Blender  V2.93
zbuf.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
17  * All rights reserved.
18  */
19 
24 /*---------------------------------------------------------------------------*/
25 /* Common includes */
26 /*---------------------------------------------------------------------------*/
27 
28 #include <string.h>
29 
30 #include "MEM_guardedalloc.h"
31 
32 #include "BLI_math_base.h"
33 
34 /* own includes */
35 #include "zbuf.h"
36 
37 /* could enable at some point but for now there are far too many conversions */
38 #ifdef __GNUC__
39 # pragma GCC diagnostic ignored "-Wdouble-promotion"
40 #endif
41 
42 /* ****************** Spans ******************************* */
43 
44 /* each zbuffer has coordinates transformed to local rect coordinates, so we can simply clip */
45 void zbuf_alloc_span(ZSpan *zspan, int rectx, int recty)
46 {
47  memset(zspan, 0, sizeof(ZSpan));
48 
49  zspan->rectx = rectx;
50  zspan->recty = recty;
51 
52  zspan->span1 = MEM_mallocN(recty * sizeof(float), "zspan");
53  zspan->span2 = MEM_mallocN(recty * sizeof(float), "zspan");
54 }
55 
56 void zbuf_free_span(ZSpan *zspan)
57 {
58  if (zspan) {
59  if (zspan->span1) {
60  MEM_freeN(zspan->span1);
61  }
62  if (zspan->span2) {
63  MEM_freeN(zspan->span2);
64  }
65  zspan->span1 = zspan->span2 = NULL;
66  }
67 }
68 
69 /* reset range for clipping */
70 static void zbuf_init_span(ZSpan *zspan)
71 {
72  zspan->miny1 = zspan->miny2 = zspan->recty + 1;
73  zspan->maxy1 = zspan->maxy2 = -1;
74  zspan->minp1 = zspan->maxp1 = zspan->minp2 = zspan->maxp2 = NULL;
75 }
76 
77 static void zbuf_add_to_span(ZSpan *zspan, const float v1[2], const float v2[2])
78 {
79  const float *minv, *maxv;
80  float *span;
81  float xx1, dx0, xs0;
82  int y, my0, my2;
83 
84  if (v1[1] < v2[1]) {
85  minv = v1;
86  maxv = v2;
87  }
88  else {
89  minv = v2;
90  maxv = v1;
91  }
92 
93  my0 = ceil(minv[1]);
94  my2 = floor(maxv[1]);
95 
96  if (my2 < 0 || my0 >= zspan->recty) {
97  return;
98  }
99 
100  /* clip top */
101  if (my2 >= zspan->recty) {
102  my2 = zspan->recty - 1;
103  }
104  /* clip bottom */
105  if (my0 < 0) {
106  my0 = 0;
107  }
108 
109  if (my0 > my2) {
110  return;
111  }
112  /* if (my0>my2) should still fill in, that way we get spans that skip nicely */
113 
114  xx1 = maxv[1] - minv[1];
115  if (xx1 > FLT_EPSILON) {
116  dx0 = (minv[0] - maxv[0]) / xx1;
117  xs0 = dx0 * (minv[1] - my2) + minv[0];
118  }
119  else {
120  dx0 = 0.0f;
121  xs0 = min_ff(minv[0], maxv[0]);
122  }
123 
124  /* empty span */
125  if (zspan->maxp1 == NULL) {
126  span = zspan->span1;
127  }
128  else { /* does it complete left span? */
129  if (maxv == zspan->minp1 || minv == zspan->maxp1) {
130  span = zspan->span1;
131  }
132  else {
133  span = zspan->span2;
134  }
135  }
136 
137  if (span == zspan->span1) {
138  // printf("left span my0 %d my2 %d\n", my0, my2);
139  if (zspan->minp1 == NULL || zspan->minp1[1] > minv[1]) {
140  zspan->minp1 = minv;
141  }
142  if (zspan->maxp1 == NULL || zspan->maxp1[1] < maxv[1]) {
143  zspan->maxp1 = maxv;
144  }
145  if (my0 < zspan->miny1) {
146  zspan->miny1 = my0;
147  }
148  if (my2 > zspan->maxy1) {
149  zspan->maxy1 = my2;
150  }
151  }
152  else {
153  // printf("right span my0 %d my2 %d\n", my0, my2);
154  if (zspan->minp2 == NULL || zspan->minp2[1] > minv[1]) {
155  zspan->minp2 = minv;
156  }
157  if (zspan->maxp2 == NULL || zspan->maxp2[1] < maxv[1]) {
158  zspan->maxp2 = maxv;
159  }
160  if (my0 < zspan->miny2) {
161  zspan->miny2 = my0;
162  }
163  if (my2 > zspan->maxy2) {
164  zspan->maxy2 = my2;
165  }
166  }
167 
168  for (y = my2; y >= my0; y--, xs0 += dx0) {
169  /* xs0 is the X-coordinate! */
170  span[y] = xs0;
171  }
172 }
173 
174 /*-----------------------------------------------------------*/
175 /* Functions */
176 /*-----------------------------------------------------------*/
177 
178 /* Scanconvert for strand triangles, calls func for each x, y coordinate
179  * and gives UV barycentrics and z. */
180 
182  void *handle,
183  float *v1,
184  float *v2,
185  float *v3,
186  void (*func)(void *, int, int, float, float))
187 {
188  float x0, y0, x1, y1, x2, y2, z0, z1, z2;
189  float u, v, uxd, uyd, vxd, vyd, uy0, vy0, xx1;
190  const float *span1, *span2;
191  int i, j, x, y, sn1, sn2, rectx = zspan->rectx, my0, my2;
192 
193  /* init */
194  zbuf_init_span(zspan);
195 
196  /* set spans */
197  zbuf_add_to_span(zspan, v1, v2);
198  zbuf_add_to_span(zspan, v2, v3);
199  zbuf_add_to_span(zspan, v3, v1);
200 
201  /* clipped */
202  if (zspan->minp2 == NULL || zspan->maxp2 == NULL) {
203  return;
204  }
205 
206  my0 = max_ii(zspan->miny1, zspan->miny2);
207  my2 = min_ii(zspan->maxy1, zspan->maxy2);
208 
209  // printf("my %d %d\n", my0, my2);
210  if (my2 < my0) {
211  return;
212  }
213 
214  /* ZBUF DX DY, in floats still */
215  x1 = v1[0] - v2[0];
216  x2 = v2[0] - v3[0];
217  y1 = v1[1] - v2[1];
218  y2 = v2[1] - v3[1];
219 
220  z1 = 1.0f; /* (u1 - u2) */
221  z2 = 0.0f; /* (u2 - u3) */
222 
223  x0 = y1 * z2 - z1 * y2;
224  y0 = z1 * x2 - x1 * z2;
225  z0 = x1 * y2 - y1 * x2;
226 
227  if (z0 == 0.0f) {
228  return;
229  }
230 
231  xx1 = (x0 * v1[0] + y0 * v1[1]) / z0 + 1.0f;
232  uxd = -(double)x0 / (double)z0;
233  uyd = -(double)y0 / (double)z0;
234  uy0 = ((double)my2) * uyd + (double)xx1;
235 
236  z1 = -1.0f; /* (v1 - v2) */
237  z2 = 1.0f; /* (v2 - v3) */
238 
239  x0 = y1 * z2 - z1 * y2;
240  y0 = z1 * x2 - x1 * z2;
241 
242  xx1 = (x0 * v1[0] + y0 * v1[1]) / z0;
243  vxd = -(double)x0 / (double)z0;
244  vyd = -(double)y0 / (double)z0;
245  vy0 = ((double)my2) * vyd + (double)xx1;
246 
247  /* correct span */
248  span1 = zspan->span1 + my2;
249  span2 = zspan->span2 + my2;
250 
251  for (i = 0, y = my2; y >= my0; i++, y--, span1--, span2--) {
252 
253  sn1 = floor(min_ff(*span1, *span2));
254  sn2 = floor(max_ff(*span1, *span2));
255  sn1++;
256 
257  if (sn2 >= rectx) {
258  sn2 = rectx - 1;
259  }
260  if (sn1 < 0) {
261  sn1 = 0;
262  }
263 
264  u = (((double)sn1 * uxd) + uy0) - (i * uyd);
265  v = (((double)sn1 * vxd) + vy0) - (i * vyd);
266 
267  for (j = 0, x = sn1; x <= sn2; j++, x++) {
268  func(handle, x, y, u + (j * uxd), v + (j * vxd));
269  }
270  }
271 }
272 
273 /* end of zbuf.c */
MINLINE float max_ff(float a, float b)
MINLINE int min_ii(int a, int b)
MINLINE float min_ff(float a, float b)
MINLINE int max_ii(int a, int b)
typedef double(DMatrix)[4][4]
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble y1
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble x2
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble v1
Read Guarded memory(de)allocation.
ATTR_WARN_UNUSED_RESULT const BMVert * v2
ATTR_WARN_UNUSED_RESULT const BMVert * v
void(* MEM_freeN)(void *vmemh)
Definition: mallocn.c:41
void *(* MEM_mallocN)(size_t len, const char *str)
Definition: mallocn.c:47
Definition: zbuf.h:28
float * span2
Definition: zbuf.h:33
const float * maxp2
Definition: zbuf.h:32
int maxy2
Definition: zbuf.h:31
int miny1
Definition: zbuf.h:31
const float * minp2
Definition: zbuf.h:32
const float * maxp1
Definition: zbuf.h:32
int maxy1
Definition: zbuf.h:31
float * span1
Definition: zbuf.h:33
int recty
Definition: zbuf.h:29
int miny2
Definition: zbuf.h:31
int rectx
Definition: zbuf.h:29
const float * minp1
Definition: zbuf.h:32
ccl_device_inline float2 floor(const float2 &a)
ccl_device_inline float3 ceil(const float3 &a)
void zspan_scanconvert(ZSpan *zspan, void *handle, float *v1, float *v2, float *v3, void(*func)(void *, int, int, float, float))
Definition: zbuf.c:181
static void zbuf_init_span(ZSpan *zspan)
Definition: zbuf.c:70
void zbuf_alloc_span(ZSpan *zspan, int rectx, int recty)
Definition: zbuf.c:45
void zbuf_free_span(ZSpan *zspan)
Definition: zbuf.c:56
static void zbuf_add_to_span(ZSpan *zspan, const float v1[2], const float v2[2])
Definition: zbuf.c:77