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Blender
V2.93
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#include <DRW_engine_types.h>
Public Attributes | |
| struct GPUFrameBuffer * | default_fb |
| struct GPUFrameBuffer * | overlay_fb |
| struct GPUFrameBuffer * | in_front_fb |
| struct GPUFrameBuffer * | color_only_fb |
| struct GPUFrameBuffer * | depth_only_fb |
| struct GPUFrameBuffer * | overlay_only_fb |
| struct GPUFrameBuffer * | stereo_comp_fb |
Definition at line 30 of file DRW_engine_types.h.
| struct GPUFrameBuffer* DefaultFramebufferList::color_only_fb |
Definition at line 34 of file DRW_engine_types.h.
Referenced by gpu_viewport_default_fb_create(), gpu_viewport_framebuffer_view_set(), workbench_dof_draw_pass(), workbench_draw_sample(), workbench_render_framebuffers_init(), and workbench_volume_draw_pass().
| struct GPUFrameBuffer* DefaultFramebufferList::default_fb |
Definition at line 31 of file DRW_engine_types.h.
Referenced by drw_viewport_var_init(), eevee_draw_scene(), EEVEE_render_init(), EEVEE_renderpasses_draw(), external_draw_scene(), GPENCIL_draw_scene_depth_only(), GPENCIL_engine_init(), GPENCIL_fast_draw_end(), GPENCIL_fast_draw_start(), GPU_viewport_bind(), GPU_viewport_bind_from_offscreen(), GPU_viewport_color_texture(), gpu_viewport_default_fb_create(), GPU_viewport_draw_to_screen_ex(), GPU_viewport_framebuffer_default_get(), gpu_viewport_framebuffer_view_set(), GPU_viewport_unbind_from_offscreen(), IMAGE_draw_scene(), OVERLAY_edit_uv_draw(), OVERLAY_image_scene_background_draw(), OVERLAY_paint_draw(), OVERLAY_sculpt_draw(), workbench_antialiasing_draw_pass(), workbench_draw_sample(), workbench_render(), workbench_render_framebuffers_init(), and workbench_render_result_z().
| struct GPUFrameBuffer* DefaultFramebufferList::depth_only_fb |
Definition at line 35 of file DRW_engine_types.h.
Referenced by drw_draw_depth_loop_impl(), DRW_draw_depth_object(), external_draw_scene(), GPENCIL_draw_scene_depth_only(), gpu_viewport_default_fb_create(), gpu_viewport_framebuffer_view_set(), select_draw_scene(), view3d_depth_cache_update(), and workbench_render_framebuffers_init().
| struct GPUFrameBuffer* DefaultFramebufferList::in_front_fb |
Definition at line 33 of file DRW_engine_types.h.
Referenced by OVERLAY_cache_finish(), OVERLAY_paint_draw(), OVERLAY_sculpt_draw(), workbench_cache_finish(), and workbench_draw_sample().
| struct GPUFrameBuffer* DefaultFramebufferList::overlay_fb |
Definition at line 32 of file DRW_engine_types.h.
Referenced by DRW_draw_callbacks_post_scene(), DRW_draw_render_loop_2d_ex(), gpu_viewport_default_fb_create(), GPU_viewport_framebuffer_overlay_get(), gpu_viewport_framebuffer_view_set(), and OVERLAY_draw_scene().
| struct GPUFrameBuffer* DefaultFramebufferList::overlay_only_fb |
Definition at line 36 of file DRW_engine_types.h.
Referenced by gpu_viewport_default_fb_create(), gpu_viewport_framebuffer_view_set(), OVERLAY_antialiasing_end(), and OVERLAY_draw_scene().
| struct GPUFrameBuffer* DefaultFramebufferList::stereo_comp_fb |
Definition at line 37 of file DRW_engine_types.h.
Referenced by GPU_viewport_stereo_composite().