_2D_edituvs_facedots_vert_glsl[] |
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◆ datatoc_gpu_shader_2D_edituvs_faces_vert_glsl
| char datatoc_gpu_shader_2D_edituvs_faces_vert_glsl[] |
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◆ datatoc_gpu_shader_2D_edituvs_points_vert_glsl
| char datatoc_gpu_shader_2D_edituvs_points_vert_glsl[] |
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◆ datatoc_gpu_shader_2D_edituvs_stretch_vert_glsl
| char datatoc_gpu_shader_2D_edituvs_stretch_vert_glsl[] |
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◆ datatoc_gpu_shader_2D_flat_color_vert_glsl
| char datatoc_gpu_shader_2D_flat_color_vert_glsl[] |
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◆ datatoc_gpu_shader_2D_image_multi_rect_vert_glsl
| char datatoc_gpu_shader_2D_image_multi_rect_vert_glsl[] |
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◆ datatoc_gpu_shader_2D_image_rect_vert_glsl
| char datatoc_gpu_shader_2D_image_rect_vert_glsl[] |
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◆ datatoc_gpu_shader_2D_image_vert_glsl
| char datatoc_gpu_shader_2D_image_vert_glsl[] |
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◆ datatoc_gpu_shader_2D_line_dashed_frag_glsl
| char datatoc_gpu_shader_2D_line_dashed_frag_glsl[] |
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◆ datatoc_gpu_shader_2D_line_dashed_uniform_color_vert_glsl
| char datatoc_gpu_shader_2D_line_dashed_uniform_color_vert_glsl[] |
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◆ datatoc_gpu_shader_2D_nodelink_frag_glsl
| char datatoc_gpu_shader_2D_nodelink_frag_glsl[] |
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◆ datatoc_gpu_shader_2D_nodelink_vert_glsl
| char datatoc_gpu_shader_2D_nodelink_vert_glsl[] |
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◆ datatoc_gpu_shader_2D_point_uniform_size_aa_vert_glsl
| char datatoc_gpu_shader_2D_point_uniform_size_aa_vert_glsl[] |
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◆ datatoc_gpu_shader_2D_point_uniform_size_outline_aa_vert_glsl
| char datatoc_gpu_shader_2D_point_uniform_size_outline_aa_vert_glsl[] |
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◆ datatoc_gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert_glsl
| char datatoc_gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert_glsl[] |
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◆ datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl
| char datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl[] |
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◆ datatoc_gpu_shader_2D_smooth_color_frag_glsl
| char datatoc_gpu_shader_2D_smooth_color_frag_glsl[] |
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◆ datatoc_gpu_shader_2D_smooth_color_uniform_alpha_vert_glsl
| char datatoc_gpu_shader_2D_smooth_color_uniform_alpha_vert_glsl[] |
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◆ datatoc_gpu_shader_2D_smooth_color_vert_glsl
| char datatoc_gpu_shader_2D_smooth_color_vert_glsl[] |
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◆ datatoc_gpu_shader_2D_vert_glsl
| char datatoc_gpu_shader_2D_vert_glsl[] |
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◆ datatoc_gpu_shader_2D_widget_base_frag_glsl
| char datatoc_gpu_shader_2D_widget_base_frag_glsl[] |
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◆ datatoc_gpu_shader_2D_widget_base_vert_glsl
| char datatoc_gpu_shader_2D_widget_base_vert_glsl[] |
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◆ datatoc_gpu_shader_2D_widget_shadow_frag_glsl
| char datatoc_gpu_shader_2D_widget_shadow_frag_glsl[] |
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◆ datatoc_gpu_shader_2D_widget_shadow_vert_glsl
| char datatoc_gpu_shader_2D_widget_shadow_vert_glsl[] |
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◆ datatoc_gpu_shader_3D_clipped_uniform_color_vert_glsl
| char datatoc_gpu_shader_3D_clipped_uniform_color_vert_glsl[] |
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◆ datatoc_gpu_shader_3D_flat_color_vert_glsl
| char datatoc_gpu_shader_3D_flat_color_vert_glsl[] |
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◆ datatoc_gpu_shader_3D_image_vert_glsl
| char datatoc_gpu_shader_3D_image_vert_glsl[] |
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◆ datatoc_gpu_shader_3D_line_dashed_uniform_color_vert_glsl
| char datatoc_gpu_shader_3D_line_dashed_uniform_color_vert_glsl[] |
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◆ datatoc_gpu_shader_3D_normal_vert_glsl
| char datatoc_gpu_shader_3D_normal_vert_glsl[] |
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◆ datatoc_gpu_shader_3D_passthrough_vert_glsl
| char datatoc_gpu_shader_3D_passthrough_vert_glsl[] |
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◆ datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl
| char datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl[] |
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◆ datatoc_gpu_shader_3D_point_uniform_size_aa_vert_glsl
| char datatoc_gpu_shader_3D_point_uniform_size_aa_vert_glsl[] |
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◆ datatoc_gpu_shader_3D_point_uniform_size_outline_aa_vert_glsl
| char datatoc_gpu_shader_3D_point_uniform_size_outline_aa_vert_glsl[] |
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◆ datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl
| char datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl[] |
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◆ datatoc_gpu_shader_3D_point_varying_size_vert_glsl
| char datatoc_gpu_shader_3D_point_varying_size_vert_glsl[] |
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◆ datatoc_gpu_shader_3D_polyline_frag_glsl
| char datatoc_gpu_shader_3D_polyline_frag_glsl[] |
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◆ datatoc_gpu_shader_3D_polyline_geom_glsl
| char datatoc_gpu_shader_3D_polyline_geom_glsl[] |
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◆ datatoc_gpu_shader_3D_polyline_vert_glsl
| char datatoc_gpu_shader_3D_polyline_vert_glsl[] |
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◆ datatoc_gpu_shader_3D_smooth_color_frag_glsl
| char datatoc_gpu_shader_3D_smooth_color_frag_glsl[] |
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◆ datatoc_gpu_shader_3D_smooth_color_vert_glsl
| char datatoc_gpu_shader_3D_smooth_color_vert_glsl[] |
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◆ datatoc_gpu_shader_3D_vert_glsl
| char datatoc_gpu_shader_3D_vert_glsl[] |
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◆ datatoc_gpu_shader_cfg_world_clip_lib_glsl
| char datatoc_gpu_shader_cfg_world_clip_lib_glsl[] |
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◆ datatoc_gpu_shader_checker_frag_glsl
| char datatoc_gpu_shader_checker_frag_glsl[] |
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◆ datatoc_gpu_shader_colorspace_lib_glsl
| char datatoc_gpu_shader_colorspace_lib_glsl[] |
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◆ datatoc_gpu_shader_depth_only_frag_glsl
| char datatoc_gpu_shader_depth_only_frag_glsl[] |
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◆ datatoc_gpu_shader_diag_stripes_frag_glsl
| char datatoc_gpu_shader_diag_stripes_frag_glsl[] |
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◆ datatoc_gpu_shader_flat_color_alpha_test_0_frag_glsl
| char datatoc_gpu_shader_flat_color_alpha_test_0_frag_glsl[] |
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◆ datatoc_gpu_shader_flat_color_frag_glsl
| char datatoc_gpu_shader_flat_color_frag_glsl[] |
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◆ datatoc_gpu_shader_flat_id_frag_glsl
| char datatoc_gpu_shader_flat_id_frag_glsl[] |
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◆ datatoc_gpu_shader_gpencil_stroke_frag_glsl
| char datatoc_gpu_shader_gpencil_stroke_frag_glsl[] |
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◆ datatoc_gpu_shader_gpencil_stroke_geom_glsl
| char datatoc_gpu_shader_gpencil_stroke_geom_glsl[] |
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◆ datatoc_gpu_shader_gpencil_stroke_vert_glsl
| char datatoc_gpu_shader_gpencil_stroke_vert_glsl[] |
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◆ datatoc_gpu_shader_image_color_frag_glsl
| char datatoc_gpu_shader_image_color_frag_glsl[] |
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◆ datatoc_gpu_shader_image_desaturate_frag_glsl
| char datatoc_gpu_shader_image_desaturate_frag_glsl[] |
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◆ datatoc_gpu_shader_image_frag_glsl
| char datatoc_gpu_shader_image_frag_glsl[] |
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◆ datatoc_gpu_shader_image_modulate_alpha_frag_glsl
| char datatoc_gpu_shader_image_modulate_alpha_frag_glsl[] |
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◆ datatoc_gpu_shader_image_overlays_merge_frag_glsl
| char datatoc_gpu_shader_image_overlays_merge_frag_glsl[] |
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◆ datatoc_gpu_shader_image_overlays_stereo_merge_frag_glsl
| char datatoc_gpu_shader_image_overlays_stereo_merge_frag_glsl[] |
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◆ datatoc_gpu_shader_image_shuffle_color_frag_glsl
| char datatoc_gpu_shader_image_shuffle_color_frag_glsl[] |
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◆ datatoc_gpu_shader_image_varying_color_frag_glsl
| char datatoc_gpu_shader_image_varying_color_frag_glsl[] |
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◆ datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl
| char datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl[] |
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◆ datatoc_gpu_shader_keyframe_diamond_frag_glsl
| char datatoc_gpu_shader_keyframe_diamond_frag_glsl[] |
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◆ datatoc_gpu_shader_keyframe_diamond_vert_glsl
| char datatoc_gpu_shader_keyframe_diamond_vert_glsl[] |
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◆ datatoc_gpu_shader_point_uniform_color_aa_frag_glsl
| char datatoc_gpu_shader_point_uniform_color_aa_frag_glsl[] |
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◆ datatoc_gpu_shader_point_uniform_color_frag_glsl
| char datatoc_gpu_shader_point_uniform_color_frag_glsl[] |
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◆ datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl
| char datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl[] |
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◆ datatoc_gpu_shader_point_varying_color_frag_glsl
| char datatoc_gpu_shader_point_varying_color_frag_glsl[] |
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◆ datatoc_gpu_shader_point_varying_color_outline_aa_frag_glsl
| char datatoc_gpu_shader_point_varying_color_outline_aa_frag_glsl[] |
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◆ datatoc_gpu_shader_point_varying_color_varying_outline_aa_frag_glsl
| char datatoc_gpu_shader_point_varying_color_varying_outline_aa_frag_glsl[] |
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◆ datatoc_gpu_shader_simple_lighting_frag_glsl
| char datatoc_gpu_shader_simple_lighting_frag_glsl[] |
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◆ datatoc_gpu_shader_text_frag_glsl
| char datatoc_gpu_shader_text_frag_glsl[] |
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◆ datatoc_gpu_shader_text_vert_glsl
| char datatoc_gpu_shader_text_vert_glsl[] |
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◆ datatoc_gpu_shader_uniform_color_frag_glsl
| char datatoc_gpu_shader_uniform_color_frag_glsl[] |
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◆ GPU_shader_cfg_data
Initial value:= {
{
.lib = "",
.def = "#define blender_srgb_to_framebuffer_space(a) a\n",
},
{
.def = "#define USE_WORLD_CLIP_PLANES\n"
"#define blender_srgb_to_framebuffer_space(a) a\n",
},
}
char datatoc_gpu_shader_cfg_world_clip_lib_glsl[]
Definition at line 134 of file gpu_shader_builtin.c.
Referenced by basic_engine_init(), external_engine_init(), OVERLAY_shader_armature_degrees_of_freedom_solid(), OVERLAY_shader_armature_degrees_of_freedom_wire(), OVERLAY_shader_armature_envelope(), OVERLAY_shader_armature_shape(), OVERLAY_shader_armature_shape_wire(), OVERLAY_shader_armature_sphere(), OVERLAY_shader_armature_stick(), OVERLAY_shader_armature_wire(), OVERLAY_shader_clipbound(), OVERLAY_shader_depth_only(), OVERLAY_shader_edit_curve_handle(), OVERLAY_shader_edit_curve_point(), OVERLAY_shader_edit_curve_wire(), OVERLAY_shader_edit_gpencil_point(), OVERLAY_shader_edit_gpencil_wire(), OVERLAY_shader_edit_lattice_point(), OVERLAY_shader_edit_lattice_wire(), OVERLAY_shader_edit_mesh_analysis(), OVERLAY_shader_edit_mesh_edge(), OVERLAY_shader_edit_mesh_face(), OVERLAY_shader_edit_mesh_facedot(), OVERLAY_shader_edit_mesh_normal(), OVERLAY_shader_edit_mesh_skin_root(), OVERLAY_shader_edit_mesh_vert(), OVERLAY_shader_edit_particle_point(), OVERLAY_shader_edit_particle_strand(), OVERLAY_shader_extra(), OVERLAY_shader_extra_grid(), OVERLAY_shader_extra_groundline(), OVERLAY_shader_extra_loose_point(), OVERLAY_shader_extra_point(), OVERLAY_shader_extra_wire(), OVERLAY_shader_facing(), OVERLAY_shader_image(), OVERLAY_shader_motion_path_line(), OVERLAY_shader_motion_path_vert(), OVERLAY_shader_outline_prepass(), OVERLAY_shader_outline_prepass_gpencil(), OVERLAY_shader_outline_prepass_pointcloud(), OVERLAY_shader_paint_face(), OVERLAY_shader_paint_point(), OVERLAY_shader_paint_texture(), OVERLAY_shader_paint_vertcol(), OVERLAY_shader_paint_weight(), OVERLAY_shader_paint_wire(), OVERLAY_shader_particle_dot(), OVERLAY_shader_particle_shape(), OVERLAY_shader_sculpt_mask(), OVERLAY_shader_uniform_color(), OVERLAY_shader_wireframe(), OVERLAY_shader_wireframe_select(), select_engine_init(), and workbench_shader_get_ex().