39 const int node_corner_index[4] = {3, 4, 2, 1};
50 for (
int i = 0; i < 4; i++) {
Overall context of the compositor.
CornerPinNode(bNode *editorNode)
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
NodeOperationInput * getInputSocket(unsigned int index)
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput are sockets that can send data/input.
NodeOutput * getOutputSocket(const unsigned int index=0) const
NodeInput * getInputSocket(const unsigned int index) const