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Blender
V2.93
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#include "../node_shader_util.h"Go to the source code of this file.
Functions | |
| static int | node_shader_gpu_eevee_specular (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_eevee_specular (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_eevee_specular_in [] |
| static bNodeSocketTemplate | sh_node_eevee_specular_out [] |
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Definition at line 61 of file node_shader_eevee_specular.c.
References GPU_constant(), GPU_link(), GPU_material_flag_set(), GPU_MATFLAG_DIFFUSE, GPU_MATFLAG_GLOSSY, GPU_stack_link(), and node.
Referenced by register_node_type_sh_eevee_specular().
| void register_node_type_sh_eevee_specular | ( | void | ) |
Definition at line 90 of file node_shader_eevee_specular.c.
References NODE_CLASS_SHADER, node_shader_gpu_eevee_specular(), node_type_gpu(), node_type_init(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, SH_NODE_EEVEE_SPECULAR, sh_node_eevee_specular_in, sh_node_eevee_specular_out, and sh_node_type_base().
Referenced by registerShaderNodes().
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Definition at line 24 of file node_shader_eevee_specular.c.
Referenced by register_node_type_sh_eevee_specular().
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Definition at line 56 of file node_shader_eevee_specular.c.
Referenced by register_node_type_sh_eevee_specular().