Blender  V2.93
Classes | Public Member Functions | Public Attributes | List of all members
Hair Class Reference

#include <DNA_hair_types.h>

Inherits Geometry.

Classes

struct  Curve
 

Public Member Functions

 Hair ()
 
 ~Hair ()
 
void clear (bool preserve_shaders=false) override
 
void resize_curves (int numcurves, int numkeys)
 
void reserve_curves (int numcurves, int numkeys)
 
void add_curve_key (float3 loc, float radius)
 
void add_curve (int first_key, int shader)
 
void copy_center_to_motion_step (const int motion_step)
 
void compute_bounds () override
 
void apply_transform (const Transform &tfm, const bool apply_to_motion) override
 
Curve get_curve (size_t i) const
 
size_t num_keys () const
 
size_t num_curves () const
 
size_t num_segments () const
 
void get_uv_tiles (ustring map, unordered_set< int > &tiles) override
 
void pack_curves (Scene *scene, float4 *curve_key_co, float4 *curve_data, size_t curvekey_offset)
 
void pack_primitives (PackedBVH *pack, int object, uint visibility, PackFlags pack_flags) override
 
- Public Member Functions inherited from Geometry
 Geometry (const NodeType *node_type, const Type type)
 
virtual ~Geometry ()
 
bool need_attribute (Scene *scene, AttributeStandard std)
 
bool need_attribute (Scene *scene, ustring name)
 
AttributeRequestSet needed_attributes ()
 
float motion_time (int step) const
 
int motion_step (float time) const
 
void compute_bvh (Device *device, DeviceScene *dscene, SceneParams *params, Progress *progress, int n, int total)
 
bool need_build_bvh (BVHLayout layout) const
 
bool is_instanced () const
 
bool has_true_displacement () const
 
bool has_motion_blur () const
 
bool has_voxel_attributes () const
 
bool is_mesh () const
 
bool is_hair () const
 
bool is_volume () const
 
void tag_update (Scene *scene, bool rebuild)
 
void tag_bvh_update (bool rebuild)
 
- Public Member Functions inherited from Node
 Node (const NodeType *type, ustring name=ustring())
 
virtual ~Node ()=0
 
void set (const SocketType &input, bool value)
 
void set (const SocketType &input, int value)
 
void set (const SocketType &input, uint value)
 
void set (const SocketType &input, float value)
 
void set (const SocketType &input, float2 value)
 
void set (const SocketType &input, float3 value)
 
void set (const SocketType &input, const char *value)
 
void set (const SocketType &input, ustring value)
 
void set (const SocketType &input, const Transform &value)
 
void set (const SocketType &input, Node *value)
 
void set (const SocketType &input, array< bool > &value)
 
void set (const SocketType &input, array< int > &value)
 
void set (const SocketType &input, array< float > &value)
 
void set (const SocketType &input, array< float2 > &value)
 
void set (const SocketType &input, array< float3 > &value)
 
void set (const SocketType &input, array< ustring > &value)
 
void set (const SocketType &input, array< Transform > &value)
 
void set (const SocketType &input, array< Node * > &value)
 
bool get_bool (const SocketType &input) const
 
int get_int (const SocketType &input) const
 
uint get_uint (const SocketType &input) const
 
float get_float (const SocketType &input) const
 
float2 get_float2 (const SocketType &input) const
 
float3 get_float3 (const SocketType &input) const
 
ustring get_string (const SocketType &input) const
 
Transform get_transform (const SocketType &input) const
 
Nodeget_node (const SocketType &input) const
 
const array< bool > & get_bool_array (const SocketType &input) const
 
const array< int > & get_int_array (const SocketType &input) const
 
const array< float > & get_float_array (const SocketType &input) const
 
const array< float2 > & get_float2_array (const SocketType &input) const
 
const array< float3 > & get_float3_array (const SocketType &input) const
 
const array< ustring > & get_string_array (const SocketType &input) const
 
const array< Transform > & get_transform_array (const SocketType &input) const
 
const array< Node * > & get_node_array (const SocketType &input) const
 
bool has_default_value (const SocketType &input) const
 
void set_default_value (const SocketType &input)
 
bool equals_value (const Node &other, const SocketType &input) const
 
void copy_value (const SocketType &input, const Node &other, const SocketType &other_input)
 
void set_value (const SocketType &input, const Node &other, const SocketType &other_input)
 
bool equals (const Node &other) const
 
void hash (MD5Hash &md5)
 
size_t get_total_size_in_bytes () const
 
bool is_a (const NodeType *type)
 
bool socket_is_modified (const SocketType &input) const
 
bool is_modified ()
 
void tag_modified ()
 
void clear_modified ()
 
void print_modified_sockets () const
 
const NodeOwnerget_owner () const
 
void set_owner (const NodeOwner *owner_)
 

Public Attributes

ID id
 
struct AnimDataadt
 
int flag
 
int _pad1 [1]
 
float(* co )[3]
 
floatradius
 
struct HairCurvecurves
 
struct HairMaping * mapping
 
int totpoint
 
int totcurve
 
struct CustomData pdata
 
struct CustomData cdata
 
int attributes_active_index
 
int _pad3
 
struct Material ** mat
 
short totcol
 
short _pad2 [3]
 
void * batch_cache
 
size_t curvekey_offset
 
CurveShapeType curve_shape
 
- Public Attributes inherited from Geometry
Type geometry_type
 
AttributeSet attributes
 
BoundBox bounds
 
bool transform_applied
 
bool transform_negative_scaled
 
Transform transform_normal
 
BVHbvh
 
size_t attr_map_offset
 
size_t prim_offset
 
size_t optix_prim_offset
 
bool has_volume
 
bool has_surface_bssrdf
 
bool need_update_rebuild
 
bool need_update_bvh_for_offset
 
size_t index
 
- Public Attributes inherited from Node
ustring name
 
const NodeTypetype
 
InternalNode internal
 
LeafNode leaf
 

Additional Inherited Members

- Public Types inherited from Geometry
enum  Type { MESH , HAIR , VOLUME }
 
- Static Public Attributes inherited from Geometry
static const uint MAX_MOTION_STEPS = 129
 
- Protected Member Functions inherited from Node
template<typename T >
void set_if_different (const SocketType &input, T value)
 
template<typename T >
void set_if_different (const SocketType &input, array< T > &value)
 
- Static Protected Member Functions inherited from Node
template<typename T >
static Tget_socket_value (const Node *node, const SocketType &socket)
 
- Protected Attributes inherited from Node
const NodeOwnerowner
 
SocketModifiedFlags socket_modified
 

Detailed Description

Definition at line 45 of file DNA_hair_types.h.

Constructor & Destructor Documentation

◆ Hair()

Hair::Hair ( )

Definition at line 296 of file hair.cpp.

References CURVE_RIBBON, curve_shape, and curvekey_offset.

◆ ~Hair()

Hair::~Hair ( )

Definition at line 302 of file hair.cpp.

Member Function Documentation

◆ add_curve()

void Hair::add_curve ( int  first_key,
int  shader 
)

Definition at line 347 of file hair.cpp.

References shader().

Referenced by ExportCurveSegments().

◆ add_curve_key()

void Hair::add_curve_key ( float3  loc,
float  radius 
)

Definition at line 338 of file hair.cpp.

References co, and radius.

Referenced by ExportCurveSegments().

◆ apply_transform()

void Hair::apply_transform ( const Transform tfm,
const bool  apply_to_motion 
)
overridevirtual

◆ clear()

void Hair::clear ( bool  preserve_shaders = false)
overridevirtual

Reimplemented from Geometry.

Definition at line 326 of file hair.cpp.

References Geometry::attributes, Geometry::clear(), and AttributeSet::clear().

Referenced by ExportCurveSegments().

◆ compute_bounds()

void Hair::compute_bounds ( )
overridevirtual

◆ copy_center_to_motion_step()

void Hair::copy_center_to_motion_step ( const int  motion_step)

◆ get_curve()

Curve Hair::get_curve ( size_t  i) const
inline

◆ get_uv_tiles()

void Hair::get_uv_tiles ( ustring  map,
unordered_set< int > &  tiles 
)
overridevirtual

◆ num_curves()

size_t Hair::num_curves ( ) const
inline

◆ num_keys()

size_t Hair::num_keys ( ) const
inline

Definition at line 128 of file hair.h.

◆ num_segments()

size_t Hair::num_segments ( ) const
inline

◆ pack_curves()

void Hair::pack_curves ( Scene scene,
float4 *  curve_key_co,
float4 *  curve_data,
size_t  curvekey_offset 
)

◆ pack_primitives()

void Hair::pack_primitives ( PackedBVH pack,
int  object,
uint  visibility,
PackFlags  pack_flags 
)
overridevirtual

◆ reserve_curves()

void Hair::reserve_curves ( int  numcurves,
int  numkeys 
)

Definition at line 316 of file hair.cpp.

References Geometry::attributes, and AttributeSet::resize().

Referenced by ExportCurveSegments().

◆ resize_curves()

void Hair::resize_curves ( int  numcurves,
int  numkeys 
)

Definition at line 306 of file hair.cpp.

References Geometry::attributes, and AttributeSet::resize().

Member Data Documentation

◆ _pad1

int Hair::_pad1[1]

Definition at line 50 of file DNA_hair_types.h.

◆ _pad2

short Hair::_pad2[3]

Definition at line 69 of file DNA_hair_types.h.

◆ _pad3

int Hair::_pad3

Definition at line 64 of file DNA_hair_types.h.

◆ adt

struct AnimData* Hair::adt

◆ attributes_active_index

int Hair::attributes_active_index

Definition at line 63 of file DNA_hair_types.h.

◆ batch_cache

void* Hair::batch_cache

◆ cdata

struct CustomData Hair::cdata

◆ co

float(* Hair::co)[3]

◆ curve_shape

CurveShapeType Hair::curve_shape

Definition at line 99 of file hair.h.

Referenced by BVHBuild::add_reference_curves(), Hair(), and pack_primitives().

◆ curvekey_offset

size_t Hair::curvekey_offset

◆ curves

struct HairCurve* Hair::curves

◆ flag

int Hair::flag

Definition at line 49 of file DNA_hair_types.h.

Referenced by acf_dshair_setting_ptr().

◆ id

ID Hair::id

◆ mapping

struct HairMaping* Hair::mapping

Definition at line 56 of file DNA_hair_types.h.

Referenced by BKE_hair_update_customdata_pointers().

◆ mat

struct Material** Hair::mat

◆ pdata

struct CustomData Hair::pdata

◆ radius

float* Hair::radius

◆ totcol

short Hair::totcol

◆ totcurve

int Hair::totcurve

◆ totpoint

int Hair::totpoint

The documentation for this class was generated from the following files: