23 #include "COLLADAFWColor.h"
24 #include "COLLADAFWController.h"
25 #include "COLLADAFWEffect.h"
26 #include "COLLADAFWEffectCommon.h"
27 #include "COLLADAFWIWriter.h"
28 #include "COLLADAFWImage.h"
29 #include "COLLADAFWInstanceGeometry.h"
30 #include "COLLADAFWMaterial.h"
31 #include "COLLADAFWMorphController.h"
32 #include "COLLADAFWSkinController.h"
100 #if WITH_OPENCOLLADA_ANIMATION_CLIP
103 bool writeAnimationClip(
const COLLADAFW::AnimationClip *animationClip);
148 typedef std::map<std::string, ExtraTags *> TagsMap;
150 TagsMap uid_tags_map;
153 std::map<COLLADAFW::UniqueId, Material *> uid_material_map;
154 std::map<COLLADAFW::UniqueId, Material *> uid_effect_map;
155 std::map<COLLADAFW::UniqueId, Camera *> uid_camera_map;
156 std::map<COLLADAFW::UniqueId, Light *> uid_light_map;
157 std::map<Material *, TexIndexTextureArrayMap> material_texture_mapping_map;
158 std::multimap<COLLADAFW::UniqueId, Object *> object_map;
159 std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> node_map;
160 std::vector<const COLLADAFW::VisualScene *> vscenes;
161 std::vector<Object *> libnode_ob;
163 std::map<COLLADAFW::UniqueId, COLLADAFW::Node *>
166 std::map<COLLADAFW::UniqueId, const COLLADAFW::Object *> FW_object_map;
168 std::string import_from_version;
170 void report_unknown_reference(
const COLLADAFW::Node &
node,
const std::string object_type);
General operations, lookup, etc. for blender objects.
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Geometry
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random String
void write_profile_COMMON(COLLADAFW::EffectCommon *, Material *)
std::vector< Object * > * write_node(COLLADAFW::Node *, COLLADAFW::Node *, Scene *, Object *, bool)
std::string get_import_version(const COLLADAFW::FileInfo *asset)
bool addExtraTags(const COLLADAFW::UniqueId &uid, ExtraTags *extra_tags)
@ Fetching_Controller_data
Object * create_light_object(COLLADAFW::InstanceLight *, Scene *)
bool writeGeometry(const COLLADAFW::Geometry *)
bool writeKinematicsScene(const COLLADAFW::KinematicsScene *)
void cancel(const COLLADAFW::String &errorMessage)
bool writeEffect(const COLLADAFW::Effect *)
bool writeLibraryNodes(const COLLADAFW::LibraryNodes *)
bool writeFormulas(const COLLADAFW::Formulas *)
void translate_anim_recursive(COLLADAFW::Node *, COLLADAFW::Node *, Object *)
bool writeVisualScene(const COLLADAFW::VisualScene *)
bool writeScene(const COLLADAFW::Scene *)
Object * create_instance_node(Object *, COLLADAFW::Node *, COLLADAFW::Node *, Scene *, bool)
bool writeAnimationList(const COLLADAFW::AnimationList *)
bool writeAnimation(const COLLADAFW::Animation *)
bool writeController(const COLLADAFW::Controller *)
void create_constraints(ExtraTags *et, Object *ob)
DocumentImporter(bContext *C, const ImportSettings *import_settings)
bool writeImage(const COLLADAFW::Image *)
bool writeSkinControllerData(const COLLADAFW::SkinControllerData *)
bool writeCamera(const COLLADAFW::Camera *)
ExtraTags * getExtraTags(const COLLADAFW::UniqueId &uid)
bool writeLight(const COLLADAFW::Light *)
bool writeMaterial(const COLLADAFW::Material *)
Object * create_camera_object(COLLADAFW::InstanceCamera *, Scene *)
bool writeGlobalAsset(const COLLADAFW::FileInfo *)
bool is_armature(COLLADAFW::Node *node)
std::map< COLLADAFW::UniqueId, Image * > UidImageMap