struct GPUContext GPUContext
virtual void finish(void)=0
virtual void debug_group_end(void)
virtual void debug_group_begin(const char *, int)
virtual void deactivate(void)=0
StateManager * state_manager
GPUMatrixState * matrix_state
virtual void activate(void)=0
static Context * get(void)
FrameBuffer * front_right
virtual void memory_statistics_get(int *total_mem, int *free_mem)=0
virtual void flush(void)=0
bool is_active_on_thread(void)