29 {
SOCK_RGBA,
N_(
"Image"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
30 {
SOCK_FLOAT,
N_(
"X"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f},
31 {
SOCK_FLOAT,
N_(
"Y"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f},
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
#define NODE_CLASS_DISTORT
void nodeRegisterType(struct bNodeType *ntype)
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue CMP_NODE_TRANSFORM
void cmp_node_type_base(bNodeType *ntype, int type, const char *name, short nclass, short flag)
Compact definition of a node socket.