45 #define MAX_DEFINE_LENGTH 256
46 #define MAX_EXT_DEFINE_LENGTH 512
140 .def =
"#define blender_srgb_to_framebuffer_space(a) a\n",
145 .def =
"#define USE_WORLD_CLIP_PLANES\n"
146 "#define blender_srgb_to_framebuffer_space(a) a\n",
166 .
name =
"GPU_SHADER_TEXT",
172 .name =
"GPU_SHADER_KEYFRAME_DIAMOND",
178 .name =
"GPU_SHADER_SIMPLE_LIGHTING",
189 .name =
"GPU_SHADER_2D_CHECKER",
196 .name =
"GPU_SHADER_2D_DIAG_STRIPES",
203 .name =
"GPU_SHADER_2D_UNIFORM_COLOR",
209 .name =
"GPU_SHADER_2D_FLAT_COLOR",
215 .name =
"GPU_SHADER_2D_SMOOTH_COLOR",
221 .name =
"GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE",
227 .name =
"GPU_SHADER_2D_IMAGE_OVERLAYS_STEREO_MERGE",
233 .name =
"GPU_SHADER_2D_IMAGE",
239 .name =
"GPU_SHADER_2D_IMAGE_COLOR",
245 .name =
"GPU_SHADER_2D_IMAGE_DESATURATE_COLOR",
251 .name =
"GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR",
257 .name =
"GPU_SHADER_2D_IMAGE_RECT_COLOR",
263 .name =
"GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR",
270 .name =
"GPU_SHADER_3D_UNIFORM_COLOR",
276 .name =
"GPU_SHADER_3D_FLAT_COLOR",
282 .name =
"GPU_SHADER_3D_SMOOTH_COLOR",
288 .name =
"GPU_SHADER_3D_DEPTH_ONLY",
294 .name =
"GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR",
301 .name =
"GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR",
305 .defs =
"#define UNIFORM\n",
309 .name =
"GPU_SHADER_3D_POLYLINE_CLIPPED_UNIFORM_COLOR",
313 .defs =
"#define UNIFORM\n"
318 .name =
"GPU_SHADER_3D_POLYLINE_FLAT_COLOR",
322 .defs =
"#define FLAT\n",
326 .name =
"GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR",
330 .defs =
"#define SMOOTH\n",
335 .name =
"GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR",
341 .name =
"GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR",
348 .name =
"GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR",
354 .name =
"GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR",
360 .name =
"GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA",
366 .name =
"GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA",
372 .name =
"GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA",
378 .name =
"GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR",
384 .name =
"GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR",
390 .name =
"GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR",
396 .name =
"GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR",
402 .name =
"GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA",
408 .name =
"GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA",
415 .name =
"GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE",
418 .defs =
"#define UNIFORM_SCALE\n",
423 .name =
"GPU_SHADER_2D_AREA_EDGES",
429 .name =
"GPU_SHADER_2D_WIDGET_BASE",
435 .name =
"GPU_SHADER_2D_WIDGET_BASE_INST",
438 .defs =
"#define USE_INSTANCE\n",
442 .name =
"GPU_SHADER_2D_WIDGET_SHADOW",
448 .name =
"GPU_SHADER_2D_NODELINK",
454 .name =
"GPU_SHADER_2D_NODELINK_INST",
457 .defs =
"#define USE_INSTANCE\n",
462 .name =
"GPU_SHADER_2D_UV_UNIFORM_COLOR",
465 .defs =
"#define UV_POS\n",
469 .name =
"GPU_SHADER_2D_UV_VERTS",
475 .name =
"GPU_SHADER_2D_UV_FACEDOTS",
481 .name =
"GPU_SHADER_2D_UV_EDGES",
487 .name =
"GPU_SHADER_2D_UV_EDGES_SMOOTH",
490 .defs =
"#define SMOOTH_COLOR\n",
494 .name =
"GPU_SHADER_2D_UV_FACES",
500 .name =
"GPU_SHADER_2D_UV_FACES_STRETCH_AREA",
506 .name =
"GPU_SHADER_2D_UV_FACES_STRETCH_ANGLE",
509 .defs =
"#define STRETCH_ANGLE\n",
514 .name =
"GPU_SHADER_GPENCIL_STROKE",
536 .vert = (const char *[]){stages->vert, NULL},
537 .geom = (
const char *[]){stages->geom, NULL},
538 .frag = (
const char *[]){datatoc_gpu_shader_colorspace_lib_glsl, stages->frag, NULL},
539 .defs = (
const char *[]){stages->defs, NULL},
554 const char *world_clip_def =
"#define USE_WORLD_CLIP_PLANES\n";
559 .vert = (const char *[]){world_clip_lib, stages->vert, NULL},
560 .geom = (
const char *[]){stages->geom ? world_clip_lib : NULL, stages->geom, NULL},
561 .frag = (
const char *[]){datatoc_gpu_shader_colorspace_lib_glsl, stages->frag, NULL},
562 .defs = (
const char *[]){world_clip_def, stages->defs, NULL},
582 const char **r_defines)
585 *r_vert = stages->
vert;
586 *r_frag = stages->
frag;
587 *r_geom = stages->
geom;
588 *r_defines = stages->
defs;
#define GPU_shader_create_from_arrays_named(name,...)
struct GPUShader GPUShader
#define GPU_SHADER_BUILTIN_LEN
@ GPU_SHADER_2D_DIAG_STRIPES
@ GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR
@ GPU_SHADER_3D_SMOOTH_COLOR
@ GPU_SHADER_GPENCIL_STROKE
@ GPU_SHADER_2D_AREA_EDGES
@ GPU_SHADER_2D_NODELINK_INST
@ GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR
@ GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR
@ GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR
@ GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR
@ GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR
@ GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA
@ GPU_SHADER_2D_IMAGE_DESATURATE_COLOR
@ GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA
@ GPU_SHADER_3D_DEPTH_ONLY
@ GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR
@ GPU_SHADER_2D_UV_UNIFORM_COLOR
@ GPU_SHADER_3D_IMAGE_MODULATE_ALPHA
@ GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR
@ GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA
@ GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR
@ GPU_SHADER_2D_SMOOTH_COLOR
@ GPU_SHADER_2D_UNIFORM_COLOR
@ GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR
@ GPU_SHADER_3D_UNIFORM_COLOR
@ GPU_SHADER_2D_IMAGE_RECT_COLOR
@ GPU_SHADER_3D_FLAT_COLOR
@ GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR
@ GPU_SHADER_2D_WIDGET_BASE_INST
@ GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR
@ GPU_SHADER_2D_IMAGE_OVERLAYS_STEREO_MERGE
@ GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA
@ GPU_SHADER_3D_POLYLINE_FLAT_COLOR
@ GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE
@ GPU_SHADER_SIMPLE_LIGHTING
@ GPU_SHADER_2D_UV_FACEDOTS
@ GPU_SHADER_KEYFRAME_DIAMOND
@ GPU_SHADER_2D_IMAGE_COLOR
@ GPU_SHADER_2D_WIDGET_SHADOW
@ GPU_SHADER_2D_FLAT_COLOR
@ GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR
@ GPU_SHADER_2D_WIDGET_BASE
@ GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA
@ GPU_SHADER_3D_POLYLINE_CLIPPED_UNIFORM_COLOR
@ GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE
@ GPU_SHADER_2D_UV_EDGES_SMOOTH
@ GPU_SHADER_2D_UV_FACES_STRETCH_ANGLE
@ GPU_SHADER_2D_UV_FACES_STRETCH_AREA
void GPU_shader_free(GPUShader *shader)
#define GPU_SHADER_CFG_LEN
Read Guarded memory(de)allocation.
char datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl[]
char datatoc_gpu_shader_image_desaturate_frag_glsl[]
char datatoc_gpu_shader_2D_edituvs_edges_vert_glsl[]
char datatoc_gpu_shader_uniform_color_frag_glsl[]
char datatoc_gpu_shader_cfg_world_clip_lib_glsl[]
char datatoc_gpu_shader_3D_smooth_color_frag_glsl[]
const struct GPUShaderConfigData GPU_shader_cfg_data[GPU_SHADER_CFG_LEN]
char datatoc_gpu_shader_3D_flat_color_vert_glsl[]
char datatoc_gpu_shader_image_modulate_alpha_frag_glsl[]
char datatoc_gpu_shader_2D_edituvs_stretch_vert_glsl[]
char datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl[]
char datatoc_gpu_shader_simple_lighting_frag_glsl[]
char datatoc_gpu_shader_2D_nodelink_frag_glsl[]
char datatoc_gpu_shader_2D_image_multi_rect_vert_glsl[]
char datatoc_gpu_shader_2D_flat_color_vert_glsl[]
char datatoc_gpu_shader_2D_line_dashed_frag_glsl[]
char datatoc_gpu_shader_depth_only_frag_glsl[]
char datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl[]
char datatoc_gpu_shader_2D_smooth_color_uniform_alpha_vert_glsl[]
char datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl[]
GPUShader * GPU_shader_get_builtin_shader_with_config(eGPUBuiltinShader shader, eGPUShaderConfig sh_cfg)
char datatoc_gpu_shader_keyframe_diamond_vert_glsl[]
char datatoc_gpu_shader_3D_point_uniform_size_outline_aa_vert_glsl[]
void GPU_shader_free_builtin_shaders(void)
char datatoc_gpu_shader_gpencil_stroke_geom_glsl[]
char datatoc_gpu_shader_flat_color_alpha_test_0_frag_glsl[]
char datatoc_gpu_shader_image_varying_color_frag_glsl[]
char datatoc_gpu_shader_2D_widget_base_vert_glsl[]
char datatoc_gpu_shader_flat_id_frag_glsl[]
char datatoc_gpu_shader_gpencil_stroke_frag_glsl[]
char datatoc_gpu_shader_2D_widget_shadow_vert_glsl[]
char datatoc_gpu_shader_image_color_frag_glsl[]
char datatoc_gpu_shader_3D_normal_vert_glsl[]
char datatoc_gpu_shader_2D_point_uniform_size_aa_vert_glsl[]
static GPUShader * builtin_shaders[GPU_SHADER_CFG_LEN][GPU_SHADER_BUILTIN_LEN]
char datatoc_gpu_shader_3D_clipped_uniform_color_vert_glsl[]
char datatoc_gpu_shader_gpencil_stroke_vert_glsl[]
char datatoc_gpu_shader_3D_line_dashed_uniform_color_vert_glsl[]
char datatoc_gpu_shader_2D_widget_shadow_frag_glsl[]
char datatoc_gpu_shader_2D_edituvs_edges_frag_glsl[]
char datatoc_gpu_shader_text_frag_glsl[]
char datatoc_gpu_shader_colorspace_lib_glsl[]
char datatoc_gpu_shader_point_uniform_color_aa_frag_glsl[]
char datatoc_gpu_shader_3D_point_varying_size_vert_glsl[]
char datatoc_gpu_shader_2D_nodelink_vert_glsl[]
char datatoc_gpu_shader_image_overlays_merge_frag_glsl[]
char datatoc_gpu_shader_2D_area_borders_frag_glsl[]
char datatoc_gpu_shader_2D_area_borders_vert_glsl[]
char datatoc_gpu_shader_2D_image_vert_glsl[]
char datatoc_gpu_shader_point_varying_color_frag_glsl[]
char datatoc_gpu_shader_point_varying_color_outline_aa_frag_glsl[]
GPUShader * GPU_shader_get_builtin_shader(eGPUBuiltinShader shader)
void GPU_shader_get_builtin_shader_code(eGPUBuiltinShader shader, const char **r_vert, const char **r_frag, const char **r_geom, const char **r_defines)
char datatoc_gpu_shader_2D_image_rect_vert_glsl[]
char datatoc_gpu_shader_image_shuffle_color_frag_glsl[]
char datatoc_gpu_shader_3D_polyline_vert_glsl[]
char datatoc_gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert_glsl[]
char datatoc_gpu_shader_keyframe_diamond_frag_glsl[]
char datatoc_gpu_shader_point_varying_color_varying_outline_aa_frag_glsl[]
char datatoc_gpu_shader_3D_point_uniform_size_aa_vert_glsl[]
char datatoc_gpu_shader_point_uniform_color_frag_glsl[]
char datatoc_gpu_shader_diag_stripes_frag_glsl[]
char datatoc_gpu_shader_3D_smooth_color_vert_glsl[]
char datatoc_gpu_shader_2D_point_uniform_size_outline_aa_vert_glsl[]
char datatoc_gpu_shader_image_frag_glsl[]
char datatoc_gpu_shader_text_vert_glsl[]
char datatoc_gpu_shader_2D_widget_base_frag_glsl[]
static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN]
char datatoc_gpu_shader_2D_edituvs_points_vert_glsl[]
char datatoc_gpu_shader_3D_polyline_geom_glsl[]
char datatoc_gpu_shader_2D_edituvs_faces_vert_glsl[]
char datatoc_gpu_shader_2D_smooth_color_frag_glsl[]
char datatoc_gpu_shader_3D_image_vert_glsl[]
char datatoc_gpu_shader_2D_edituvs_facedots_vert_glsl[]
char datatoc_gpu_shader_3D_vert_glsl[]
char datatoc_gpu_shader_2D_smooth_color_vert_glsl[]
char datatoc_gpu_shader_flat_color_frag_glsl[]
char datatoc_gpu_shader_image_overlays_stereo_merge_frag_glsl[]
char datatoc_gpu_shader_2D_line_dashed_uniform_color_vert_glsl[]
char datatoc_gpu_shader_3D_passthrough_vert_glsl[]
char datatoc_gpu_shader_checker_frag_glsl[]
char datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl[]
char datatoc_gpu_shader_2D_vert_glsl[]
char datatoc_gpu_shader_3D_polyline_frag_glsl[]
void KERNEL_FUNCTION_FULL_NAME() shader(KernelGlobals *kg, uint4 *input, float4 *output, int type, int filter, int i, int offset, int sample)