20 #include "../node_shader_util.h"
25 {
SOCK_SHADER,
N_(
"Surface"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
#define NODE_CLASS_OUTPUT
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
void node_type_internal_links(struct bNodeType *ntype, void(*update_internal_links)(struct bNodeTree *, struct bNode *))
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
void nodeRegisterType(struct bNodeType *ntype)
Group RGB to Bright Vector Camera Vector Combine Material SH_NODE_OUTPUT_LIGHT
static bNodeSocketTemplate sh_node_output_light_in[]
void register_node_type_sh_output_light(void)
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
Compact definition of a node socket.