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Blender
V2.93
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#include <node_exec.h>
Public Attributes | |
| struct bNodeThreadStack * | next |
| struct bNodeThreadStack * | prev |
| struct bNodeStack * | stack |
| bool | used |
Definition at line 68 of file node_exec.h.
| struct bNodeThreadStack* bNodeThreadStack::next |
Definition at line 69 of file node_exec.h.
Referenced by ntreeGetThreadStack(), ntreeShaderEndExecTree_internal(), ntreeTexEndExecTree_internal(), and tex_free_delegates().
| struct bNodeThreadStack * bNodeThreadStack::prev |
Definition at line 69 of file node_exec.h.
| struct bNodeStack* bNodeThreadStack::stack |
Definition at line 70 of file node_exec.h.
Referenced by group_execute(), ntreeExecThreadNodes(), ntreeGetThreadStack(), ntreeShaderEndExecTree_internal(), ntreeTexEndExecTree_internal(), and tex_free_delegates().
| bool bNodeThreadStack::used |
Definition at line 71 of file node_exec.h.
Referenced by ntreeGetThreadStack(), and ntreeReleaseThreadStack().