Blender  V2.93
node_shader_bsdf_anisotropic.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** OUTPUT ******************** */
23 
25  {SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
26  {SOCK_FLOAT, N_("Roughness"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
27  {SOCK_FLOAT, N_("Anisotropy"), 0.5f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f},
28  {SOCK_FLOAT, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
29  {SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
30  {SOCK_VECTOR, N_("Tangent"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
31  {-1, ""},
32 };
33 
35  {SOCK_SHADER, N_("BSDF")},
36  {-1, ""},
37 };
38 
40 {
41  node->custom1 = SHD_GLOSSY_GGX;
42 }
43 
45  bNode *node,
46  bNodeExecData *UNUSED(execdata),
47  GPUNodeStack *in,
48  GPUNodeStack *out)
49 {
50  if (!in[4].link) {
51  GPU_link(mat, "world_normals_get", &in[4].link);
52  }
53 
55 
56  float use_multi_scatter = (node->custom1 == SHD_GLOSSY_MULTI_GGX) ? 1.0f : 0.0f;
57 
58  return GPU_stack_link(mat,
59  node,
60  "node_bsdf_anisotropic",
61  in,
62  out,
63  GPU_constant(&use_multi_scatter),
64  GPU_constant(&node->ssr_id));
65 }
66 
67 /* node type definition */
69 {
70  static bNodeType ntype;
71 
72  sh_node_type_base(&ntype, SH_NODE_BSDF_ANISOTROPIC, "Anisotropic BSDF", NODE_CLASS_SHADER, 0);
76  node_type_storage(&ntype, "", NULL, NULL);
78 
79  nodeRegisterType(&ntype);
80 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size)
Definition: node.cc:4577
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
#define SH_NODE_BSDF_ANISOTROPIC
Definition: BKE_node.h:1002
#define NODE_CLASS_SHADER
Definition: BKE_node.h:358
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
@ NODE_SIZE_MIDDLE
Definition: BKE_node.h:372
#define UNUSED(x)
#define N_(msgid)
@ SOCK_HIDE_VALUE
#define SHD_GLOSSY_GGX
@ SOCK_VECTOR
@ SOCK_SHADER
@ SOCK_FLOAT
@ SOCK_RGBA
#define SHD_GLOSSY_MULTI_GGX
@ GPU_MATFLAG_GLOSSY
Definition: GPU_material.h:110
GPUNodeLink * GPU_constant(const float *num)
void GPU_material_flag_set(GPUMaterial *mat, eGPUMatFlag flag)
Definition: gpu_material.c:641
bool GPU_link(GPUMaterial *mat, const char *name,...)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
@ PROP_NONE
Definition: RNA_types.h:113
@ PROP_FACTOR
Definition: RNA_types.h:131
OperationNode * node
bNodeTree * ntree
static bNodeSocketTemplate sh_node_bsdf_anisotropic_in[]
static void node_shader_init_anisotropic(bNodeTree *UNUSED(ntree), bNode *node)
static bNodeSocketTemplate sh_node_bsdf_anisotropic_out[]
static int node_shader_gpu_bsdf_anisotropic(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
void register_node_type_sh_bsdf_anisotropic(void)
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221