Blender  V2.93
node_shader_eevee_specular.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** OUTPUT ******************** */
23 
25  {SOCK_RGBA, N_("Base Color"), 0.8f, 0.8f, 0.8f, 1.0f},
26  {SOCK_RGBA, N_("Specular"), 0.03f, 0.03f, 0.03f, 1.0f},
27  {SOCK_FLOAT, N_("Roughness"), 0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
28  {SOCK_RGBA, N_("Emissive Color"), 0.0f, 0.0f, 0.0f, 1.0f},
29  {SOCK_FLOAT, N_("Transparency"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
30  {SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
31  {SOCK_FLOAT, N_("Clear Coat"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
32  {SOCK_FLOAT, N_("Clear Coat Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
33  {SOCK_VECTOR,
34  N_("Clear Coat Normal"),
35  0.0f,
36  0.0f,
37  0.0f,
38  0.0f,
39  0.0f,
40  1.0f,
41  PROP_NONE,
43  {SOCK_FLOAT,
44  N_("Ambient Occlusion"),
45  1.0f,
46  0.0f,
47  0.0f,
48  0.0f,
49  0.0f,
50  1.0f,
51  PROP_NONE,
53  {-1, ""},
54 };
55 
57  {SOCK_SHADER, N_("BSDF")},
58  {-1, ""},
59 };
60 
62  bNode *node,
63  bNodeExecData *UNUSED(execdata),
64  GPUNodeStack *in,
65  GPUNodeStack *out)
66 {
67  static float one = 1.0f;
68 
69  /* Normals */
70  if (!in[5].link) {
71  GPU_link(mat, "world_normals_get", &in[5].link);
72  }
73 
74  /* Clearcoat Normals */
75  if (!in[8].link) {
76  GPU_link(mat, "world_normals_get", &in[8].link);
77  }
78 
79  /* Occlusion */
80  if (!in[9].link) {
81  GPU_link(mat, "set_value", GPU_constant(&one), &in[9].link);
82  }
83 
85 
86  return GPU_stack_link(mat, node, "node_eevee_specular", in, out, GPU_constant(&node->ssr_id));
87 }
88 
89 /* node type definition */
91 {
92  static bNodeType ntype;
93 
96  node_type_init(&ntype, NULL);
97  node_type_storage(&ntype, "", NULL, NULL);
99 
100  nodeRegisterType(&ntype);
101 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
#define SH_NODE_EEVEE_SPECULAR
Definition: BKE_node.h:1060
#define NODE_CLASS_SHADER
Definition: BKE_node.h:358
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
#define UNUSED(x)
#define N_(msgid)
@ SOCK_HIDE_VALUE
@ SOCK_VECTOR
@ SOCK_SHADER
@ SOCK_FLOAT
@ SOCK_RGBA
@ GPU_MATFLAG_GLOSSY
Definition: GPU_material.h:110
@ GPU_MATFLAG_DIFFUSE
Definition: GPU_material.h:109
GPUNodeLink * GPU_constant(const float *num)
void GPU_material_flag_set(GPUMaterial *mat, eGPUMatFlag flag)
Definition: gpu_material.c:641
bool GPU_link(GPUMaterial *mat, const char *name,...)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
@ PROP_NONE
Definition: RNA_types.h:113
@ PROP_FACTOR
Definition: RNA_types.h:131
OperationNode * node
static bNodeSocketTemplate sh_node_eevee_specular_out[]
static bNodeSocketTemplate sh_node_eevee_specular_in[]
void register_node_type_sh_eevee_specular(void)
static int node_shader_gpu_eevee_specular(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221