Blender  V2.93
COM_TransformNode.cc
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14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #include "COM_TransformNode.h"
20 #include "COM_ExecutionSystem.h"
21 #include "COM_RotateOperation.h"
22 #include "COM_ScaleOperation.h"
24 #include "COM_SetValueOperation.h"
25 #include "COM_TranslateOperation.h"
26 
27 namespace blender::compositor {
28 
29 TransformNode::TransformNode(bNode *editorNode) : Node(editorNode)
30 {
31  /* pass */
32 }
33 
35  const CompositorContext & /*context*/) const
36 {
37  NodeInput *imageInput = this->getInputSocket(0);
38  NodeInput *xInput = this->getInputSocket(1);
39  NodeInput *yInput = this->getInputSocket(2);
40  NodeInput *angleInput = this->getInputSocket(3);
41  NodeInput *scaleInput = this->getInputSocket(4);
42 
43  ScaleOperation *scaleOperation = new ScaleOperation();
44  converter.addOperation(scaleOperation);
45 
46  RotateOperation *rotateOperation = new RotateOperation();
47  rotateOperation->setDoDegree2RadConversion(false);
48  converter.addOperation(rotateOperation);
49 
50  TranslateOperation *translateOperation = new TranslateOperation();
51  converter.addOperation(translateOperation);
52 
54  sampler->setSampler((PixelSampler)this->getbNode()->custom1);
55  converter.addOperation(sampler);
56 
57  converter.mapInputSocket(imageInput, sampler->getInputSocket(0));
58  converter.addLink(sampler->getOutputSocket(), scaleOperation->getInputSocket(0));
59  converter.mapInputSocket(scaleInput, scaleOperation->getInputSocket(1));
60  converter.mapInputSocket(scaleInput, scaleOperation->getInputSocket(2)); // xscale = yscale
61 
62  converter.addLink(scaleOperation->getOutputSocket(), rotateOperation->getInputSocket(0));
63  converter.mapInputSocket(angleInput, rotateOperation->getInputSocket(1));
64 
65  converter.addLink(rotateOperation->getOutputSocket(), translateOperation->getInputSocket(0));
66  converter.mapInputSocket(xInput, translateOperation->getInputSocket(1));
67  converter.mapInputSocket(yInput, translateOperation->getInputSocket(2));
68 
69  converter.mapOutputSocket(getOutputSocket(), translateOperation->getOutputSocket());
70 }
71 
72 } // namespace blender::compositor
Overall context of the compositor.
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void addLink(NodeOperationOutput *from, NodeOperationInput *to)
NodeInput are sockets that can receive data/input.
Definition: COM_Node.h:210
NodeOperationInput * getInputSocket(unsigned int index)
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition: COM_Node.cc:108
bNode * getbNode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:82
NodeInput * getInputSocket(const unsigned int index) const
Definition: COM_Node.cc:113
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation